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The Last Gods RG - The Candlelight Avengers
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<blockquote data-quote="Fenris" data-source="post: 2872901" data-attributes="member: 2820"><p>[code]</p><p>Kerin Ke’larn</p><p>Human Male</p><p>Fighter 1/Cleric Of Kord Level 9</p><p>XP: 45,000</p><p>Neutral Good</p><p></p><p>Str 20 (18) (+5) </p><p>Dex 13 (+1)</p><p>Con 15 (+2)</p><p>Int 11 (+0) </p><p>Wis 20 (18) (+5)</p><p>Cha 15 (+2) </p><p></p><p>Size: Medium (6'6", 275 lbs)</p><p>HP: 76 </p><p>BAB: +7/+2</p><p>Init: +1</p><p>Move: 20'</p><p></p><p>AC: 23 (10 +11 armor + 1 dex +1 Def) </p><p></p><p>Fortitude:+12 (+8 Base +2 Con +2 Cloak)</p><p>Reflex:+6 (+3 Base +1 Dex +2 Cloak)</p><p>Will:+12 (+6 Base +4 Wis +2 Cloak)</p><p></p><p>Attacks:</p><p>Greatsword (+15/+10 attack, 2d6+9 dmg/19-20x2)</p><p>Composite Longbow (+9/+4 attack, 1d8+5 dmg/20x3)</p><p> </p><p></p><p>Feats: 6</p><p>Weapon Focus Greatsword</p><p>Improved Unarmed Strike</p><p>Improved Grapple</p><p>Extend Spell</p><p>Power Attack</p><p>Cleave </p><p></p><p>Skills (bonus/ranks):</p><p>Climb (+5/1)</p><p>Concentration (+5/3)</p><p>Diplomacy (+9/7)</p><p>Handle Animal (+3/1)</p><p>Heal (+13/8)</p><p>Kn: Religion (+11/11)</p><p>Kn: Planes (+7/7)</p><p>Ride (+2/1)</p><p> </p><p>Languages Known:</p><p>Common</p><p> </p><p>Class Features:</p><p>Simple Weapon Proficiency</p><p>Martial Weapon Proficiency</p><p>Light Armor Proficiency</p><p>Medium Armor Proficiency </p><p>Heavy Armor Proficiency</p><p>Shield Proficiency</p><p>Domains: Strength, Luck</p><p>Turn Undead 5/day, +2 turning check, 2d6+11 damage</p><p></p><p>Spells per day:</p><p>0:6 1st:6+1 2nd:5+1 3rd:4+1 4th:3+1 5th:2+1</p><p></p><p>Equipment:</p><p>Plate Armor +3 Light Fortification (17,650 gp) </p><p>Greatsword +2 (8,350 gp)</p><p>Composite Mighty (+4) Longbow +1 (2,800 gp)</p><p>Periapt of Wisdom +2 (4,000 gp)</p><p>Ring of Protection +1 (2,000 gp)</p><p>Cloak of Resistance +2 (4,000 gp)</p><p>Pearl of Power 2nd level spell (4,000 gp)</p><p>Pearl of Power 2nd Level spell (4,000 gp)</p><p>Gauntlets of Ogre Strength +2 (4,000 gp)</p><p>3x Wand of Cure Light Wounds 50 charges each (2,250 gp)</p><p>Backpack</p><p>Holy Symbol of Kord (silver)</p><p>20 arrows</p><p>quiver</p><p>Explorers outfit</p><p>light warhorse</p><p>military saddle</p><p>250 gp</p><p>[/code]</p><p></p><p>Spells</p><p>[code]</p><p>Domains: Luck and Strength</p><p>LUCK DOMAIN</p><p>Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll</p><p>STRENGTH DOMAIN</p><p>Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.</p><p></p><p>Spells per day:</p><p>0:6 1st:6+1 2nd:5+1 3rd:4+1 4th:3+1 5th:2+1</p><p>Prepared (Typical): (D) indicated Domain Spell</p><p>Orisons:Create Water, Cure Minor Wounds, Detect Magic, Light, Resistance,Resistance,</p><p></p><p>1st Level:Divine Favor, Entropic Shield, Hide from Undead, Protection from Evil, Remove Fear, Shield of Faith, Enlarge Person (D)</p><p></p><p>2nd Level: Align Weapon, Cure Moderate Wounds, Cure Moderate Wounds, Extended Shield of Faith, Silence, Bulls Strength (D)</p><p></p><p>3rd level: Remove Curse, Remove Disease, Searing Light, Wind Wall, Protection from Energy (Cold) )(D)</p><p></p><p>4th level: Death Ward, Extended Water Breathing, Restoration, Freedom of Movement (D)</p><p></p><p>5th level: Flame Strike, True Seeing, Righteous Might (D)</p><p>[/code]</p><p> </p><p></p><p>Background</p><p>[sblock]</p><p>Kerin Ke’larn was born to poor farmers in a backwards little village, in a forgotten corner of a small kingdom named Merincal. He was th youngest of three sons and the smallest as well. Not that that meant much as the Ke'larn men were famous for their size in little Merincal. Kerin grew up as an energetic farm boy, leading a rather dull life until that day in his 18th summer when the Captioan of the army rode up. War was brewing with the kingdom to the east, Purnvin. All families were required to contribute tot he war cause. Now Kerin's father had served his stint in the last war and knew that Purnvin was eager to avenge itself. He offered up food stuffs for the army, but the captain had his eye on the big strapping lad by his side. Kerin saw the wordless exchange between the two, and to save his father grief, and more than one son, he volunteered to join the army, if his brothers could stay and work the farm. The Captain was delighted to have a big, strong recruit, even though raw.