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The Last Gods RG - The Candlelight Avengers
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<blockquote data-quote="Lord_Raven88" data-source="post: 2873226" data-attributes="member: 31975"><p>Character Sheet</p><p>[sblock]Azrim Stonesplitter</p><p>Male Dwarven Fighter 1 / Wizard 6 / Runesmith 1 / Geometer 2</p><p>XP: 45000</p><p></p><p>Alignment: Lawful Neutral</p><p>Deity: </p><p>Size: Medium</p><p>Type: Humanoid</p><p>Base Speed: 20'</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=465451" target="_blank">Stats</a></p><p>Str: 14 (+2) 6 points</p><p>Dex: 12 (+1) 4 points</p><p>Con: 18 (+4) 8 points +2 Racial +1 Levels</p><p>Int: 19 (+4) 10 points +1 Levels +2 Headband</p><p>Wis: 12 (+1) 4 points</p><p>Cha: 9 (-1) 3 points -2 Racial</p><p></p><p>HP: 74 (8d4 +1d6 + 1d10 + 40 Con)</p><p></p><p>AC: 23[25] (10base + 10[12] Arm +1 Dex, +2 Shield)</p><p>+4 against giants</p><p></p><p>Saves: </p><p>Fortitude: +9 (6 base +3 Con)</p><p>Reflex: +3 (2 base +1 Dex) </p><p>Will: +11(10 base +1 Wis)</p><p>+2 against poison</p><p>+2 against spells and spell-like effects</p><p></p><p>Init: +5</p><p></p><p>Base attack bonus: +5</p><p></p><p>Attacks: </p><p>MW Silver Shortsword +7 1d6+2</p><p>+1 Warhammer +8 1d8+3</p><p></p><p>+1 attack against orcs and goblinoids.</p><p></p><p>[code]Skills Total Ranks Stats Misc</p><p>Appraise 4 0.0 4 0</p><p>Balance 1 0.0 1 0</p><p>Bluff 0 0.0 0 0</p><p>Climb -3 0.0 2 -5 acp</p><p>Concentration 14 10.0 4 0</p><p>Craft (Stoneworking) 12 8.0 4 0</p><p>Decipher Script 13 9.0 4 0</p><p>Diplomacy 0 0.0 0 0</p><p>Disable Device* 8 4.0 4 0</p><p>Disguise 0 0.0 0 0</p><p>Escape Artist -4 0.0 1 -5 acp</p><p>Forgery 1 0.0 1 0</p><p>Gather Information 0 0.0 0 0</p><p>Heal 1 0.0 1 0</p><p>Hide 1 0.0 1 0</p><p>Intimidate 0 0.0 0 0</p><p>Jump -3 0.0 2 -5 acp</p><p>Listen -3 0.0 1 -4</p><p>Know (Arcana) 14 10.0 4 0</p><p>Move Silently -4 0.0 1 -5 acp</p><p>Perform 0 0.0 0 0</p><p>Ride 1 0.0 1 0</p><p>Search* 8 4.0 4 0</p><p>Sense Motive 1 0.0 1 0</p><p>Spellcraft 13 10.0 3 0</p><p>Spot -3 0.0 1 -4</p><p>Survival 1 0.0 1 0</p><p>Swim -3 0.0 2 -5 acp</p><p>(*) Cross Class Skill[/code]</p><p></p><p>Feats</p><p>1st - Combat Casting, Endurance, Dwarven Armour Prof.</p><p>3rd - Improved Initiative.</p><p>6rd - Shielded Casting.</p><p>7th - ?</p><p>9th - Sudden Maximise.</p><p></p><p>Flaws</p><p>Inattentive (-4 to Listen and Spot checks)</p><p></p><p>Race:</p><p>Darkvision</p><p>Stonecunning: +2 racial bonus on search checks involving stoneworks.</p><p>Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic</p><p>Stability: +4 resist against bull rush or tripped.</p><p>+2 saves against poison</p><p>+2 saves against spells and spell-like effects</p><p>+1 attack against orcs and goblinoids.</p><p>+4 AC against giants.</p><p>+2 racial appraise checks involving stone</p><p>+2 racial craft checks involving stone</p><p></p><p>Special Class Abilities:</p><p>Rune Magic(Ex): Prepare arcane spells as runes inscribed on solid objects, Spells are prepared normally, except instead of readying the spells in his mind, Azrim readies them in the form of runes. Preparing daily spells takes the same amount of time as usual and requires the same amount of rest beforehand. A runesmith who cast a spell prepared in rune form can cast it without any somatic component. However, all spells cast from rune form automatically have a material component (the rune itself). In casting the spell, the rune is erased from the tablet(or other scribed medium).