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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6910423" data-attributes="member: 4936"><p>Yeah, I suspect somewhere in this is a clever wizard with some real power, who's carefully orchestrating a 'rehabilitation' of magic, by trying to convince people that magic is just science. Sanctioning spellcasters also helps this fellow keep tabs on the competition. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I do like your idea of tying a sort of magical autocracy or oligarchy in the past, which led perhaps to all out magical war (or other conflagration) that nearly snuffed the light of civilization out sort of replacing the real-world feudal monarchies as precedents of Enlightment and Renaissance gives a cool sense of history to the whole deal. People have a real reason to distrust the all-powerful ruler, and finally have the means to experiment with alternative methods of distributing authority.</p><p></p><p>In such a system, wizards operating under the auspices of (and implied control/responsibility to) the state could be tolerated, but magic like sorcery would be rather anathema. Middle cases like clerical magic, or bardic magic, would exist in grey areas, except that most people can't tell those magics apart from hated blood magic. If you're casting a spell and don't have a spellbook, you could be taking that power from ANYTHING.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6910423, member: 4936"] Yeah, I suspect somewhere in this is a clever wizard with some real power, who's carefully orchestrating a 'rehabilitation' of magic, by trying to convince people that magic is just science. Sanctioning spellcasters also helps this fellow keep tabs on the competition. :) I do like your idea of tying a sort of magical autocracy or oligarchy in the past, which led perhaps to all out magical war (or other conflagration) that nearly snuffed the light of civilization out sort of replacing the real-world feudal monarchies as precedents of Enlightment and Renaissance gives a cool sense of history to the whole deal. People have a real reason to distrust the all-powerful ruler, and finally have the means to experiment with alternative methods of distributing authority. In such a system, wizards operating under the auspices of (and implied control/responsibility to) the state could be tolerated, but magic like sorcery would be rather anathema. Middle cases like clerical magic, or bardic magic, would exist in grey areas, except that most people can't tell those magics apart from hated blood magic. If you're casting a spell and don't have a spellbook, you could be taking that power from ANYTHING. [/QUOTE]
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The Light of Civilization - A 5e Renaissance Story [OOC]
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