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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Jago" data-source="post: 6910416" data-attributes="member: 6855130"><p>This I feel is a great direction. It helps explain the Low-Magic nature of the setting, why Scientific Progress and Social Upheaval is a thing, and why the area is the way it is. The idea of a magical Apocalyptic-event that was only barely avoided even fills the pop-culture idea of a "Dark Age" before this period of crazy advancement and knowledge. A time of even more monsters and horrors and the terrible things that people did to survive, where magic flowed freely but so did blood. </p><p></p><p>I'm almost considering half of the Social / Political Upheaval comes from the idea that this time in the past was <em>ruled</em> by Mages, and so now this is the era of "Anyone can be their own King!" (because you suddenly are missing the controlling element of widespread individuals with superpowers). You don't need magic to have power: status, wealth, skill, talent, all of this now <em>means</em> something [kinda taking a page from actual history where we basically substitute Royal Blood for Magical Prowess].</p><p></p><p>"Sanctioned Spellcasters" is something I'd definitely like to have in there. Literally, like you get a seal and a document and everything. Cool stuff, because then it even opens up playing like a rogue spellcaster who either doesn't want a government or anyone meddling with their stuff, <em>or</em> legitimately is experimenting with some dangerous things (I imagine a lot / all Warlocks fall into that later category). Plus, the idea of Magic pursued as just another form of Physics is right on. Love that.</p></blockquote><p></p>
[QUOTE="Jago, post: 6910416, member: 6855130"] This I feel is a great direction. It helps explain the Low-Magic nature of the setting, why Scientific Progress and Social Upheaval is a thing, and why the area is the way it is. The idea of a magical Apocalyptic-event that was only barely avoided even fills the pop-culture idea of a "Dark Age" before this period of crazy advancement and knowledge. A time of even more monsters and horrors and the terrible things that people did to survive, where magic flowed freely but so did blood. I'm almost considering half of the Social / Political Upheaval comes from the idea that this time in the past was [I]ruled[/I] by Mages, and so now this is the era of "Anyone can be their own King!" (because you suddenly are missing the controlling element of widespread individuals with superpowers). You don't need magic to have power: status, wealth, skill, talent, all of this now [I]means[/I] something [kinda taking a page from actual history where we basically substitute Royal Blood for Magical Prowess]. "Sanctioned Spellcasters" is something I'd definitely like to have in there. Literally, like you get a seal and a document and everything. Cool stuff, because then it even opens up playing like a rogue spellcaster who either doesn't want a government or anyone meddling with their stuff, [I]or[/I] legitimately is experimenting with some dangerous things (I imagine a lot / all Warlocks fall into that later category). Plus, the idea of Magic pursued as just another form of Physics is right on. Love that. [/QUOTE]
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