</p><p></p><p>Spellglyph(su): Can cast spells using spellglyphs, such spells have a special material component(the spellglyph) that sunstitues for any the spells verbal and material components. When Azrim cast a spell using a spellglyph, the spell is treated as if it were affected by the silent spell feat. Spellglyph cost 25gp per spell level, plus the cost of material components over 1 gp in value.</p><p>Glyph of Warding: Add Glyph of Warding to the wizards spell list as a 3rd level arcane spell.</p><p>Book of Geomtry: Spells only take up one page in the wizards spellbook.</p><p></p><p>Height: 4'6"</p><p>Weight: 180 lbs</p><p>Eyes: Dark Brown</p><p>Hair: Black</p><p>Skin: Ruddy</p><p></p><p>Appearance:</p><p>Similiar to this, but without the anvil on his head or the standard on his back, also he has a shield in his left hand, other than those <span style="font-size: 9px">minor</span> details that's how he looks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p><img src="http://www.wizards.com/dnd/images/cd_gallery/81361.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Background:</p><p>Azrim hails from the Stormshield mountains, which stretch north south for over a thousand miles neatly dividing the eastern and western portion of the continent in twain. The Stormshields are inhabited by 12 dwarven strongholds which fiercely protects the vital trade routes between the two halves of the continents.</p><p></p><p>Azrim was born to clan Stoneplitter one of the foremost Dwarven holds, at a young age Azrim showed an interest and skill with magics and runes and glyphs, so it was no surprise when he followed in the footsteps of his mother and trained to become a Runesmith, after completing his training as a Runesmith and during obligitory one year service as a soldier, Azrim happened upon a curious human mage who sought to learn more of the Dwarven Runic Magic, Azrim in turn was fascinated by the Wizards strange geometrical based spellcasting. As Azrims service was nearly completed Azrim agreed to seek out the human and share his knowledge of Runic Magic in exchange for the humans Geometrical based Magic.</p><p></p><p>While his family wasn't exactly thrilled at Azrims decision to leave hearth and hold, it wasn't that unusualy for young Dwarves to see the sights of the world before returning to settle down. True to his word Azrim set off for the nearby human kingdom of ? and began studying the ways of the Geometer, learning much in his travels with his friend, Azrim came to realise that he loved seeing the sights of the world and become fond of his 'adventuring'lifestyle.</p><p>[/sblock]</p><p></p><p>Equipment[sblock]</p><p>Explorers Outfit</p><p>+2 Dwarven craft* Mithral Interlocking Plate Armour(Includes Fast Donning Straps) 15050gp (25lb)</p><p>Dwarven craft Heavy Steel Shield (Includes Shield Sheath) 345gp (15lb)</p><p>Dwarven craft Silver Shortsword (In Shield Sheath) 480gp (2lb)</p><p>+1 Dwarven craft Warhammer 2362gp (5lb) [Yurrak(Rune Hammer)]</p><p><span style="font-size: 9px">*Dwarven craft items are masterwork items which have +2 hardness +10 HP and +2 saves</span></p><p></p><p>Handy Satchel 2000gp (5lb) [In the shape of a Satchel instead of a backpack)</p><p>-Bedroll 1sp (5lb)</p><p>-Winter Blanket 5sp (3lb)</p><p>-Chalk(5) 5cp</p><p>-Flint & Steel 1gp</p><p>-Hooded Lantern 7gp (2lb)</p><p>-Oil(5) 5sp (5lb)</p><p>-Sack 1sp (0.5lb)</p><p>-Spellbook(Steel cover with cooper pages) 700gp (25lb)</p><p>-Tent 10gp (20lb)</p><p>-Whetstone 2cp (1lb)</p><p>Signal Whistle 8sp</p><p></p><p>Boots of Levitation 7500gp</p><p>Brooch of Shielding 1500gp</p><p>Headband of Intellect(+2) 4000gp</p><p>Necklace of Adaption 9000gp</p><p>Ring of Sustenance 2500gp</p><p></p><p>Potions (2) Cure Moderate Wounds 600gps</p><p> </p><p>Scroll of Shrink Item 375gp (Scribed