Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
The last colony OOC thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pencil and paper" data-source="post: 2579128" data-attributes="member: 36572"><p><strong>Under Progress</strong></p><p></p><p>I'm trying to make a Gnome Ranger. I will be editing this post a lot.</p><p>If you see any obvious error please make me know.</p><p></p><p></p><p></p><p>[sblock]</p><p>GNOMES</p><p>• +2 Constitution, –2 Strength.</p><p>• Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, </p><p></p><p>a +1 size </p><p></p><p>bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses </p><p></p><p>smaller </p><p></p><p>weapons than humans use, and his lifting and carrying limits are </p><p></p><p>three-quarters of </p><p></p><p>those of a Medium character.</p><p>• Gnome base land speed is 20 feet.</p><p>• Low-Light Vision: A gnome can see twice as far as a human in starlight, </p><p></p><p>moonlight, </p><p></p><p>torchlight, and similar conditions of poor illumination. He retains the </p><p></p><p>ability to </p><p></p><p>distinguish color and detail under these conditions.</p><p>• Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial </p><p></p><p>weapons rather </p><p></p><p>than exotic weapons.</p><p>• +2 racial bonus on saving throws against illusions.</p><p>• Add +1 to the Difficulty Class for all saving throws against illusion </p><p></p><p>spells cast </p><p></p><p>by gnomes. This adjustment stacks with those from similar effects.</p><p>• +1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>• +4 dodge bonus to Armor Class against monsters of the giant type. Any </p><p></p><p>time a </p><p></p><p>creature loses its Dexterity bonus (if any) to Armor Class, such as when </p><p></p><p>it’s caught </p><p></p><p>flat-footed, it loses its dodge bonus, too.</p><p>• +2 racial bonus on Listen checks.</p><p>• +2 racial bonus on Craft (alchemy) checks.</p><p>• Automatic Languages: Common and Gnome. Bonus Languages: Draconic, </p><p></p><p>Dwarven, Elven, </p><p></p><p>Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing </p><p></p><p>mammal (a </p><p></p><p>badger, fox, rabbit, or the like, see below). This ability is innate to </p><p></p><p>gnomes. See </p><p></p><p>the speak with animals spell description.</p><p>• Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, </p><p></p><p>duration 1 </p><p></p><p>minute). A gnome with a Charisma score of at least 10 also has the </p><p></p><p>following </p><p></p><p>spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. </p><p></p><p>Caster </p><p></p><p>level 1st; save DC 10 + gnome’s Cha modifier + spell level.</p><p>• Favored Class: Bard. A multiclass gnome’s bard class does not count when </p><p></p><p>determining whether he takes an experience point penalty.</p><p>[/sblock]</p><p></p><p></p><p>[sblock]</p><p>RANGER</p><p>Alignment: Any.</p><p>Hit Die: d8.</p><p></p><p>Class Skills</p><p>The ranger’s class skills (and the key ability for each skill) are Climb </p><p></p><p>(Str), </p><p></p><p>Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide </p><p></p><p>(Dex), Jump </p><p></p><p>(Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), </p><p></p><p>Knowledge </p><p></p><p>(nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride </p><p></p><p>(Dex), </p><p></p><p>Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).</p><p>Skill Points at 1st Level: (6 + Int modifier) x 4.</p><p>Skill Points at Each Additional Level: 6 + Int modifier.