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The Light of Civilization - A 5e Renaissance Story [OOC]
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<blockquote data-quote="Jago" data-source="post: 6912726" data-attributes="member: 6855130"><p>This is a possibility, although I'd rather stay a little away from Atlantis, as that brings its own host of issues. Very Mage The Awakening, there. It also kinda separates the incident from the rest of the world, as it makes it more "The mages of Atlantis did this!" instead of "All Mages did this!".</p><p></p><p>Hmmm ... Maybe. Maybe. See how this develops.</p><p></p><p></p><p></p><p></p><p></p><p>Both would be applicable, indeed</p><p></p><p></p><p></p><p></p><p></p><p>Dragonborn certainly exist, though I'd say that things like Tieflings and Dragonborn probably make up like 1% of the population. These folks are quite rare. As for the Breath Weapon, it would probably be treated like Elven and Gnomish Magic, or Darkvision for lots of races, or any other number of racial abilities: considered odd, but natural for those folk. Granted, Dragonborn and Tieflings would probably be looked at more suspiciously, but not immediately just thrown out. Maybe. That's not a very enlightened world view, after all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Orcs and Half-Orcs exist, although I'm far more tempted to baaasically just merge them. The playable Half-Orc is just "Orc". Of course, I'm open to other ideas as well. I just find this a little easier, unless we legit want to come up with Orcs in this setting and how the Halfs happen.</p><p></p><p>For Barbarians, There are certainly still ways to represent them. Warriors beyond the City-States that subsist in the wild could definitely be more "barbarous" in nature, considering the challenges they face. But even soldiers in the Cities could be filled with anger or an overwhelming store of strength and fury in battle: just because the word is "Barbarian" does not mean uncivilized. Even the Totem Paths could be representative of someone trying to keep some of those Old Gods alive.</p><p></p><p></p><p></p><p></p><p></p><p>I'm actually enjoying the Not-Flood, to be honest. Again, I'd like to keep this no more than 5 people and form a pretty tight-knit group and some very character-driven stories.</p><p></p><p>Glad to hear about the interest! Take your time, we're still working out the setting as it is (which you are more than welcome to contribute to, of course).</p></blockquote><p></p>
[QUOTE="Jago, post: 6912726, member: 6855130"] This is a possibility, although I'd rather stay a little away from Atlantis, as that brings its own host of issues. Very Mage The Awakening, there. It also kinda separates the incident from the rest of the world, as it makes it more "The mages of Atlantis did this!" instead of "All Mages did this!". Hmmm ... Maybe. Maybe. See how this develops. Both would be applicable, indeed Dragonborn certainly exist, though I'd say that things like Tieflings and Dragonborn probably make up like 1% of the population. These folks are quite rare. As for the Breath Weapon, it would probably be treated like Elven and Gnomish Magic, or Darkvision for lots of races, or any other number of racial abilities: considered odd, but natural for those folk. Granted, Dragonborn and Tieflings would probably be looked at more suspiciously, but not immediately just thrown out. Maybe. That's not a very enlightened world view, after all ;) Orcs and Half-Orcs exist, although I'm far more tempted to baaasically just merge them. The playable Half-Orc is just "Orc". Of course, I'm open to other ideas as well. I just find this a little easier, unless we legit want to come up with Orcs in this setting and how the Halfs happen. For Barbarians, There are certainly still ways to represent them. Warriors beyond the City-States that subsist in the wild could definitely be more "barbarous" in nature, considering the challenges they face. But even soldiers in the Cities could be filled with anger or an overwhelming store of strength and fury in battle: just because the word is "Barbarian" does not mean uncivilized. Even the Totem Paths could be representative of someone trying to keep some of those Old Gods alive. I'm actually enjoying the Not-Flood, to be honest. Again, I'd like to keep this no more than 5 people and form a pretty tight-knit group and some very character-driven stories. Glad to hear about the interest! Take your time, we're still working out the setting as it is (which you are more than welcome to contribute to, of course). [/QUOTE]
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