Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
The Level-Modifier Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tilenas" data-source="post: 4909916" data-attributes="member: 71414"><p>Hoping that it will fix some of the issue with high-level play in 3.x (notably the exacerbating gaps between high and low attack/save progressions), I adopted the level-modifier for my house rules. It works as follows:</p><p></p><p>Level-Modifier = character level/2 (round down).</p><p></p><p>Add the level-modifier to attack rolls, saving throws, initiative checks, AC, and reputation checks.</p><p></p><p>At first level, your character receives a number of starting bonuses depending on their class, e.g.:</p><p></p><p><strong>The Barbarian</strong></p><p>Base Attack: +2</p><p>Armor Class: +1</p><p>Initiative: +1</p><p>Reputation: +0</p><p>Fortitude: +2</p><p>Reflex: +1</p><p>Will: +1</p><p></p><p>The starting bonuses reflect the training the character received before they started adventuring. </p><p>Multiclass characters receive the starting bonuses of the single class in which they have attained the most levels. If this applies to two or more classes, the character keeps their previous bonuses, i.e. no changes are made.</p><p></p><p>Example: </p><p>If Brb 3 multiclasses to Brb 3/Sor 3, they keep their Brb starting bonuses. </p><p>If they then proceed to Brb 3/Sor 4, the starting bonuses switch to sorceror, as the character has now attained more levels in Sor as in any other class.</p><p></p><p>Known problems:</p><p>- As 3.x still builds on the notion that spellcasters will compensate their low combat abilities (small hit dice, low attack bonuses, no armor for arcane spellcasters) with spells, the relative boost in those stats the level-modifier affords them will have to be matched by a boost for the non-spellcasters (powers, anyone?)</p><p>- 3.x also revolves around a fairly static AC which is boosted mainly through Dex and magic armor. Making AC level-dependent mandates the careful eyeballing of many monster stats (I'll just get rid of these ridiculously high natural armor bonuses and see from there)</p><p>- Also, with generally higher ACs (especially in humanoids), combat will take much longer, unless HP are adjusted (I use the vitality/wound point system, which sort of makes everyone dependent on critical hits to finish a fight quickly)</p><p>- Certain prestige class requirements (BAB, Save) are now much more easily attained by those classes the respective PrC isn't designed for. How big a problem that is I can't gauge as of yet, however.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 4909916, member: 71414"] Hoping that it will fix some of the issue with high-level play in 3.x (notably the exacerbating gaps between high and low attack/save progressions), I adopted the level-modifier for my house rules. It works as follows: Level-Modifier = character level/2 (round down). Add the level-modifier to attack rolls, saving throws, initiative checks, AC, and reputation checks. At first level, your character receives a number of starting bonuses depending on their class, e.g.: [B]The Barbarian[/B] Base Attack: +2 Armor Class: +1 Initiative: +1 Reputation: +0 Fortitude: +2 Reflex: +1 Will: +1 The starting bonuses reflect the training the character received before they started adventuring. Multiclass characters receive the starting bonuses of the single class in which they have attained the most levels. If this applies to two or more classes, the character keeps their previous bonuses, i.e. no changes are made. Example: If Brb 3 multiclasses to Brb 3/Sor 3, they keep their Brb starting bonuses. If they then proceed to Brb 3/Sor 4, the starting bonuses switch to sorceror, as the character has now attained more levels in Sor as in any other class. Known problems: - As 3.x still builds on the notion that spellcasters will compensate their low combat abilities (small hit dice, low attack bonuses, no armor for arcane spellcasters) with spells, the relative boost in those stats the level-modifier affords them will have to be matched by a boost for the non-spellcasters (powers, anyone?) - 3.x also revolves around a fairly static AC which is boosted mainly through Dex and magic armor. Making AC level-dependent mandates the careful eyeballing of many monster stats (I'll just get rid of these ridiculously high natural armor bonuses and see from there) - Also, with generally higher ACs (especially in humanoids), combat will take much longer, unless HP are adjusted (I use the vitality/wound point system, which sort of makes everyone dependent on critical hits to finish a fight quickly) - Certain prestige class requirements (BAB, Save) are now much more easily attained by those classes the respective PrC isn't designed for. How big a problem that is I can't gauge as of yet, however. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
The Level-Modifier Mechanic
Top