in Spellbook)</p><p>Scroll of Stinking Cloud 375gp (Scribed in Spellbook)</p><p></p><p>'Special' Items</p><p>(5)Parchment of Explosive Runes</p><p>(2)Parchment of Maximised Explosive Runes</p><p>Parchment of Sepia Snake Sigil 500gp</p><p>Scrollcase (Glyph of Warding [5d8 Sonic]) 201gp (0.5lbs)</p><p></p><p>Shrunk Items (Evil I know)</p><p>Bonfire (15'x 15') [Command Word: Darel(Burning Warrior)] 7 days remaining</p><p>Rock (20' diameter[1'3"], 120000lbs[30lbs] 600d6 damage) [Command Word: Azel(Stone Warrior)] 10 days remaining</p><p>Rock (10' diameter[7.5"], 2000lbs[0.5lbs] 10d6 damage] [Command Word: Azaim(Stone Slayer)] 8 days remaining</p><p>Stone house (20' x 20') [Command Word: Azkral(Stone Stronghold)] 9 days remaining</p><p></p><p>Spell Components</p><p>Diamond Dust 800gp (Used for Stoneskin[250gp] and Glyph of Warding[200gp])</p><p>Powdered Amber 500gp (Used for Sepia Snake Sigil [500gp])</p><p></p><p>Spellglyph</p><p>Spellglyphs are prepared once for each spell in Azrims spell book and stored in Azrims Scrollcase.</p><p></p><p>Treasure: 217gp 9sp 3cp</p><p>Weight Carried: 52.5lbs[/sblock]</p><p></p><p>Spells Memorised (4/5/5/4/2/1)[sblock]</p><p>0st- Detect Magic, Light, Message, Read Magic</p><p>1st- Magic Missle, Magic Missle, Obscuring Mist, Ray of Enfeeblement, True Strike</p><p>2nd- Mirror Image, Rope Trick, Scorching Ray, Web, Web.</p><p>3rd- Lightning Bolt, Magic Circle Against Evil, Shrink Item, Stinking Cloud</p><p>4th- Arcane Eye, Black Tentacles</p><p>5th- Wall of Stone</p><p></p><p>Spellbook</p><p>0st- All</p><p>1st- Alarm, Magic Missile, Magic Weapon, Obscuring Mist, Ray of Enfeeblement, True Strike.</p><p>2nd- Mirror Image, Prot from Arrows, Rope Trick, Scorching Ray, Web</p><p>3rd- Explosive Runes, Glyph of Warding, Lightning Bolt, Magic Circle Against Evil, Sepia Snake Sigil, Shrink Item, Stinking Cloud. </p><p>4th- Arcane Eye, Black Tentacles, Stoneskin ?</p><p>5th- Symbol of Sleep, Wall of Stone</p><p>[/sblock]</p><p></p><p><strong>Jharvym -</strong> Good lad and good fighter whos has a hard upbringing, but needs to learn a little more respect for laws and traditions, and a bit more self-control.</p><p></p><p><strong>Damien -</strong> An otherwise honest and honourable man who doesn't take things seriously enough, especially women. While he's a canny fighter if you scratch too far beneath the surface, you'll won't find much of substance.</p><p></p><p><strong>Kori -</strong> Kori has a good head on her shoulders and is both dependable and reliably while calm and caution are admiral traits, sometimes this needs to be set aside for decisive action. As a fellow arcane caster she weilds an unusual magic that utilises the basic elemental forces and blends it with a strange spellcasting traditon that uses candles, with seeming a bit odd at first glance, it's effectiveness can't be denied, fascinating just fascinating. Azrim feels comfortable discussing the deeper things of magic with Kori and respect her opinion.</p><p></p><p><strong>Athear -</strong> A kind hearted Elf who can seem abit cool and aloof upon first meeting him, none-the-less he's reiable in a fight, unless it's against dragons. Whie kind-hearted Athear has little regard for the laws of the land or tradition, especially when it comes to defending the 'downtrodden'. While a powerful master of Sorcerer Azrim finds it hard to relate to him on an intellectual level.</p><p></p><p><strong>Kerin -</strong> A good bright lad who's as strong as an ox and twice as bright, as a follower of Kord he's a solid reliable fighter. He needs to spend a bit more time thinking things through though instead of just relying on blind luck. Still he's good to have around even if he can be a little loud and has a habit of asking personal questions (such as "How are you"), still he can't be faulted for his honest straight forward way.