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<blockquote data-quote="ajanders" data-source="post: 4117681" data-attributes="member: 3271"><p>"Oi, wotcher!" Bill replies.</p><p>A second later he whistles shrilly and waves both hands in the air.</p><p></p><p>"OI! WILL!"</p><p>A battered skytruck bearing the words</p><p></p><p>MEURIS MOVEMENT</p><p></p><p>on its side drops out of the traffic and lands lightly in front of you.</p><p>"'Ello, 'ello, 'ello!" grins the half-orc driver.</p><p>"These are your blokes? Couple o' right toffs in the mix."</p><p>"Garn!" Bill retorts.</p><p>The half-orc shrugs.</p><p>"Lady and gents, step in at no charge. Today you're part of the Brotherhood."</p><p>He reaches back and pulls open the back of the truck, revealing rough benches set along the walls.</p><p>Bill hoists his box in and sits down.</p><p>"Chicken leg?" he offers to all and sundry, as the truck drops back into another level of traffic.</p><p>Over the next half-hour, Bill and Will explain a few things about Wrightspire, Middle Wrightspire, and The Benevolent Craftsman, Professionals, and Residents Association of Middle Wrightspire. Actually, Will usually translates for Bill: his accent is better.</p><p></p><p>Wrightspire is shaped like a mushroom stacked on an upside-down ice-cream cone. It's actually a little shorter than the average height of towers in Sharn. Wrightspire Cap is a moneyed neighborhood especially popular among House members who are looking for a quiet backwater in which to hide from House politics.</p><p>Middle Wrightspire has a microclimate odd even by Sharn standards: there's a relatively stable manifest zone just under the Cap through which cold dry air blows. This air tends to stay cold because Middle Wrightspire is always in shade from the Cap. The cold dry air hits the warm wet tropical air in the rest of Sharn and creates a rain front that hangs about Middle Wrightspire. Thus, it's always cooler than Sharn as a whole and almost always raining, drizzling, or foggy.</p><p>The cooler temperatures make Middle Wrightspire comfortable for many emigrants from the Northlands, even if the cool comes with rain. Native Sharnians generally find it unpleasant, and property values are low. This makes Middle Wrightspire a haven for foreigners and Sharnians with no other options.</p><p>This motley collection has banded together and created the The Benevolent Craftsman, Professionals, and Residents Association of Middle Wrightspire, a sort of cross between a barter collective, civic association, relief society and (Veyk and Jack get the idea) Mafia family.</p><p></p><p>About three weeks ago people started hearing funny noises...sort of an oooEEEoooEEEoooEEE sound in ascending thirds.</p><p>Then the streetlights started disappearing and after that, people started seeing...things. </p><p>Talking about the ...things makes Will and Bill very nervous and it seems as if they might need a bit of Diplomacy check to open up about them.</p></blockquote><p></p>
[QUOTE="ajanders, post: 4117681, member: 3271"] "Oi, wotcher!" Bill replies. A second later he whistles shrilly and waves both hands in the air. "OI! WILL!" A battered skytruck bearing the words MEURIS MOVEMENT on its side drops out of the traffic and lands lightly in front of you. "'Ello, 'ello, 'ello!" grins the half-orc driver. "These are your blokes? Couple o' right toffs in the mix." "Garn!" Bill retorts. The half-orc shrugs. "Lady and gents, step in at no charge. Today you're part of the Brotherhood." He reaches back and pulls open the back of the truck, revealing rough benches set along the walls. Bill hoists his box in and sits down. "Chicken leg?" he offers to all and sundry, as the truck drops back into another level of traffic. Over the next half-hour, Bill and Will explain a few things about Wrightspire, Middle Wrightspire, and The Benevolent Craftsman, Professionals, and Residents Association of Middle Wrightspire. Actually, Will usually translates for Bill: his accent is better. Wrightspire is shaped like a mushroom stacked on an upside-down ice-cream cone. It's actually a little shorter than the average height of towers in Sharn. Wrightspire Cap is a moneyed neighborhood especially popular among House members who are looking for a quiet backwater in which to hide from House politics. Middle Wrightspire has a microclimate odd even by Sharn standards: there's a relatively stable manifest zone just under the Cap through which cold dry air blows. This air tends to stay cold because Middle Wrightspire is always in shade from the Cap. The cold dry air hits the warm wet tropical air in the rest of Sharn and creates a rain front that hangs about Middle Wrightspire. Thus, it's always cooler than Sharn as a whole and almost always raining, drizzling, or foggy. The cooler temperatures make Middle Wrightspire comfortable for many emigrants from the Northlands, even if the cool comes with rain. Native Sharnians generally find it unpleasant, and property values are low. This makes Middle Wrightspire a haven for foreigners and Sharnians with no other options. This motley collection has banded together and created the The Benevolent Craftsman, Professionals, and Residents Association of Middle Wrightspire, a sort of cross between a barter collective, civic association, relief society and (Veyk and Jack get the idea) Mafia family. About three weeks ago people started hearing funny noises...sort of an oooEEEoooEEEoooEEE sound in ascending thirds. Then the streetlights started disappearing and after that, people started seeing...things. Talking about the ...things makes Will and Bill very nervous and it seems as if they might need a bit of Diplomacy check to open up about them. [/QUOTE]
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