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Community
General Tabletop Discussion
*Dungeons & Dragons
The Linear Fighter/Quadratic Wizard Problem
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<blockquote data-quote="Hussar" data-source="post: 8746082" data-attributes="member: 22779"><p>[USER=63508]@Minigiant[/USER] - that's kinda where 4e glistened really. Because not only would you get that knock down, disarm and slow effect, you'd also deal damage. It was never an "either/or" sitatution.</p><p></p><p>And as far as 4e powers being "spells", well, that's just not true. I mean, Hammer and Anvil - an encounter power where you hit a target, which sets up a free shot from an ally. How is that magical in any way, shape or form? It's perfectly understandable in the context of the game and in no way evokes anything magical. "But, you can't do it round after round" so it's maaaaagic. Which is again, completely ridiculous. Of course you can't do it round after round. It's a special thing that you only get to set up once in a while. </p><p></p><p>But, again, because it allows the player to have any sort of control over the narrative, it must be magic. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>Like I said, we know exactly how to fix the problem. We don't need fifteen thousand pages of house rules or anything like that. We only have to accept that handing over a tiny bit of narrative power to the players so that they can choose when a cool stunt goes off fixes all the issues. </p><p></p><p>But, since that idea has 4e cooties on it, we will never, ever be allowed to have it in the game. So, we have to have everyone in the game play casters instead. Problem solved.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8746082, member: 22779"] [USER=63508]@Minigiant[/USER] - that's kinda where 4e glistened really. Because not only would you get that knock down, disarm and slow effect, you'd also deal damage. It was never an "either/or" sitatution. And as far as 4e powers being "spells", well, that's just not true. I mean, Hammer and Anvil - an encounter power where you hit a target, which sets up a free shot from an ally. How is that magical in any way, shape or form? It's perfectly understandable in the context of the game and in no way evokes anything magical. "But, you can't do it round after round" so it's maaaaagic. Which is again, completely ridiculous. Of course you can't do it round after round. It's a special thing that you only get to set up once in a while. But, again, because it allows the player to have any sort of control over the narrative, it must be magic. :erm: Like I said, we know exactly how to fix the problem. We don't need fifteen thousand pages of house rules or anything like that. We only have to accept that handing over a tiny bit of narrative power to the players so that they can choose when a cool stunt goes off fixes all the issues. But, since that idea has 4e cooties on it, we will never, ever be allowed to have it in the game. So, we have to have everyone in the game play casters instead. Problem solved. [/QUOTE]
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The Linear Fighter/Quadratic Wizard Problem
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