</p><p></p><p><strong>Lord Knight Turin -</strong> A noble warrior after Azrim's own heart, he cares well for himself and his set of plate armour, honourable, reliable and self-less Azrim finds the greatest connection with Turin, out of the whole band, Lord Turin also understands the importance of the rule of law, and show respects in all his dealings. While an good honourable man Lord Turin has a skewed view of the world and tends to look upon things in a very black and white fashion, not realising the wisdom of an unbiased informed decision devoid of his achaic views of right and wrong.</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2873226, member: 31975"] Character Sheet [sblock]Azrim Stonesplitter Male Dwarven Fighter 1 / Wizard 6 / Runesmith 1 / Geometer 2 XP: 45000 Alignment: Lawful Neutral Deity: Size: Medium Type: Humanoid Base Speed: 20' [url=http://invisiblecastle.com/find.py?id=465451]Stats[/url] Str: 14 (+2) 6 points Dex: 12 (+1) 4 points Con: 18 (+4) 8 points +2 Racial +1 Levels Int: 19 (+4) 10 points +1 Levels +2 Headband Wis: 12 (+1) 4 points Cha: 9 (-1) 3 points -2 Racial HP: 74 (8d4 +1d6 + 1d10 + 40 Con) AC: 23[25] (10base + 10[12] Arm +1 Dex, +2 Shield) +4 against giants Saves: Fortitude: +9 (6 base +3 Con) Reflex: +3 (2 base +1 Dex) Will: +11(10 base +1 Wis) +2 against poison +2 against spells and spell-like effects Init: +5 Base attack bonus: +5 Attacks: MW Silver Shortsword +7 1d6+2 +1 Warhammer +8 1d8+3 +1 attack against orcs and goblinoids. [code]Skills Total Ranks Stats Misc Appraise 4 0.0 4 0 Balance 1 0.0 1 0 Bluff 0 0.0 0 0 Climb -3 0.0 2 -5 acp Concentration 14 10.0 4 0 Craft (Stoneworking) 12 8.0 4 0 Decipher Script 13 9.0 4 0 Diplomacy 0 0.0 0 0 Disable Device* 8 4.0 4 0 Disguise 0 0.0 0 0 Escape Artist -4 0.0 1 -5 acp Forgery 1 0.0 1 0 Gather Information 0 0.0 0 0 Heal 1 0.0 1 0 Hide 1 0.0 1 0 Intimidate 0 0.0 0 0 Jump -3 0.0 2 -5 acp Listen -3 0.0 1 -4 Know (Arcana) 14 10.0 4 0 Move Silently -4 0.0 1 -5 acp Perform 0 0.0 0 0 Ride 1 0.0 1 0 Search* 8 4.0 4 0 Sense Motive 1 0.0 1 0 Spellcraft 13 10.0 3 0 Spot -3 0.0 1 -4 Survival 1 0.0 1 0 Swim -3 0.0 2 -5 acp (*) Cross Class Skill[/code] Feats 1st - Combat Casting, Endurance, Dwarven Armour Prof. 3rd - Improved Initiative. 6rd - Shielded Casting. 7th - ? 9th - Sudden Maximise. Flaws Inattentive (-4 to Listen and Spot checks) Race: Darkvision Stonecunning: +2 racial bonus on search checks involving stoneworks. Weapon Familiarity: Dwarven Waraxe is Martial insetad of Exotic Stability: +4 resist against bull rush or tripped. +2 saves against poison +2 saves against spells and spell-like effects +1 attack against orcs and goblinoids. +4 AC against giants. +2 racial appraise checks involving stone +2 racial craft checks involving stone Special Class Abilities: Rune Magic(Ex): Prepare arcane spells as runes inscribed on solid objects, Spells are prepared normally, except instead of readying the spells in his mind, Azrim readies them in the form of runes. Preparing daily spells takes the same amount of time as usual and requires the same amount of rest beforehand. A runesmith who cast a spell prepared in rune form can cast it without any somatic component. However, all spells cast from rune form automatically have a material component (the rune itself). In casting the spell, the rune is erased from the tablet(or other scribed medium). Spellglyph(su): Can cast spells using spellglyphs, such spells have a special material component(the spellglyph) that sunstitues for