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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Jago" data-source="post: 6910569" data-attributes="member: 6855130"><p>Certainly something I plan to toy with. A well-known Scientist makes a breakthrough that <em>nobody</em> else can replicate. Is she really just that brilliant? Or did she have some "help"?</p><p></p><p></p><p></p><p></p><p>Thank you! History almost always remains my foremost inspiration for settings and characters. It's always been my favorite subject and I feel there's a ton to explore. A treasure trove of stories in things like this.</p><p></p><p></p><p></p><p></p><p>I'm leaning more and more towards Cataclysm Theory. I feel a war would not be truly destructive enough to make people so suspicious and untrustworthy of any spellcaster that is no actively (and provably) working for the benefit of society. My current idea is that Mages tried to do something <em>bad</em>, either summoned something wrong or "dug too deep" as it were. There were other Mages that managed to prevent the full-on end of the world, earning back a <em>little</em> trust, but ultimately it was the common drive to study magic and figure out how to stop something like this in the future that lead into the Sciences themselves. The people searched for the unknown and began to quantify it, and thus you get the true Wizards. Hell, maybe that's how Wizards even came to be: Philosophers and Physicists that learned how to change the world. Literally. </p><p></p><p></p><p>As for Old Deities, well, they're not dead. Well, not yet. People may still hold certain "pagan" beliefs, but they're more of a cultural remnant than anything truly religious. However, the idea of hidden cults or little temples outside of the Cities still worshiping older gods is certainly viable, and I like this idea: praise The Maker in public, sure, but put on a mask and robe and go into a hidden grove at midnight to conduct a ceremony to some ancient god of vengeance to smite the merchant who cheated you.</p><p></p><p>The City-States themselves have officially adopted The Church of The Maker, whether out of an actual belief in it or simply because they don't want to make an enemy of the Church itself (and therefore an enemy of pretty much every other City-State who would basically have Open Season on the "heretics). Some would be far more religious than others, and even the people in them, like real people, would be varied. Some just where the symbols and pay the lip service, whereas others may be fully devout (though some may take that even further into dangerous zealotry).</p><p></p><p></p><p></p><p>And yup! You got it. Florence and Genoa were huge inspirations for this, as well as Venice (naturally) and Urbino. The idea of each of them trying to build and create and develop and learn faster and harder than everyone else, each claiming cultural superiority while also, remarkably, contributing to a growing <em>shared</em> culture as people travel and these ideas and breakthroughs spread. They'll hire mercenaries to fight each other, but those Mercenaries are less driven by glory and duty and far more by money and <em>going home alive</em>, so wars are usually fast, tactical affairs, conducted more like business than anything else. Each I want to feel unique, but also a part of that growing sense of shared identity, all of them able to excel in one area or another and therefore both reliant on each other but also competitive to break that reliance.</p><p></p><p>But seriously, screw those Gnomes from Pisa XD</p></blockquote><p></p>
[QUOTE="Jago, post: 6910569, member: 6855130"] Certainly something I plan to toy with. A well-known Scientist makes a breakthrough that [I]nobody[/I] else can replicate. Is she really just that brilliant? Or did she have some "help"? Thank you! History almost always remains my foremost inspiration for settings and characters. It's always been my favorite subject and I feel there's a ton to explore. A treasure trove of stories in things like this. I'm leaning more and more towards Cataclysm Theory. I feel a war would not be truly destructive enough to make people so suspicious and untrustworthy of any spellcaster that is no actively (and provably) working for the benefit of society. My current idea is that Mages tried to do something [I]bad[/I], either summoned something wrong or "dug too deep" as it were. There were other Mages that managed to prevent the full-on end of the world, earning back a [I]little[/I] trust, but ultimately it was the common drive to study magic and figure out how to stop something like this in the future that lead into the Sciences themselves. The people searched for the unknown and began to quantify it, and thus you get the true Wizards. Hell, maybe that's how Wizards even came to be: Philosophers and Physicists that learned how to change the world. Literally. As for Old Deities, well, they're not dead. Well, not yet. People may still hold certain "pagan" beliefs, but they're more of a cultural remnant than anything truly religious. However, the idea of hidden cults or little temples outside of the Cities still worshiping older gods is certainly viable, and I like this idea: praise The Maker in public, sure, but put on a mask and robe and go into a hidden grove at midnight to conduct a ceremony to some ancient god of vengeance to smite the merchant who cheated you. The City-States themselves have officially adopted The Church of The Maker, whether out of an actual belief in it or simply because they don't want to make an enemy of the Church itself (and therefore an enemy of pretty much every other City-State who would basically have Open Season on the "heretics). Some would be far more religious than others, and even the people in them, like real people, would be varied. Some just where the symbols and pay the lip service, whereas others may be fully devout (though some may take that even further into dangerous zealotry). And yup! You got it. Florence and Genoa were huge inspirations for this, as well as Venice (naturally) and Urbino. The idea of each of them trying to build and create and develop and learn faster and harder than everyone else, each claiming cultural superiority while also, remarkably, contributing to a growing [I]shared[/I] culture as people travel and these ideas and breakthroughs spread. They'll hire mercenaries to fight each other, but those Mercenaries are less driven by glory and duty and far more by money and [I]going home alive[/I], so wars are usually fast, tactical affairs, conducted more like business than anything else. Each I want to feel unique, but also a part of that growing sense of shared identity, all of them able to excel in one area or another and therefore both reliant on each other but also competitive to break that reliance. But seriously, screw those Gnomes from Pisa XD [/QUOTE]
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