</p><p></p><p>Kerin spent the next year training with all manner of weapons and armor. In some ways he was excited to be here. It was more exciting than the farm and honestly less work. Then came the day when he marched to war. He was in several battles and his strength always served him well there and was usually at the forefront of the battle. Then came a large battle, the Purnvinian forces had amassed several war machines and had dark powers aiding them. Kerin was in the front as usual, when the catapult was fired. He got his shield up in time, but the blow threw him onto his back, he lay there for a moment cursing his luck when, with a roar a large ball of flames screamed over his head, right where he had been standing, and exploded into the back ranks. Kerin stood and charged back into the battle, but all the while that incident played itself over and over in his head. It hadn't been bad luck, it had been good luck. Maybe all luck was good he thought. After that battle ebbed and the Purnvinian forces routed, Kerin sat down heavily and thought. Raised on a farm, he hadn't been schooled so thinking took a bit. But Kerin came to the realization that indeed luck had played a factor today and that that luck must have come from Kord himself as a reward for his strength. Kerin also made up his mind right then and there to dedicate himself to Kord.</p><p></p><p>The next month the surrender treaty was signed by Purnvin and Kerin left the barracks and marched straight over to a temple of Kord. Since then he has dedicated his life to Kord and his principles. He spend three long years learning to read, studying the works of the church, learning to wrestle and learning other priestly duties. Once his training was done he left a cleric of Kord. He has spend the last several years wandering the land. Teaching wrestling to youths in rural villages like the own he grew up in, to promote strength of body, he heals those he finds that need it to strengthen his own soul and their body. He has forsaken a shield (the last one he used left a nice scar across his forehead after it impacted) and wields the weapon of Kord, a greatsword. </p><p></p><p>Kerin has fought with armies and against armies since then becoming a cleric. he has learned to abhor those that would take away the freedoms of the peoples and is especially hateful of slavery and seeks to end it wherever he can.</p><p></p><p>Kerin's naturally optimistic personality lends itself well to his traveling life and finds people receptive to him. He is quick to laugh with a deep guffaw. He enjoys food and drink and will often buy an entire tavern drinks as they listen to stories of his exploits and how Kord has helped him. He keeps his blond hair short for war and wrestling and will often join any wrestling tourney he finds, win or lose it honors Kord. He is always seen wearing his read and white tabard of Kord over his armor. He is a man of the people and seeks to aid them as he can, enjoying life and the strength of luck Kord has endowed him with.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 2872901, member: 2820"] [code] Kerin Ke’larn Human Male Fighter 1/Cleric Of Kord Level 9 XP: 45,000 Neutral Good Str 20 (18) (+5) Dex 13 (+1) Con 15 (+2) Int 11 (+0) Wis 20 (18) (+5) Cha 15 (+2) Size: Medium (6'6", 275 lbs) HP: 76 BAB: +7/+2 Init: +1 Move: 20' AC: 23 (10 +11 armor + 1 dex +1 Def) Fortitude:+12 (+8 Base +2 Con +2 Cloak) Reflex:+6 (+3 Base +1 Dex +2 Cloak) Will:+12 (+6 Base +4 Wis +2 Cloak) Attacks: Greatsword (+15/+10 attack, 2d6+9 dmg/19-20x2) Composite Longbow (+9/+4 attack, 1d8+5 dmg/20x3) Feats: 6 Weapon Focus Greatsword Improved Unarmed Strike Improved Grapple Extend Spell Power Attack Cleave Skills (bonus/ranks): Climb (+5/1) Concentration (+5/3) Diplomacy (+9/7) Handle Animal (+3/1) Heal (+13/8) Kn: Religion (+11/11) Kn: Planes (+7/7) Ride (+2/1) Languages Known: Common Class Features: Simple Weapon Proficiency Martial Weapon Proficiency Light Armor Proficiency Medium Armor Proficiency Heavy Armor Proficiency Shield Proficiency Domains: Strength, Luck Turn Undead 5/day, +2 turning check, 2d6+11 damage Spells per day: 0:6 1st:6+1 2nd:5+1 3rd:4+1 4th:3+1 5th:2+1 Equipment: Plate Armor +3 Light Fortification (17,650 gp) Greatsword +2 (8,350 gp) Composite Mighty (+4) Longbow +1 (2,800 gp) Periapt of Wisdom +2 (4,000 gp) Ring of Protection +1 (2,000 gp) Cloak of Resistance +2 (4,000 gp) Pearl of Power 2nd level spell (4,000 gp) Pearl of Power 2nd Level spell (4,000 gp) Gauntlets of Ogre Strength +2 (4,000 gp) 3x Wand of Cure Light Wounds 50 charges each (2,250 gp) Backpack Holy Symbol of Kord (silver) 20 arrows quiver Explorers outfit light warhorse military saddle 250 gp [/code] Spells [code] Domains: Luck and Strength LUCK DOMAIN Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll STRENGTH DOMAIN Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. Spells per day: 0:6 1st:6+1 2nd:5+1 3rd:4+1 4th:3+1 5th:2+1 Prepared (Typical): (D) indicated Domain Spell Orisons:Create Water, Cure Minor Wounds, Detect Magic, Light, Resistance,Resistance, 1st Level:Divine Favor, Entropic Shield, Hide from Undead, Protection from Evil, Remove Fear, Shield of Faith, Enlarge Person (D) 2nd Level: Align Weapon, Cure Moderate Wounds, Cure Moderate Wounds, Extended Shield of Faith, Silence, Bulls Strength (D) 3rd level: Remove Curse, Remove Disease, Searing Light, Wind Wall, Protection from Energy (Cold) )(D) 4th level: Death Ward, Extended Water Breathing, Restoration, Freedom of Movement (D) 5th level: Flame Strike, True Seeing, Righteous Might (D) [/code] Background [sblock] Kerin Ke’larn was born to poor farmers in a backwards little village, in a forgotten corner of a small kingdom named Merincal. He was th youngest of three sons and the smallest as well. Not that that meant much as the Ke'larn men were famous for their size in little Merincal. Kerin grew up as an energetic farm boy, leading a rather dull life until that day in his 18th summer when the Captioan of the army rode up. War was brewing with the kingdom to the east, Purnvin. All families were required to contribute tot he war cause. Now Kerin's father had served his stint in the last war and knew that Purnvin was eager to avenge itself. He offered up food stuffs for the army, but the captain had his eye on the big strapping lad by his side. Kerin saw the wordless exchange between the two, and to save his father grief, and more than one son, he volunteered to join the army, if his brothers could stay and work the farm. The Captain was delighted to have a big, strong recruit, even though raw. Kerin spent the next year training with all manner of weapons and armor. In some ways he was excited to be here. It was more exciting than the farm and honestly less work. Then came the day when he marched to war. He was in several battles and his strength always served him well there and was usually at the forefront of the battle. Then came a large battle, the Purnvinian forces had amassed several war machines and had dark powers aiding them. Kerin was in the front as usual, when the catapult was fired. He got his shield up in time, but the blow threw him onto his back, he lay there for a moment cursing his luck when, with a roar a large ball of flames screamed over his head, right where he had been standing, and exploded into the back ranks. Kerin stood and charged back into the battle, but all the while that incident played itself over and over in his head. It hadn't been bad luck, it had been good luck. Maybe all luck was good he thought. After that battle ebbed and the Purnvinian forces routed, Kerin sat down heavily and thought. Raised on a farm, he hadn't been schooled so thinking took a bit. But Kerin came to the realization that indeed luck had played a factor today and that that luck must have come from Kord himself as a reward for his strength. Kerin also made up his mind right then and there to dedicate himself to Kord. The next month the surrender treaty was signed by Purnvin and Kerin left the barracks and marched straight over to a temple of Kord. Since then he has dedicated his life to Kord and his principles. He spend three long years learning to read, studying the works of the church, learning to wrestle and learning other priestly duties. Once his training was done he left a cleric of Kord. He has spend the last several years wandering the land. Teaching wrestling to youths in rural villages like the own he grew up in, to promote strength of body, he heals those he finds that need it to strengthen his own soul and their body. He has forsaken a shield (the last one he used left a nice scar across his forehead after it impacted) and wields the weapon of Kord, a greatsword. Kerin has fought with armies and against armies since then becoming a cleric. he has learned to abhor those that would take away the freedoms of the peoples and is especially hateful of slavery and seeks to end it wherever he can. Kerin's naturally optimistic personality lends itself well to his traveling life and finds people receptive to him. He is quick to laugh with a deep guffaw. He enjoys food and drink and will often buy an entire tavern drinks as they listen to stories of his exploits and how Kord has helped him. He keeps his blond hair short for war and wrestling and will often join any wrestling tourney he finds, win or lose it honors Kord. He is always seen wearing his read and white tabard of Kord over his armor. He is a man of the people and seeks to aid them as he can, enjoying life and the strength of luck Kord has endowed him with. [/sblock] [/QUOTE]
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