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<blockquote data-quote="Legildur" data-source="post: 2871579" data-attributes="member: 1258"><p>[SBLOCK=Skleroc, Lizardfolk Dragon Shaman 7][CODE][B]Name:[/B] Skleroc</p><p>[B]Class:[/B] Dragon Shaman 7</p><p>[B]Race:[/B] Lizardfolk (LA +1, CL 9, ECL 10)</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Lawful Neutral</p><p>[B]Totem Dragon:[/B] Bronze</p><p></p><p>[B]Str:[/B] 24 +6 [B]Level:[/B] 10 [B]XP:[/B] 45,000</p><p>[B]Dex:[/B] 14 +2 [B]BAB:[/B] +6/+1 [B]HP:[/B] 100 (2d8+7d10+45)</p><p>[B]Con:[/B] 18 +4 [B]Grapple:[/B] +13 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 7 -2 [B]Speed:[/B] 30ft [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 [B]Init:[/B] +2 [B]Poison/Spell Save:[/B]</p><p>[B]Cha:[/B] 14 +2 [B]ACP:[/B] -1 [B]Spell Fail:[/B] -</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +8 +5 +2 +0 +6 +0 31</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 28</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 5 +4 +2 +11</p><p>[B]Ref:[/B] 5 +1 +2 +8</p><p>[B]Will:[/B] 5 +0 +2 +7</p><p>immunity paralysis, sleep effects, and dragons’ frightful presence</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p></p><p>Melee:</p><p>+2 morningstar +15/+10 1d8+9 20x2</p><p>Natural Weapons:</p><p> 2 Claw +13 1d4+7 20x2</p><p> Bite +8 1d4+3 20x2</p><p></p><p>Ranged:</p><p>sling +8 1d4+7 20x2</p><p></p><p>[B]Languages:[/B] Common, Draconic.</p><p></p><p>[B]Abilities:[/B] Draconic Aura +2 (Su), Water Breathing (Ex), Breath Weapon (Su),</p><p>Draconic Resolve (Ex), Touch of Vitality (Su), Natural Armor +1 (Ex), Hold Breath (Ex).</p><p></p><p>[B]Feats:[/B] Power Attack, Improved Bull Rush, Improved Toughness, Close Quarter</p><p>Fighting, Skill Focus (survival).</p><p></p><p>[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 12/6</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Balance 2 +1 +3 +6</p><p>Climb 2 +7 -1 +8 </p><p>Jump 3 +7 +3 +13</p><p>Knowledge (nature) 2 +0 +2</p><p>Survival 3 +0 +3 +6</p><p>Swim 0 +7 +3 +10</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+2 Morningstar 8308gp 6lb</p><p>Sling 0gp 0lb</p><p>Sling bullets (10) 1sp 5lb</p><p>Dagger 2gp 1lb</p><p></p><p>+3 Mithral Breastplate 13,200gp 15lb</p><p>+3 Mithral Heavy steel shield 10,020gp 10lb</p><p></p><p>Belt of Giant Strength +4 16,000gp 1lb</p><p>Vest of Resistance +2 4000gp</p><p>Ring of Feather Falling 2200gp</p><p>Potion Cure Light Wounds (4) 200gp</p><p></p><p>Bedroll 1sp 5lb</p><p>Belt pouch 1gp 0.5lb</p><p>100ft silk rope 20gp 10lb</p><p>Waterskin 1gp 4lb</p><p>Whetstone 2cp 1lb</p><p>Rations, trail (7) 3.5gp 7lb</p><p>Explorer's outfit 0gp 0lb</p><p>Sunrod (10) 20gp 10lb</p><p>Tindertwig (10) 10gp</p><p></p><p>[B]Total Weight:[/B] Light [B]Money:[/B] 9gp 2sp 8cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 233 466 700 700 3500</p><p></p><p>- Hold Breath: hold breath for 72 rounds before risking drowning.</p><p>- +4 racial bonus on Balance, Jump and Swim checks.</p><p>- +5 natural armor bonus.