</p><p></p><p> </p><p>Table: The Ranger </p><p> —Spells per Day— </p><p>Level Base Attack Bonus Fort Save Ref Save Will Save </p><p></p><p>Special 1st 2nd 3rd 4th </p><p>1st +1 +2 +2 +0 1st favored enemy, Track, wild </p><p></p><p>empathy — </p><p></p><p>— — — </p><p>2nd +2 +3 +3 +0 Combat style — — — </p><p></p><p>— </p><p></p><p> </p><p>3rd +3 +3 +3 +1 Endurance — — — </p><p></p><p>— </p><p></p><p> </p><p>4th +4 +4 +4 +1 Animal companion 0 — </p><p></p><p>— </p><p></p><p>— </p><p>5th +5 +4 +4 +1 2nd favored enemy 0 — </p><p></p><p>— </p><p></p><p>— </p><p>6th +6/+1 +5 +5 +2 Improved combat style 1 — </p><p></p><p>— </p><p></p><p>— </p><p>7th +7/+2 +5 +5 +2 Woodland stride 1 — — </p><p></p><p>— </p><p></p><p> </p><p>8th +8/+3 +6 +6 +2 Swift tracker 1 0 — </p><p></p><p>— </p><p></p><p> </p><p>9th +9/+4 +6 +6 +3 Evasion 1 0 — — </p><p></p><p> </p><p>10th +10/+5 +7 +7 +3 3rd favored enemy 1 1 </p><p></p><p>— </p><p></p><p>— </p><p>11th +11/+6/+1 +7 +7 +3 Combat style mastery 1 </p><p></p><p>1 </p><p></p><p>0 — </p><p>12th +12/+7/+2 +8 +8 +4 1 1 1 </p><p></p><p>— </p><p></p><p> </p><p>13th +13/+8/+3 +8 +8 +4 Camouflage 1 1 </p><p></p><p>1 </p><p></p><p>— </p><p>14th +14/+9/+4 +9 +9 +4 2 1 1 </p><p></p><p>0 </p><p></p><p> </p><p>15th +15/+10/+5 +9 +9 +5 4th favored enemy 2 </p><p></p><p>1 </p><p></p><p>1 1 </p><p>16th +16/+11/+6/+1 +10 +10 +5 2 2 1 </p><p></p><p>1 </p><p></p><p> </p><p>17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight 2 </p><p></p><p>2 </p><p></p><p>2 1 </p><p>18th +18/+13/+8/+3 +11 +11 +6 3 2 2 </p><p></p><p>1 </p><p></p><p> </p><p>19th +19/+14/+9/+4 +11 +11 +6 3 3 3 </p><p></p><p>2 </p><p></p><p> </p><p>20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy 3 </p><p></p><p>3 </p><p></p><p>3 3 </p><p></p><p>Class Features</p><p>All of the following are class features of the ranger.</p><p>Weapon and Armor Proficiency: A ranger is proficient with all simple and </p><p></p><p>martial </p><p></p><p>weapons, and with light armor and shields (except tower shields).</p><p>Favored Enemy (Ex): At 1st level, a ranger may select a type of creature </p><p></p><p>from among </p><p></p><p>those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus </p><p></p><p>on Bluff, </p><p></p><p>Listen, Sense Motive, Spot, and Survival checks when using these skills </p><p></p><p>against </p><p></p><p>creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls </p><p></p><p>against </p><p></p><p>such creatures.</p><p>At 5th level and every five levels thereafter (10th, 15th, and 20th level), </p><p></p><p>the </p><p></p><p>ranger may select an additional favored enemy from those given on the </p><p></p><p>table. In </p><p></p><p>addition, at each such interval, the bonus against any one favored enemy </p><p></p><p>(including </p><p></p><p>the one just selected, if so desired) increases by 2. </p><p>If the ranger chooses humanoids or outsiders as a favored enemy, he must </p><p></p><p>also choose </p><p></p><p>an associated subtype, as indicated on the table. If a specific creature </p><p></p><p>falls into </p><p></p><p>more than one category of favored enemy, the ranger’s bonuses do not stack; </p><p></p><p>he simply </p><p></p><p>uses whichever bonus is higher.</p><p></p><p> </p><p>Table: Ranger Favored Enemies </p><p>Type (Subtype) Type (Subtype) </p><p>Aberration Humanoid (reptilian) </p><p>Animal Magical beast </p><p>Construct Monstrous humanoid </p><p>Dragon Ooze </p><p>Elemental Outsider (air) </p><p>Fey Outsider (chaotic) </p><p>Giant Outsider (earth) </p><p>Humanoid (aquatic) Outsider (evil) </p><p>Humanoid (dwarf) Outsider (fire) </p><p>Humanoid (elf) Outsider (good) </p><p>Humanoid (goblinoid) Outsider (lawful) </p><p>Humanoid (gnoll) Outsider (native) </p><p>Humanoid (gnome) Outsider (water) </p><p>Humanoid (halfling) Plant </p><p>Humanoid (human) Undead </p><p>Humanoid (orc) Vermin </p><p></p><p>Track: A ranger gains Track as a bonus feat.