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<blockquote data-quote="Manbearcat" data-source="post: 6343291" data-attributes="member: 6696971"><p>Yes, you're Undertaking a Perilous Journey. If this was just an excursion into the wild, we would just resolve it as normal. However, this is a location that has been transited by a member of your party before. These wilds are the ranged territory for the Iron Tower. Dame Naquel was an outrider before she was knighted. This outlying area is one of the areas that she would range so she knows it well enough (hence her ability to provide instructions to you prior when the S was hitting the fan). Few things then:</p><p></p><p>1) Defy Danger - You guys narrowly escape pursuit but you're eitther going to lose a few rations in the course of it (perhaps the saddle bag was hit by an arrow or somethihng) or sacrifice a couple of HPs for the exertion (1d4 environmental - armor does not apply. You're choice. If rations, understand that:</p><p></p><p>a) All of Dame Naquel's rations were on the supply wagon or her downed steed, so you're splitting your 5 amongst the two of you.</p><p></p><p>b) Your Perilous Journey will be 3 days. Your 11 + as Trailblazer will mean (A) no complications for that role and (B) you reduce the time of the journey by 3 days to 2. That would mean you need 4 rations for the journey. However,</p><p></p><p>c) You have no quartermaster, which means an automatic failure for that supply/provision role. That failure is going to cost an extra ration for each of you for the journey - so 2 extra.</p><p></p><p>d) Please update your immediately preceding post above with an edit that includes Dame Naquel's role as Scout. 2d6 + 1 please. Thank you.</p><p></p><p>e) Lack of rations will cost you 1d4 environmental damage with no armor applying.</p><p></p><p>f) If you need rations, you can attempt a World Move:</p><p></p><p>Forage in the Wild - Roll + Wis</p><p></p><p>* 10 + You find provisions enough for your group for the day.</p><p>* 7 - 9 You find provisions enough for your group for the day but choose 1:</p><p>* You take 1d6 environmental (no armor) for your efforts, perhaps an encounter with a prickly hazard. Describe it.</p><p>* You stumble upon the lair of something nasty. The GM will describe it.</p><p>* Poisoned berries! Everyone in your group takes debility Sick (Con).</p><p></p><p>So then. Let me know your complication for (1) and describe it. Let me know the results of (d). If you're going to perform Forage in the Wild, resolve that and let me know the results. I'll resolve the results of (d) afterward with an EDIT to this post.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6343291, member: 6696971"] Yes, you're Undertaking a Perilous Journey. If this was just an excursion into the wild, we would just resolve it as normal. However, this is a location that has been transited by a member of your party before. These wilds are the ranged territory for the Iron Tower. Dame Naquel was an outrider before she was knighted. This outlying area is one of the areas that she would range so she knows it well enough (hence her ability to provide instructions to you prior when the S was hitting the fan). Few things then: 1) Defy Danger - You guys narrowly escape pursuit but you're eitther going to lose a few rations in the course of it (perhaps the saddle bag was hit by an arrow or somethihng) or sacrifice a couple of HPs for the exertion (1d4 environmental - armor does not apply. You're choice. If rations, understand that: a) All of Dame Naquel's rations were on the supply wagon or her downed steed, so you're splitting your 5 amongst the two of you. b) Your Perilous Journey will be 3 days. Your 11 + as Trailblazer will mean (A) no complications for that role and (B) you reduce the time of the journey by 3 days to 2. That would mean you need 4 rations for the journey. However, c) You have no quartermaster, which means an automatic failure for that supply/provision role. That failure is going to cost an extra ration for each of you for the journey - so 2 extra. d) Please update your immediately preceding post above with an edit that includes Dame Naquel's role as Scout. 2d6 + 1 please. Thank you. e) Lack of rations will cost you 1d4 environmental damage with no armor applying. f) If you need rations, you can attempt a World Move: Forage in the Wild - Roll + Wis * 10 + You find provisions enough for your group for the day. * 7 - 9 You find provisions enough for your group for the day but choose 1: * You take 1d6 environmental (no armor) for your efforts, perhaps an encounter with a prickly hazard. Describe it. * You stumble upon the lair of something nasty. The GM will describe it. * Poisoned berries! Everyone in your group takes debility Sick (Con). So then. Let me know your complication for (1) and describe it. Let me know the results of (d). If you're going to perform Forage in the Wild, resolve that and let me know the results. I'll resolve the results of (d) afterward with an EDIT to this post. [/QUOTE]
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