Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Light of Civilization - A Renaissance Story
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pathfinderq1" data-source="post: 6994970" data-attributes="member: 48394"><p>Jilliana watched the sudden explosion of violence with something akin to horror. Even though it seemed like at least some of those involved were not trying to inflict lethal damage, it was still probably the most violence she had ever witnessed at one time- this WAS a civilized city, after all.</p><p></p><p>Still, it could not be allowed to continue.</p><p></p><p>From the look of the things, the thugs were out of the equation, downed or fled with only their leader still a threat- and the dwarf seemed to be handling him. The half-elven woman ought to be able to free that poor man (?) from his wooden confinement.</p><p></p><p>The mages, however, were another matter. As much as she loved the arcane arts, even Guild members had no business contending (and violently, no less!) with a paladin of the Maker. If nothing else, it would provoke the ire of the Sacred Order of Arcane Vigilance, known to the common folk as the Witchguard) and that would be a trial to anyone who dabbled in the arcane. If they had a disagreement, there were rules, procedures, even forms to be filed- that was how civilized people handled such things; not by brawling in the streets...</p><p></p><p>No, this wouldn't do. They had to be taken in hand, shown the error of their ways. Perhaps held for the city watch, or even (shudder) the attention of the Witchguard themselves. It was almost enough to make Jilliana wish she had a more advanced understanding of combat magic...</p><p></p><p>She looked over the situation again. Quarters were too close for certain things, but still... She debated for a second or two, then dropped a clay globe almost straight down- it wasn't much, but it would help to contain matters, and it didn't risk DAMAGING anyone. Spellcasting license or not, she didn't want to explain something like THAT to the authorities.</p><p></p><p>[sblock= OOC]</p><p>>Move= none</p><p>>Action= Cast Grease, aimed so that it catches just the rearmost mages, and the area behind them (to help cut off escape, and so as to NOT target those attacking them). If the situation is such that she can only get one mage without helping a PC, do so, and use the area to help cut off escape. 10 foot square of difficult terrain, lasts for 1 minute; DC 13 DEX to avoid a fall if in the area initially, entering, or ending turn in the area.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 6994970, member: 48394"] Jilliana watched the sudden explosion of violence with something akin to horror. Even though it seemed like at least some of those involved were not trying to inflict lethal damage, it was still probably the most violence she had ever witnessed at one time- this WAS a civilized city, after all. Still, it could not be allowed to continue. From the look of the things, the thugs were out of the equation, downed or fled with only their leader still a threat- and the dwarf seemed to be handling him. The half-elven woman ought to be able to free that poor man (?) from his wooden confinement. The mages, however, were another matter. As much as she loved the arcane arts, even Guild members had no business contending (and violently, no less!) with a paladin of the Maker. If nothing else, it would provoke the ire of the Sacred Order of Arcane Vigilance, known to the common folk as the Witchguard) and that would be a trial to anyone who dabbled in the arcane. If they had a disagreement, there were rules, procedures, even forms to be filed- that was how civilized people handled such things; not by brawling in the streets... No, this wouldn't do. They had to be taken in hand, shown the error of their ways. Perhaps held for the city watch, or even (shudder) the attention of the Witchguard themselves. It was almost enough to make Jilliana wish she had a more advanced understanding of combat magic... She looked over the situation again. Quarters were too close for certain things, but still... She debated for a second or two, then dropped a clay globe almost straight down- it wasn't much, but it would help to contain matters, and it didn't risk DAMAGING anyone. Spellcasting license or not, she didn't want to explain something like THAT to the authorities. [sblock= OOC] >Move= none >Action= Cast Grease, aimed so that it catches just the rearmost mages, and the area behind them (to help cut off escape, and so as to NOT target those attacking them). If the situation is such that she can only get one mage without helping a PC, do so, and use the area to help cut off escape. 10 foot square of difficult terrain, lasts for 1 minute; DC 13 DEX to avoid a fall if in the area initially, entering, or ending turn in the area. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Light of Civilization - A Renaissance Story
Top