</p><p>Wild Empathy (Ex): A ranger can improve the attitude of an animal. This </p><p></p><p>ability </p><p></p><p>functions just like a Diplomacy check to improve the attitude of a person. </p><p></p><p>The ranger </p><p></p><p>rolls 1d20 and adds his ranger level and his Charisma bonus to determine </p><p></p><p>the wild </p><p></p><p>empathy check result. The typical domestic animal has a starting attitude </p><p></p><p>of </p><p></p><p>indifferent, while wild animals are usually unfriendly.</p><p>To use wild empathy, the ranger and the animal must be able to study each </p><p></p><p>other, </p><p></p><p>which means that they must be within 30 feet of one another under normal </p><p></p><p>visibility </p><p></p><p>conditions. Generally, influencing an animal in this way takes 1 minute, </p><p></p><p>but, as with </p><p></p><p>influencing people, it might take more or less time.</p><p>The ranger can also use this ability to influence a magical beast with an </p><p></p><p>Intelligence score of 1 or 2, but he takes a –4 penalty on the check.</p><p>Combat Style (Ex): At 2nd level, a ranger must select one of two combat </p><p></p><p>styles to </p><p></p><p>pursue: archery or two-weapon combat. This choice affects the character’s </p><p></p><p>class </p><p></p><p>features but does not restrict his selection of feats or special abilities </p><p></p><p>in any </p><p></p><p>way.</p><p>If the ranger selects archery, he is treated as having the Rapid Shot feat, </p><p></p><p>even if </p><p></p><p>he does not have the normal prerequisites for that feat.</p><p>If the ranger selects two-weapon combat, he is treated as having the </p><p></p><p>Two-Weapon </p><p></p><p>Fighting feat, even if he does not have the normal prerequisites for that </p><p></p><p>feat.</p><p>The benefits of the ranger’s chosen style apply only when he wears light or </p><p></p><p>no armor. </p><p></p><p>He loses all benefits of his combat style when wearing medium or heavy </p><p></p><p>armor.</p><p></p><p>[/sblock]</p><p></p><p></p><p>[CODE][B]Name:[/B] Vaanork</p><p>[B]Quote[/B] [COLOR=Indigo]Ready to go![/COLOR]</p><p>[B]Class:[/B] Ranger</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] small</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] neutral</p><p>[B]Deity:[/B] Obad-Hai</p><p>[B]Str:[/B]12(6p)[B]Level:[/B] 2 [B]XP:1100[/B] XXXX</p><p>[B]Dex:[/B]14 +X (6p) [B]BAB:[/B] +2 [B]HP:[/B] </p><p></p><p>8(1d8)+4+2x3(Con)= 18</p><p>[B]Con:[/B]16(6p)[B]Grapple:[/B] -1 [B]Dmg Red:[/B] XX/XXXX</p><p>[B]Int:[/B]14 +X (6p) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX</p><p>[B]Wis:[/B]14 +X (6p) [B]Init:[/B] +X [B]Spell Save:[/B] +X</p><p>[B]Cha:[/B]10 +X (2p) [B]AC:[/B] +1 [B]Spell Fail:[/B] 15%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +X +2 +1 +X +X +16</p><p>[B]Touch:[/B] XX [B]Flatfooted:[/B] XX</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +3 +X +6</p><p>[B]Ref:[/B] 3 +2 +X +5</p><p>[B]Will:[/B] 0 +2 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Shortbow, composite MW 375gp +6 1d4+1 x3</p><p>Hammer,gnome hooked (20gp) +4 1d6/1d4+1 x3/x4 x3</p><p></p><p> </p><p></p><p>[B]Languages:[/B] Common [Verdar] </p><p> Gnome </p><p>Bonus Languages: Kronerg</p><p> Cruf </p><p></p><p>[B]Abilities:[/B] </p><p></p><p> - Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial </p><p></p><p>weapons rather than exotic weapons.</p><p> - +2 racial bonus on saving throws against illusions.</p><p> - Add +1 to the Difficulty Class for all saving throws against illusion </p><p></p><p>spells cast by gnomes</p><p> - +1 racial bonus on attack rolls against kobolds and goblinoids.