</p><p>- natural weapons (2 claws and bite)</p><p>- Draconic Aura (Su): project an aura (as swift action), affecting all</p><p> allies within 30ft. Auras known:</p><p> - Energy Shield – 4 points electricity damage to foes striking self or</p><p> allies with natural or non-reach melee weapons;</p><p> - Power – +2 bonus to melee damage rolls;</p><p> - Resistance – Electricity Resistance 10;</p><p> - Senses – +2 bonus to Listen, Spot, and Initiative checks (default aura);</p><p> - Toughness – DR 2/magic</p><p> - Vigor – Fast Healing 2 if you or allies at or below one-half their full</p><p> normal hit points;</p><p>- Water Breathing (Ex): breathe underwater indefinitely (always active).</p><p>- Breath Weapon (Su): 3d6 electricity damage, 30ft line, Reflex for half DC 17,</p><p> must wait 1d4 rounds to use again.</p><p>- Draconic Resolve (Ex): immunity to paralysis, sleep effects, dragons</p><p> frightful presence.</p><p>- Touch of Vitality (Su): heal 28 hit points per day (standard action, no</p><p> effect on undead).</p><p>- Natural Armor (Ex): natural armor improves by +1.</p><p></p><p>[B]Age:[/B] 30</p><p>[B]Height:[/B] 6'10"</p><p>[B]Weight:[/B] 270lb</p><p>[B]Eyes:[/B] amber</p><p>[B]Hair:[/B] none</p><p>[B]Scales:[/B] green[/CODE]</p><p><strong>Appearance:</strong> Tall and heavy set, Skleroc is large, even by Lizardfolk standards. His bulk fails to hide his muscular nature. With a mottled green skin and amber eyes, Skleroc's appearance is striking even before his primitive reptilian looks and thick tail are taken into account. Unusually for a Lizardfolk, Skleroc wears a suit of mithral breastplate, modified to suit the tail. This was a gift from the bronze dragon to reflect his status as the tribe's shaman.</p><p></p><p><strong>Background:</strong> Skleroc was a renowned shaman warrior for a lizardfolk tribe that worshipped a nearby mature bronze dragon. Some of his responsibilities included ceremonial duties and animal sacrifices for when the dragon visited on rare occasions. However, not being the brightest or wisest in his tribe, he was outmaneuvered by a more ambitious junior shaman who saw him disgraced and exiled. Now wandering the lands, Skleroc spends his time trying to find a new life, whilst still clinging to ideals of the old.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Legildur, post: 2871579, member: 1258"] [SBLOCK=Skleroc, Lizardfolk Dragon Shaman 7][CODE][B]Name:[/B] Skleroc [B]Class:[/B] Dragon Shaman 7 [B]Race:[/B] Lizardfolk (LA +1, CL 9, ECL 10) [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Lawful Neutral [B]Totem Dragon:[/B] Bronze [B]Str:[/B] 24 +6 [B]Level:[/B] 10 [B]XP:[/B] 45,000 [B]Dex:[/B] 14 +2 [B]BAB:[/B] +6/+1 [B]HP:[/B] 100 (2d8+7d10+45) [B]Con:[/B] 18 +4 [B]Grapple:[/B] +13 [B]Dmg Red:[/B] -/- [B]Int:[/B] 7 -2 [B]Speed:[/B] 30ft [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 [B]Init:[/B] +2 [B]Poison/Spell Save:[/B] [B]Cha:[/B] 14 +2 [B]ACP:[/B] -1 [B]Spell Fail:[/B] - [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +8 +5 +2 +0 +6 +0 31 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 28 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 5 +4 +2 +11 [B]Ref:[/B] 5 +1 +2 +8 [B]Will:[/B] 5 +0 +2 +7 immunity paralysis, sleep effects, and dragons’ frightful presence [B]Weapon Attack Damage Critical[/B] Melee: +2 morningstar +15/+10 1d8+9 20x2 Natural Weapons: 2 Claw +13 1d4+7 20x2 Bite +8 1d4+3 20x2 Ranged: sling +8 1d4+7 20x2 [B]Languages:[/B] Common, Draconic. [B]Abilities:[/B] Draconic Aura +2 (Su), Water Breathing (Ex), Breath Weapon (Su), Draconic Resolve (Ex), Touch of