any the spells verbal and material components. When Azrim cast a spell using a spellglyph, the spell is treated as if it were affected by the silent spell feat. Spellglyph cost 25gp per spell level, plus the cost of material components over 1 gp in value. Glyph of Warding: Add Glyph of Warding to the wizards spell list as a 3rd level arcane spell. Book of Geomtry: Spells only take up one page in the wizards spellbook. Height: 4'6" Weight: 180 lbs Eyes: Dark Brown Hair: Black Skin: Ruddy Appearance: Similiar to this, but without the anvil on his head or the standard on his back, also he has a shield in his left hand, other than those [size=1]minor[/size] details that's how he looks :D [img]http://www.wizards.com/dnd/images/cd_gallery/81361.jpg[/img] Background: Azrim hails from the Stormshield mountains, which stretch north south for over a thousand miles neatly dividing the eastern and western portion of the continent in twain. The Stormshields are inhabited by 12 dwarven strongholds which fiercely protects the vital trade routes between the two halves of the continents. Azrim was born to clan Stoneplitter one of the foremost Dwarven holds, at a young age Azrim showed an interest and skill with magics and runes and glyphs, so it was no surprise when he followed in the footsteps of his mother and trained to become a Runesmith, after completing his training as a Runesmith and during obligitory one year service as a soldier, Azrim happened upon a curious human mage who sought to learn more of the Dwarven Runic Magic, Azrim in turn was fascinated by the Wizards strange geometrical based spellcasting. As Azrims service was nearly completed Azrim agreed to seek out the human and share his knowledge of Runic Magic in exchange for the humans Geometrical based Magic. While his family wasn't exactly thrilled at Azrims decision to leave hearth and hold, it wasn't that unusualy for young Dwarves to see the sights of the world before returning to settle down. True to his word Azrim set off for the nearby human kingdom of ? and began studying the ways of the Geometer, learning much in his travels with his friend, Azrim came to realise that he loved seeing the sights of the world and become fond of his 'adventuring'lifestyle. [/sblock] Equipment[sblock] Explorers Outfit +2 Dwarven craft* Mithral Interlocking Plate Armour(Includes Fast Donning Straps) 15050gp (25lb) Dwarven craft Heavy Steel Shield (Includes Shield Sheath) 345gp (15lb) Dwarven craft Silver Shortsword (In Shield Sheath) 480gp (2lb) +1 Dwarven craft Warhammer 2362gp (5lb) [Yurrak(Rune Hammer)] [size=1]*Dwarven craft items are masterwork items which have +2 hardness +10 HP and +2 saves[/size] Handy Satchel 2000gp (5lb) [In the shape of a Satchel instead of a backpack) -Bedroll 1sp (5lb) -Winter Blanket 5sp (3lb) -Chalk(5) 5cp -Flint & Steel 1gp -Hooded Lantern 7gp (2lb) -Oil(5) 5sp (5lb) -Sack 1sp (0.5lb) -Spellbook(Steel cover with cooper pages) 700gp (25lb) -Tent 10gp (20lb) -Whetstone 2cp (1lb) Signal Whistle 8sp Boots of Levitation 7500gp Brooch of Shielding 1500gp Headband of Intellect(+2) 4000gp Necklace of Adaption 9000gp Ring of Sustenance 2500gp Potions (2) Cure Moderate Wounds 600gps Scroll of Shrink Item 375gp (Scribed in Spellbook) Scroll of Stinking Cloud 375gp (Scribed in Spellbook) 'Special' Items (5)Parchment of Explosive Runes (2)Parchment of Maximised Explosive Runes Parchment of Sepia Snake Sigil 500gp Scrollcase (Glyph of Warding [5d8 Sonic]) 201gp (0.5lbs) Shrunk Items (Evil I know) Bonfire (15'x 15') [Command Word: Darel(Burning Warrior)] 7 days remaining Rock (20' diameter[1'3"], 120000lbs[30lbs] 600d6 damage) [Command Word: Azel(Stone Warrior)] 