</p><p> - +4 dodge bonus to Armor Class against monsters of the giant type. Any </p><p></p><p>time a creature loses its Dexterity bonus (if any) to Armor Class, such as </p><p></p><p>when it’s caught flat-footed, it loses its dodge bonus, too.</p><p> - +2 racial bonus on Listen checks.</p><p> - +2 racial bonus on Craft (alchemy) checks.</p><p> </p><p></p><p>[B]Feats:[/B] </p><p></p><p>[B]POINT BLANK SHOT [GENERAL][/B]</p><p>Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons </p><p></p><p>at ranges of up to 30 feet.</p><p></p><p>[B]Weapon and Armor Proficiency:[/B] A ranger is proficient with all simple </p><p></p><p>and martial weapons, and </p><p></p><p>with light armor and shields (except tower shields).</p><p>[B]Favored Enemy (Ex): [/B] Magical Beast. </p><p>The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and </p><p>Survival checks when using these skills against creatures of this type. </p><p></p><p>Likewise, he gets a +2 bonus on </p><p>weapon damage rolls against such creatures</p><p></p><p>[B]Track: [/B]</p><p></p><p>[B]Combat Style (Ex): [/B]Rapid Shot: Benefit: You can get one extra attack </p><p></p><p>per round with a ranged weapon. The attack is at your highest base attack </p><p></p><p>bonus, but each attack you make in that round (the extra one and the normal </p><p></p><p>ones) takes a –2 penalty. You must use the full attack action to use this </p><p></p><p>feat.</p><p></p><p>[B]Skill Points:[/B] 40 (6 + Int modifier) x 4.+ 6 + Int modifier (per </p><p></p><p>level)</p><p> [B]Max Ranks:[/B] 3+lvl</p><p></p><p></p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Climb 2 +1 str +2</p><p>Concentration 1 +3 con +4</p><p>Craft [trappmaking] 1 +2 int +3</p><p>Handle Animal 1 +0 cha +1</p><p>Heal 3 +2 wis +5</p><p>Hide 4 +2 dex +4 +10</p><p>jump 1 +1 str -6 -4</p><p>Knowledge (dungeoneering) 2 +2 int +4</p><p>Knowledge (geography) 2 +2 int +4</p><p>Knowledge (nature) 3 +2 int +5</p><p>Listen 3 +2 wis +2 +7</p><p>Move Silently 5 +2 dex +7</p><p>Profession [trade] 0 +2 wis +2</p><p>ride 0 +2 dex +2</p><p>search 5 +2 int +7</p><p>spot 4 +2 wis +6</p><p>survival 2 +2 wis +4</p><p>swim 0 +1 str +1</p><p>use rope 1 +2 dex +3</p><p></p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p> </p><p>Studded leather MW......325gp XXlb</p><p>Hammer,gnome hooked.....320gp XXlb</p><p>Shortbow, composite MW..375gp XXlb</p><p>artisan tools.............5gp</p><p>Backpack..................2gp...2lb</p><p>Candle....................1cp...--</p><p>Flint and steel...........1gp...--</p><p>Pouch, belt...............1gp...1/2lb</p><p>Trail rations (x4)........2gp...4lb</p><p>Explorer's Outfit........10....--</p><p>silk rope 50'............10gp</p><p>waterskin.................1gp</p><p>bedroll...................1sp</p><p>XXXX XXgp XXlb</p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] 146gp 9sp XXcp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] XXX XXX XXX XXX XXX</p><p></p><p>[B]Age:[/B] 50</p><p>[B]Height:[/B] 1,30 Mt</p><p>[B]Weight:[/B] 40 KG</p><p>[B]Eyes:[/B] brown/green</p><p>[B]Hair:[/B] dark brown</p><p>[B]Skin:[/B] light brown/darkgreen</p><p></p><p>[/CODE]</p><p></p><p></p><p><strong>Appearance:</strong> Vaanork is not a beatifull man, he is a solitary kind og gnome, waling the jungle searching, and killing birds and other kinds of animal to sell. He uses some clothes in green, brown, and blacks, making it difficult even for the trained eye to see him when in the jungle. He often paints his face with pigments from leafs and soils, scaring more than one </p><p>children when he get to the trading post of the region.