Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Light of Civilization - A Renaissance Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pathfinderq1" data-source="post: 6976852" data-attributes="member: 48394"><p>*Ding*</p><p>-Jilliana tried to ignore the chimes of the clock, but it was JUST loud enough to intrude, so she settled for taking notice and counting backwards, to know how many more tones she would have to hear. She stirred the mixture once again- it was almost ready...</p><p></p><p>*Ding" Just three more. She was almost done now, and this was the last of her chores at the shop for the day. And only how many more days of apprentice-work toil were still waiting for her? It chafed at her for a bit, but Alchemy was steady, solid work, and it would pay well enough for her to continue her 'other' research.</p><p></p><p>*Ding* Two more. In a way, this sort of work was part of her studies. After all, the use of material components was a well-established practice among many mages- if she was going to apply sound scientific principles to magic, the use of components had to be part of the process.</p><p></p><p>*Ding* Just one more now. She stirred the mixture one final time, then lifted the tray off the burners and set it aside. Uncle Oswald would drop it into his proprietary chemical blend this afternoon, after it had cooled a bit. She still had an hour to get to her meeting. Humming just a bit of one of her favorite hymns to the Maker, she stripped off her heavy work gloves and pushed he dwarven-made safety glasses back up onto her forehead. This was tiring, thirsty work- which is why it was usually assigned to apprentices; it also helped teach focus and precision without the danger of explosion...</p><p></p><p>*Ding* There, that was the last chime. Jilliana started to tidy up the workspace a bit- not that she (or Oswald, for that matter) ever let the workshop get messy, but the principle was important. Most of her stuff was packed, so she had nearly an hour until she had to leave to meet that human fellow- Nicolo, wasn't it? She would have to check her notes...</p><p></p><p>*Ding*</p><p></p><p>Wait, What? Jilliana cocked her head, and looked towards the front of the shop. Had Oswald let his clock get out of line? That couldn't be... But that meant that it was an hour later than she had thought- and that meant that she was late.</p><p></p><p>Oh, that wouldn't do, that wouldn't do AT ALL. She threw a cover over the tray, and swirled off the leather work apron, dropping it on a nearby rack. Then she jumped down off the stool and charged out the door into the front of the shop. There was Uncle Oswald, puttering over one of his projects- and there was the clock... Rust and Ruin- she WAS late!</p><p></p><p>"I've finished drying the compound- it should be ready to go in two hours," she called out, as she rooted around under the counter for her satchel. The blasted thing weighed a ton- and it always seemed to weigh more when she was in a hurry. With a huff, she pulled it out and dragged it over to the coat rack. With a jump, she snagged her leather walking coat and shrugged into it. "Now I'm late for an appointment- I should be back by dinner." Oswald gave a brief nod and a briefer grunt of acknowledgement- for the old gnome that was an afternoon's worth of interaction, but by then Jilliana was on her way up the ladder to the "High Way", the narrow boardwalk that ran along the first-floor eaves through most of the Market District of Fossice; it was the primary travel route for the local gnomes and halflings, and no small number of human urchins- and a unbelievably helpful glory of the Maker's craft, for it made travel for smaller folk possible when the press of the streets would have been dangerous.</p><p></p><p>Jilliana tore down the walkway, moving as close to a run as her satchel and the traffic allowed. She heard traces of conversation as she rushed by. Something about the Old Tower, something ELSE about a break-in somewhere- THOSE two tidbits certainly couldn't have come from the same conversation. She would have to follow up on the talk about the Tower, though...</p><p></p><p>At last she turned at the corner and looked out over one of the larger market squares. Her appointment had been over there... She hoped the monk was still there- she wasn't THAT late.</p><p></p><p>But something was definitely happening out there- something exciting. At the edge of her peripheral vision, she saw a shimmer of light, which was quickly replaced by the shape of a young human woman. Oooh- Magic! That drew Jilliana's attention like nothing else could, and she stopped and leaned over the railing, trying to get a closer look. Had it been illusion, giving way under pressure? Or was that teleportation? </p><p></p><p>That was not ALL that was going on, even if it was the most interesting part. There were guards- not the Witchguard, thankfully, but city guards weren't going to allow magic to be done without some response... And there was that monk she was supposed to meet, young Nicolo- of course, like most humans, he had stepped into a TAVERN to pass the time. And it didn't look like a very nice one either. </p><p></p><p>Jilliana paused for a moment, trying to make some sense of all the chaos that was breaking out down there...