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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Jago" data-source="post: 6911302" data-attributes="member: 6855130"><p>So a few things I've thought on here.</p><p></p><p><strong>Possible Name for the Land</strong>: <em>D'Argenta</em>, named for the silvery mountains that dominate her center.</p><p></p><p><strong>Possible "Dark Ages" Event</strong>: <em>The Harrowing</em>, where many mages attempted to combine their powers to achieve mastery over time, space, and reality itself. Essentially, Godhood.</p><p>It failed, destroying entire continents, making oceans boil, and doing severe damage before several participants found a way to stop the great changes from destroying the planet. Most of the spellcasters involved were either killed from magic going wild or were hunted down in the aftermath out of anger and revenge.</p><p></p><p>Magical aptitude dropped off sharply, Magic itself became feared, witch hunts became common, and the desire to figure out <em>how</em> this could have happened lead to the first true looks into the Natural Sciences, birthing developments like scientific alchemy, clockwork mechanisms, advances in biology and medicine, as well as the development of gunpowder and more.</p><p></p><p>150 years pass of just sheer development coming off of this cataclysm. The damaged surrounding lands, paranormal horrors leftover from The Harrowing, and the need to consolidate goods and services leads to the rise of the City-State, making most species come together and set aside most prejudices to work towards surviving, and then thriving in this reshaped world. The Harrowing's details are mostly forgotten as civilization is on the rise, but people still recall that magic has caused horrible problems, leading to the desire to have Spellcasters become "Sanctioned" to prevent another cataclysm. </p><p></p><p>The Church of The Maker gains traction during the 150 year rebuilding, serving as a symbol of persevering over the Harrowing through the power of Intellectualism. The Knowledge and Light Domains are <em>very</em> popular. A series of Saints give rise to the other Domains through their lives and deaths in service to The Maker.</p><p></p><p>Great wealth and trade leads to our rising Bourgeoisie, our land-rich-but-money-poor Nobles, and increased interaction between City-States. As the damage from The Harrowing is slowly being reversed, The Renaissance, our current time period, hits its full stride as an explosion of philosophy, art, culture, trade, science, and more starts spreading rapidly all throughout D'Argenta.</p><p></p><p></p><p></p><p></p><p>Again. Just ideas, nothing solid, as I'd want this to be built with player input so we get some characters that are truly invested in this setting (so we can create some really compelling stories).</p></blockquote><p></p>
[QUOTE="Jago, post: 6911302, member: 6855130"] So a few things I've thought on here. [B]Possible Name for the Land[/B]: [I]D'Argenta[/I], named for the silvery mountains that dominate her center. [B]Possible "Dark Ages" Event[/B]: [I]The Harrowing[/I], where many mages attempted to combine their powers to achieve mastery over time, space, and reality itself. Essentially, Godhood. It failed, destroying entire continents, making oceans boil, and doing severe damage before several participants found a way to stop the great changes from destroying the planet. Most of the spellcasters involved were either killed from magic going wild or were hunted down in the aftermath out of anger and revenge. Magical aptitude dropped off sharply, Magic itself became feared, witch hunts became common, and the desire to figure out [I]how[/I] this could have happened lead to the first true looks into the Natural Sciences, birthing developments like scientific alchemy, clockwork mechanisms, advances in biology and medicine, as well as the development of gunpowder and more. 150 years pass of just sheer development coming off of this cataclysm. The damaged surrounding lands, paranormal horrors leftover from The Harrowing, and the need to consolidate goods and services leads to the rise of the City-State, making most species come together and set aside most prejudices to work towards surviving, and then thriving in this reshaped world. The Harrowing's details are mostly forgotten as civilization is on the rise, but people still recall that magic has caused horrible problems, leading to the desire to have Spellcasters become "Sanctioned" to prevent another cataclysm. The Church of The Maker gains traction during the 150 year rebuilding, serving as a symbol of persevering over the Harrowing through the power of Intellectualism. The Knowledge and Light Domains are [I]very[/I] popular. A series of Saints give rise to the other Domains through their lives and deaths in service to The Maker. Great wealth and trade leads to our rising Bourgeoisie, our land-rich-but-money-poor Nobles, and increased interaction between City-States. As the damage from The Harrowing is slowly being reversed, The Renaissance, our current time period, hits its full stride as an explosion of philosophy, art, culture, trade, science, and more starts spreading rapidly all throughout D'Argenta. Again. Just ideas, nothing solid, as I'd want this to be built with player input so we get some characters that are truly invested in this setting (so we can create some really compelling stories). [/QUOTE]
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