</p><p></p><p></p><p><strong>Background:</strong> Native of Verdar. The influence of the elves was big in this part of the world. He had always had a secretly admired the elves, and it sure was one of the reasons to him to become a Ranger, trying to track hunting elfs and sometimes kill they prey just infront of their eyes.</p><p>He had few friends which with who he often went into the jungle to hunt and gather. Exotic Furs, Exotic Magical components and borca leaf was thing they always was looking after. they payed quite good at the trading post.</p><p>His parents did he know just for s short time. When he was 30 years old his parents quite worried to leave their young child at house, when out one a journey to The Cruf, to sell gems and exotic furs. His father trader of profession and a scholar of sorcery, his mother druid and and a skilled skinner. They both never came back. Vaanork and his realtives searched for them for almost a year, traveling the distance to The Cruf two times, where </p><p>the humans and lizardmen of the gates, said the couple never crossed the gates. </p><p>Vaanork did hide some years in the jungle, learning many skills and being exposed to many dangers. Many scars from claw crosses his back and arms. Many scars from stings in his face and hands tells the story of a honey gather.</p><p></p><p>One of his hunter group was Sherylee Surefoot a little halfling and a ranger as him. They associated sometimes when trying to take down the bigger animals and magical beast. That was some months ago and as they where a good hunting team they sometimes climbed some branches and used the borca leaf to distract the mind from the everyday work.</p><p>Lately he had meet a Druid named Huynia Amaru that followed the gnome and halfling to a nearby river taking there the walk over a hill. Vaanork, had more then once thought of sneak upon the tall elf, and see what he gathered and find out if it had some profit. But decided that it was not a good idea to sneak upon a druid. Those druids are quite odd he commented to Sherylee seeing the druid elf taking over the hill one morning.</p></blockquote><p></p>
[QUOTE="Pencil and paper, post: 2579128, member: 36572"] [b]Under Progress[/b] I'm trying to make a Gnome Ranger. I will be editing this post a lot. If you see any obvious error please make me know. [sblock] GNOMES • +2 Constitution, –2 Strength. • Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. • Gnome base land speed is 20 feet. • Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. • Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. • +2 racial bonus on saving throws against illusions. • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. • +1 racial bonus on attack rolls against kobolds and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Listen checks. • +2 racial bonus on Craft (alchemy) checks. • Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description. • Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. • Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty. [/sblock] [sblock] RANGER Alignment: Any. Hit Die: d8. Class Skills The ranger’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex). Skill Points at 1st Level: (6 + Int modifier) x 4. Skill Points at Each Additional Level: 6 + Int modifier. Table: The Ranger —Spells per Day— Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st 2nd 3rd 4th 1st +1 +2 +2 +0 1st favored enemy, Track, wild empathy — — — — 2nd +2 +3 +3 +0 Combat style — — — — 3rd +3 +3 +3 +1 Endurance — — — — 4th +4 +4 +4 +1 Animal companion 0 — — — 5th +5 +4 +4 +1 2nd favored enemy 0 — — — 6th +6/+1 +5 +5 +2 Improved combat style 1 — — — 7th +7/+2 +5 +5 +2 Woodland stride 1 — — — 8th +8/+3 +6 +6 +2 Swift tracker 1 0 — — 9th +9/+4 +6 +6 +3 Evasion 1 0 — — 10th +10/+5 +7 +7 +3 3rd favored enemy 1 1 — — 11th +11/+6/+1 +7 +7 +3 Combat style mastery 1 1 0 — 12th +12/+7/+2 +8 +8 +4 1 1 1 — 13th +13/+8/+3 +8 +8 +4 Camouflage 1 1 1 — 14th +14/+9/+4 +9 +9 +4 2 1 1 0 15th +15/+10/+5 +9 +9 +5 4th favored enemy 2 1 1 1 16th +16/+11/+6/+1 +10 +10 +5 2 2 1 1 17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight 2 2 2 1 18th +18/+13/+8/+3 +11 +11 +6 3 2 2 1 19th +19/+14/+9/+4 +11 +11 +6 3 3 3 2 20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy 3 3 3 3 Class Features All of the following are class features of the ranger. Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2. If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher. Table: Ranger Favored Enemies Type (Subtype) Type (Subtype) Aberration Humanoid (reptilian) Animal Magical beast Construct Monstrous humanoid Dragon Ooze Elemental Outsider (air) Fey Outsider (chaotic) Giant Outsider (earth) Humanoid (aquatic) Outsider (evil) Humanoid (dwarf) Outsider (fire) Humanoid (elf) Outsider (good) Humanoid (goblinoid) Outsider (lawful) Humanoid (gnoll) Outsider (native) Humanoid (gnome) Outsider (water) Humanoid (halfling) Plant Humanoid (human) Undead Humanoid (orc) Vermin Track: A ranger gains Track as a bonus feat. Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the ranger and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check. Combat Style (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way. If the ranger selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat. If the ranger selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor. [/sblock] [CODE][B]Name:[/B] Vaanork [B]Quote[/B] [COLOR=Indigo]Ready to go![/COLOR] [B]Class:[/B] Ranger [B]Race:[/B] Gnome [B]Size:[/B] small [B]Gender:[/B] male [B]Alignment:[/B] neutral [B]Deity:[/B] Obad-Hai [B]Str:[/B]12(6p)[B]Level:[/B] 2 [B]XP:1100[/B] XXXX [B]Dex:[/B]14 +X (6p) [B]BAB:[/B] +2 [B]HP:[/B] 8(1d8)+4+2x3(Con)= 18 [B]Con:[/B]16(6p)[B]Grapple:[/B] -1 [B]Dmg Red:[/B] XX/XXXX [B]Int:[/B]14 +X (6p) [B]Speed:[/B] 20' [B]Spell Res:[/B] XX [B]Wis:[/B]14 +X (6p) [B]Init:[/B] +X [B]Spell Save:[/B] +X [B]Cha:[/B]10 +X (2p) [B]AC:[/B] +1 [B]Spell Fail:[/B] 15% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +X +2 +1 +X +X +16 [B]Touch:[/B] XX [B]Flatfooted:[/B] XX [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +3 +X +6 [B]Ref:[/B] 3 +2 +X +5 [B]Will:[/B] 0 +2 +2 [B]Weapon Attack Damage Critical[/B] Shortbow, composite MW 375gp +6 1d4+1 x3 Hammer,gnome hooked (20gp) +4 1d6/1d4+1 x3/x4 x3 [B]Languages:[/B] Common [Verdar] Gnome Bonus Languages: Kronerg Cruf [B]Abilities:[/B] - Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. - +2 racial bonus on saving throws against illusions. - Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes - +1 racial bonus on attack rolls against kobolds and goblinoids. - +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. - +2 racial bonus on Listen checks. - +2 racial bonus on Craft (alchemy) checks. [B]Feats:[/B] [B]POINT BLANK SHOT [GENERAL][/B] Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. [B]Weapon and Armor Proficiency:[/B] A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). [B]Favored Enemy (Ex): [/B] Magical Beast. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures [B]Track: [/B] [B]Combat Style (Ex): [/B]Rapid Shot: Benefit: You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat. [B]Skill Points:[/B] 40 (6 + Int modifier) x 4.