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General Tabletop Discussion
*Pathfinder & Starfinder
The logic of OAs
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<blockquote data-quote="RangerWickett" data-source="post: 5193982" data-attributes="member: 63"><p>I'm fighting Bob. We both have swords. We're engaged in a deadly dance of death. Every six seconds, I manage one effective attack against Bob.</p><p></p><p>Then Tim runs past me. I am able to thwack him with my sword without in any way detracting from my duel with Bob.</p><p></p><p>Joe, Dan, and Ricky also run past me, and I get to thwack them too. Four effective attacks, against people I'm not paying much attention to, in the span of a few seconds.</p><p></p><p>I realize there's a chandelier over Bob's head, and I want to cut the rope holding it up. That requires a standard action. </p><p></p><p> </p><p>I think I want to make my next character a physicist, so I can argue relativity. Now, every time <em>I</em> move, I perceive the rest of the world as moving, so I can make a free attack against any creature or inanimate object I move past.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5193982, member: 63"] I'm fighting Bob. We both have swords. We're engaged in a deadly dance of death. Every six seconds, I manage one effective attack against Bob. Then Tim runs past me. I am able to thwack him with my sword without in any way detracting from my duel with Bob. Joe, Dan, and Ricky also run past me, and I get to thwack them too. Four effective attacks, against people I'm not paying much attention to, in the span of a few seconds. I realize there's a chandelier over Bob's head, and I want to cut the rope holding it up. That requires a standard action. I think I want to make my next character a physicist, so I can argue relativity. Now, every time [i]I[/i] move, I perceive the rest of the world as moving, so I can make a free attack against any creature or inanimate object I move past. [/QUOTE]
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The logic of OAs
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