10 days remaining Rock (10' diameter[7.5"], 2000lbs[0.5lbs] 10d6 damage] [Command Word: Azaim(Stone Slayer)] 8 days remaining Stone house (20' x 20') [Command Word: Azkral(Stone Stronghold)] 9 days remaining Spell Components Diamond Dust 800gp (Used for Stoneskin[250gp] and Glyph of Warding[200gp]) Powdered Amber 500gp (Used for Sepia Snake Sigil [500gp]) Spellglyph Spellglyphs are prepared once for each spell in Azrims spell book and stored in Azrims Scrollcase. Treasure: 217gp 9sp 3cp Weight Carried: 52.5lbs[/sblock] Spells Memorised (4/5/5/4/2/1)[sblock] 0st- Detect Magic, Light, Message, Read Magic 1st- Magic Missle, Magic Missle, Obscuring Mist, Ray of Enfeeblement, True Strike 2nd- Mirror Image, Rope Trick, Scorching Ray, Web, Web. 3rd- Lightning Bolt, Magic Circle Against Evil, Shrink Item, Stinking Cloud 4th- Arcane Eye, Black Tentacles 5th- Wall of Stone Spellbook 0st- All 1st- Alarm, Magic Missile, Magic Weapon, Obscuring Mist, Ray of Enfeeblement, True Strike. 2nd- Mirror Image, Prot from Arrows, Rope Trick, Scorching Ray, Web 3rd- Explosive Runes, Glyph of Warding, Lightning Bolt, Magic Circle Against Evil, Sepia Snake Sigil, Shrink Item, Stinking Cloud. 4th- Arcane Eye, Black Tentacles, Stoneskin ? 5th- Symbol of Sleep, Wall of Stone [/sblock] [B]Jharvym -[/B] Good lad and good fighter whos has a hard upbringing, but needs to learn a little more respect for laws and traditions, and a bit more self-control. [B]Damien -[/B] An otherwise honest and honourable man who doesn't take things seriously enough, especially women. While he's a canny fighter if you scratch too far beneath the surface, you'll won't find much of substance. [B]Kori -[/B] Kori has a good head on her shoulders and is both dependable and reliably while calm and caution are admiral traits, sometimes this needs to be set aside for decisive action. As a fellow arcane caster she weilds an unusual magic that utilises the basic elemental forces and blends it with a strange spellcasting traditon that uses candles, with seeming a bit odd at first glance, it's effectiveness can't be denied, fascinating just fascinating. Azrim feels comfortable discussing the deeper things of magic with Kori and respect her opinion. [B]Athear -[/B] A kind hearted Elf who can seem abit cool and aloof upon first meeting him, none-the-less he's reiable in a fight, unless it's against dragons. Whie kind-hearted Athear has little regard for the laws of the land or tradition, especially when it comes to defending the 'downtrodden'. While a powerful master of Sorcerer Azrim finds it hard to relate to him on an intellectual level. [B]Kerin -[/B] A good bright lad who's as strong as an ox and twice as bright, as a follower of Kord he's a solid reliable fighter. He needs to spend a bit more time thinking things through though instead of just relying on blind luck. Still he's good to have around even if he can be a little loud and has a habit of asking personal questions (such as "How are you"), still he can't be faulted for his honest straight forward way. [B]Lord Knight Turin -[/B] A noble warrior after Azrim's own heart, he cares well for himself and his set of plate armour, honourable, reliable and self-less Azrim finds the greatest connection with Turin, out of the whole band, Lord Turin also understands the importance of the rule of law, and show respects in all his dealings. While an good honourable man Lord Turin has a skewed view of the world and tends to look upon things in a very black and white fashion, not realising the wisdom of an unbiased informed decision devoid of his achaic views of right and wrong. [/QUOTE]
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