+ 6 + Int modifier (per level) [B]Max Ranks:[/B] 3+lvl [B]Skills Ranks Mod Misc Total[/B] Climb 2 +1 str +2 Concentration 1 +3 con +4 Craft [trappmaking] 1 +2 int +3 Handle Animal 1 +0 cha +1 Heal 3 +2 wis +5 Hide 4 +2 dex +4 +10 jump 1 +1 str -6 -4 Knowledge (dungeoneering) 2 +2 int +4 Knowledge (geography) 2 +2 int +4 Knowledge (nature) 3 +2 int +5 Listen 3 +2 wis +2 +7 Move Silently 5 +2 dex +7 Profession [trade] 0 +2 wis +2 ride 0 +2 dex +2 search 5 +2 int +7 spot 4 +2 wis +6 survival 2 +2 wis +4 swim 0 +1 str +1 use rope 1 +2 dex +3 [B]Equipment: Cost Weight[/B] Studded leather MW......325gp XXlb Hammer,gnome hooked.....320gp XXlb Shortbow, composite MW..375gp XXlb artisan tools.............5gp Backpack..................2gp...2lb Candle....................1cp...-- Flint and steel...........1gp...-- Pouch, belt...............1gp...1/2lb Trail rations (x4)........2gp...4lb Explorer's Outfit........10....-- silk rope 50'............10gp waterskin.................1gp bedroll...................1sp XXXX XXgp XXlb [B]Total Weight:[/B]XXlb [B]Money:[/B] 146gp 9sp XXcp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] XXX XXX XXX XXX XXX [B]Age:[/B] 50 [B]Height:[/B] 1,30 Mt [B]Weight:[/B] 40 KG [B]Eyes:[/B] brown/green [B]Hair:[/B] dark brown [B]Skin:[/B] light brown/darkgreen [/CODE] [B]Appearance:[/B] Vaanork is not a beatifull man, he is a solitary kind og gnome, waling the jungle searching, and killing birds and other kinds of animal to sell. He uses some clothes in green, brown, and blacks, making it difficult even for the trained eye to see him when in the jungle. He often paints his face with pigments from leafs and soils, scaring more than one children when he get to the trading post of the region. [B]Background:[/B] Native of Verdar. The influence of the elves was big in this part of the world. He had always had a secretly admired the elves, and it sure was one of the reasons to him to become a Ranger, trying to track hunting elfs and sometimes kill they prey just infront of their eyes. He had few friends which with who he often went into the jungle to hunt and gather. Exotic Furs, Exotic Magical components and borca leaf was thing they always was looking after. they payed quite good at the trading post. His parents did he know just for s short time. When he was 30 years old his parents quite worried to leave their young child at house, when out one a journey to The Cruf, to sell gems and exotic furs. His father trader of profession and a scholar of sorcery, his mother druid and and a skilled skinner. They both never came back. Vaanork and his realtives searched for them for almost a year, traveling the distance to The Cruf two times, where the humans and lizardmen of the gates, said the couple never crossed the gates. Vaanork did hide some years in the jungle, learning many skills and being exposed to many dangers. Many scars from claw crosses his back and arms. Many scars from stings in his face and hands tells the story of a honey gather. One of his hunter group was Sherylee Surefoot a little halfling and a ranger as him. They associated sometimes when trying to take down the bigger animals and magical beast. That was some months ago and as they where a good hunting team they sometimes climbed some branches and used the borca leaf to distract the mind from the everyday work. Lately he had meet a Druid named Huynia Amaru that followed the gnome and halfling to a nearby river taking there the walk over a hill. Vaanork, had more then once thought of sneak upon the tall elf, and see what he gathered and find out if it had some profit. But decided that it was not a good idea to sneak upon a druid. Those druids are quite odd he commented to Sherylee seeing the druid elf taking over the hill one morning. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
The last colony OOC thread
Top