</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6976852, member: 48394"] *Ding* -Jilliana tried to ignore the chimes of the clock, but it was JUST loud enough to intrude, so she settled for taking notice and counting backwards, to know how many more tones she would have to hear. She stirred the mixture once again- it was almost ready... *Ding" Just three more. She was almost done now, and this was the last of her chores at the shop for the day. And only how many more days of apprentice-work toil were still waiting for her? It chafed at her for a bit, but Alchemy was steady, solid work, and it would pay well enough for her to continue her 'other' research. *Ding* Two more. In a way, this sort of work was part of her studies. After all, the use of material components was a well-established practice among many mages- if she was going to apply sound scientific principles to magic, the use of components had to be part of the process. *Ding* Just one more now. She stirred the mixture one final time, then lifted the tray off the burners and set it aside. Uncle Oswald would drop it into his proprietary chemical blend this afternoon, after it had cooled a bit. She still had an hour to get to her meeting. Humming just a bit of one of her favorite hymns to the Maker, she stripped off her heavy work gloves and pushed he dwarven-made safety glasses back up onto her forehead. This was tiring, thirsty work- which is why it was usually assigned to apprentices; it also helped teach focus and precision without the danger of explosion... *Ding* There, that was the last chime. Jilliana started to tidy up the workspace a bit- not that she (or Oswald, for that matter) ever let the workshop get messy, but the principle was important. Most of her stuff was packed, so she had nearly an hour until she had to leave to meet that human fellow- Nicolo, wasn't it? She would have to check her notes... *Ding* Wait, What? Jilliana cocked her head, and looked towards the front of the shop. Had Oswald let his clock get out of line? That couldn't be... But that meant that it was an hour later than she had thought- and that meant that she was late. Oh, that wouldn't do, that wouldn't do AT ALL. She threw a cover over the tray, and swirled off the leather work apron, dropping it on a nearby rack. Then she jumped down off the stool and charged out the door into the front of the shop. There was Uncle Oswald, puttering over one of his projects- and there was the clock... Rust and Ruin- she WAS late! "I've finished drying the compound- it should be ready to go in two hours," she called out, as she rooted around under the counter for her satchel. The blasted thing weighed a ton- and it always seemed to weigh more when she was in a hurry. With a huff, she pulled it out and dragged it over to the coat rack. With a jump, she snagged her leather walking coat and shrugged into it. "Now I'm late for an appointment- I should be back by dinner." Oswald gave a brief nod and a briefer grunt of acknowledgement- for the old gnome that was an afternoon's worth of interaction, but by then Jilliana was on her way up the ladder to the "High Way", the narrow boardwalk that ran along the first-floor eaves through most of the Market District of Fossice; it was the primary travel route for the local gnomes and halflings, and no small number of human urchins- and a unbelievably helpful glory of the Maker's craft, for it made travel for smaller folk possible when the press of the streets would have been dangerous. Jilliana tore down the walkway, moving as close to a run as her satchel and the traffic allowed. She heard traces of conversation as she rushed by. Something about the Old Tower, something ELSE about a break-in somewhere- THOSE two tidbits certainly couldn't have come from the same conversation. She would have to follow up on the talk about the Tower, though... At last she turned at the corner and looked out over one of the larger market squares. Her appointment had been over there... She hoped the monk was still there- she wasn't THAT late. But something was definitely happening out there- something exciting. At the edge of her peripheral vision, she saw a shimmer of light, which was quickly replaced by the shape of a young human woman. Oooh- Magic! That drew Jilliana's attention like nothing else could, and she stopped and leaned over the railing, trying to get a closer look. Had it been illusion, giving way under pressure? Or was that teleportation? That was not ALL that was going on, even if it was the most interesting part. There were guards- not the Witchguard, thankfully, but city guards weren't going to allow magic to be done without some response... And there was that monk she was supposed to meet, young Nicolo- of course, like most humans, he had stepped into a TAVERN to pass the time. And it didn't look like a very nice one either. Jilliana paused for a moment, trying to make some sense of all the chaos that was breaking out down there... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Light of Civilization - A Renaissance Story
Top