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General Tabletop Discussion
*Pathfinder & Starfinder
The logic of OAs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5194071" data-attributes="member: 82106"><p>Your example situation is rather a corner case of course. It would be pretty rare to be OAing enemy after enemy. Still, the whole point is that a guy who's moving past you or is retreating is not exactly cautiously engaging you and you DO control the area around you, you can strike into it effectively. Also remember that the attacks you make with an OA are usually far less lethal than your standard action attacks. </p><p></p><p>Also remember that the DM could always have 5 monsters use the Ready Action trick to all rush past you in a group. </p><p></p><p>Basically what the rules allow for is a character to stand in a 10-15' wide space and CONTROL it, nobody can just walk by him without facing some chance of being hit. The result seems pretty realistic, the enemy has to push you back or neutralize you or organize a serious bum rush in order to get past without consequences. The dramatic effect is pretty much what you want.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5194071, member: 82106"] Your example situation is rather a corner case of course. It would be pretty rare to be OAing enemy after enemy. Still, the whole point is that a guy who's moving past you or is retreating is not exactly cautiously engaging you and you DO control the area around you, you can strike into it effectively. Also remember that the attacks you make with an OA are usually far less lethal than your standard action attacks. Also remember that the DM could always have 5 monsters use the Ready Action trick to all rush past you in a group. Basically what the rules allow for is a character to stand in a 10-15' wide space and CONTROL it, nobody can just walk by him without facing some chance of being hit. The result seems pretty realistic, the enemy has to push you back or neutralize you or organize a serious bum rush in order to get past without consequences. The dramatic effect is pretty much what you want. [/QUOTE]
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