Vitality (Su), Natural Armor +1 (Ex), Hold Breath (Ex). [B]Feats:[/B] Power Attack, Improved Bull Rush, Improved Toughness, Close Quarter Fighting, Skill Focus (survival). [B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 12/6 [B]Skills Ranks Mod Misc Total[/B] Balance 2 +1 +3 +6 Climb 2 +7 -1 +8 Jump 3 +7 +3 +13 Knowledge (nature) 2 +0 +2 Survival 3 +0 +3 +6 Swim 0 +7 +3 +10 [B]Equipment: Cost Weight[/B] +2 Morningstar 8308gp 6lb Sling 0gp 0lb Sling bullets (10) 1sp 5lb Dagger 2gp 1lb +3 Mithral Breastplate 13,200gp 15lb +3 Mithral Heavy steel shield 10,020gp 10lb Belt of Giant Strength +4 16,000gp 1lb Vest of Resistance +2 4000gp Ring of Feather Falling 2200gp Potion Cure Light Wounds (4) 200gp Bedroll 1sp 5lb Belt pouch 1gp 0.5lb 100ft silk rope 20gp 10lb Waterskin 1gp 4lb Whetstone 2cp 1lb Rations, trail (7) 3.5gp 7lb Explorer's outfit 0gp 0lb Sunrod (10) 20gp 10lb Tindertwig (10) 10gp [B]Total Weight:[/B] Light [B]Money:[/B] 9gp 2sp 8cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 233 466 700 700 3500 - Hold Breath: hold breath for 72 rounds before risking drowning. - +4 racial bonus on Balance, Jump and Swim checks. - +5 natural armor bonus. - natural weapons (2 claws and bite) - Draconic Aura (Su): project an aura (as swift action), affecting all allies within 30ft. Auras known: - Energy Shield – 4 points electricity damage to foes striking self or allies with natural or non-reach melee weapons; - Power – +2 bonus to melee damage rolls; - Resistance – Electricity Resistance 10; - Senses – +2 bonus to Listen, Spot, and Initiative checks (default aura); - Toughness – DR 2/magic - Vigor – Fast Healing 2 if you or allies at or below one-half their full normal hit points; - Water Breathing (Ex): breathe underwater indefinitely (always active). - Breath Weapon (Su): 3d6 electricity damage, 30ft line, Reflex for half DC 17, must wait 1d4 rounds to use again. - Draconic Resolve (Ex): immunity to paralysis, sleep effects, dragons frightful presence. - Touch of Vitality (Su): heal 28 hit points per day (standard action, no effect on undead). - Natural Armor (Ex): natural armor improves by +1. [B]Age:[/B] 30 [B]Height:[/B] 6'10" [B]Weight:[/B] 270lb [B]Eyes:[/B] amber [B]Hair:[/B] none [B]Scales:[/B] green[/CODE] [B]Appearance:[/B] Tall and heavy set, Skleroc is large, even by Lizardfolk standards. His bulk fails to hide his muscular nature. With a mottled green skin and amber eyes, Skleroc's appearance is striking even before his primitive reptilian looks and thick tail are taken into account. Unusually for a Lizardfolk, Skleroc wears a suit of mithral breastplate, modified to suit the tail. This was a gift from the bronze dragon to reflect his status as the tribe's shaman. [B]Background:[/B] Skleroc was a renowned shaman warrior for a lizardfolk tribe that worshipped a nearby mature bronze dragon. Some of his responsibilities included ceremonial duties and animal sacrifices for when the dragon visited on rare occasions. However, not being the brightest or wisest in his tribe, he was outmaneuvered by a more ambitious junior shaman who saw him disgraced and exiled. Now wandering the lands, Skleroc spends his time trying to find a new life, whilst still clinging to ideals of the old.[/SBLOCK] [/QUOTE]
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