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<blockquote data-quote="VLAD the Destroyer" data-source="post: 6922766" data-attributes="member: 6803188"><p>This is what I have regarding piracy.</p><p></p><p>The rise of Piracy</p><p> </p><p>Exploration has gained a new and prominent role to the city states. With the Harrowing the continents broke and the world was reshaped. Land masses sank into the sea and new islands appeared across the vast oceans. Seas shifted and the face of the world was changed forever. For decades after the Harrowing deep sea travel was nearly impossible. It has only been in the past half century that exploration has had a resurgence. The engineers and shipwrights have made leaps in ship construction which allows them to sail the deep seas. The new breakthroughs in navigation allow a ship to plot courses even when leagues away from land. The city-states send out explorers to chart the waters and discover how the world has changed since the Harrowing. </p><p> </p><p>This exploration opened up new resources and markets for the already powerful trade and merchant guilds. Luxury goods and raw materials where shipped in from across the Narrow Sea and finished goods shipped to every city state along the Scarred Coast. Gold and riches flowed across the new trade routes. With all this money moving it was only a matter of time before men started to take them. Pirates began to spring up along the Scarred Coast. The merchant carracks laden with gold and other riches became ripe pickings for the pirates that plied the Narrow Sea.</p><p> </p><p>The reason piracy has such a strong foot hold in the Narrow Sea is due to numerous pirate havens. These ports and islands are hidden throughout the uncharted islands that dot the sea. Many sit within striking distance of numerous trade routes. None are as notorious as Cracker’s Cove.</p><p> </p><p>Cracker’s Cove is the name of an island in the center of an archipelago. The surrounding islands, reefs, and shifting sand bars have caused numerous shipwrecks. These outer islands became havens for Crackers, sailors that would lure ships onto the reefs using beacons or other lights. Due to this the islands soon gained a reputation as being dangerous and haunted. Shipped began to give the chain a wide berth and refused to chart all the islands in the archipelago. As the ships avoided the islands the crackers left but the some enterprising pirate captains decided to use the legends to their benefit. The charted the islands discovering the protective cove on the central island. It was a perfect location to setup a port and safe haven. It took nerves and skill to run the gauntlet, the treacherous course through the outer atolls and reefs. </p><p> </p><p>The Cove is a pirate haven. It has a wide calm cove for their ships to dock. Protective watchtowers are situated on the narrow cliff entrance to the cove. Within the cove is the port of Cracker’s Cove. It is run by the six high captains. Powerful pirate captains that run the city and keep the peace between the various elements. Most captains pay tribute to the Cove so they can use it as a refuge and place to repair their ships. Fences and black market merchants live within the city there to buy any of the ill-gotten gains of the cities inhabitants. The town is filled with taverns, brothels and shops which cater to the pirate crews. Fights are common in the taverns and rivalries between the various crews and factions in the place are common and encouraged.</p></blockquote><p></p>
[QUOTE="VLAD the Destroyer, post: 6922766, member: 6803188"] This is what I have regarding piracy. The rise of Piracy Exploration has gained a new and prominent role to the city states. With the Harrowing the continents broke and the world was reshaped. Land masses sank into the sea and new islands appeared across the vast oceans. Seas shifted and the face of the world was changed forever. For decades after the Harrowing deep sea travel was nearly impossible. It has only been in the past half century that exploration has had a resurgence. The engineers and shipwrights have made leaps in ship construction which allows them to sail the deep seas. The new breakthroughs in navigation allow a ship to plot courses even when leagues away from land. The city-states send out explorers to chart the waters and discover how the world has changed since the Harrowing. This exploration opened up new resources and markets for the already powerful trade and merchant guilds. Luxury goods and raw materials where shipped in from across the Narrow Sea and finished goods shipped to every city state along the Scarred Coast. Gold and riches flowed across the new trade routes. With all this money moving it was only a matter of time before men started to take them. Pirates began to spring up along the Scarred Coast. The merchant carracks laden with gold and other riches became ripe pickings for the pirates that plied the Narrow Sea. The reason piracy has such a strong foot hold in the Narrow Sea is due to numerous pirate havens. These ports and islands are hidden throughout the uncharted islands that dot the sea. Many sit within striking distance of numerous trade routes. None are as notorious as Cracker’s Cove. Cracker’s Cove is the name of an island in the center of an archipelago. The surrounding islands, reefs, and shifting sand bars have caused numerous shipwrecks. These outer islands became havens for Crackers, sailors that would lure ships onto the reefs using beacons or other lights. Due to this the islands soon gained a reputation as being dangerous and haunted. Shipped began to give the chain a wide berth and refused to chart all the islands in the archipelago. As the ships avoided the islands the crackers left but the some enterprising pirate captains decided to use the legends to their benefit. The charted the islands discovering the protective cove on the central island. It was a perfect location to setup a port and safe haven. It took nerves and skill to run the gauntlet, the treacherous course through the outer atolls and reefs. The Cove is a pirate haven. It has a wide calm cove for their ships to dock. Protective watchtowers are situated on the narrow cliff entrance to the cove. Within the cove is the port of Cracker’s Cove. It is run by the six high captains. Powerful pirate captains that run the city and keep the peace between the various elements. Most captains pay tribute to the Cove so they can use it as a refuge and place to repair their ships. Fences and black market merchants live within the city there to buy any of the ill-gotten gains of the cities inhabitants. The town is filled with taverns, brothels and shops which cater to the pirate crews. Fights are common in the taverns and rivalries between the various crews and factions in the place are common and encouraged. [/QUOTE]
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