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General Tabletop Discussion
*Pathfinder & Starfinder
The logic of OAs
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<blockquote data-quote="Aulirophile" data-source="post: 5194229" data-attributes="member: 86312"><p>Can't take OAs on your own turn.</p><p></p><p>Because Readying an Action is a Standard, but the Action goes off as an Immediate Reaction. Since you cannot take Immediate Reactions on your own turn, you are clearly taking it on someone else's turn. So "These five guys ready a charge, when their leader goes, they'll go." Leader rushes off, Fighter gets an OA on the leader (or not, up to the Fighter) then all five guys, still on the boss guys turn, charge as an Immediate Reaction. Bam, six guys move on the same turn, you only get one OA. </p><p></p><p>This defeats stuff like Visions of Avarice, as well. Ready an action to walk out of the burst if you pass your save vs Immobilize (which is why clever Wizards also slow the enemies, wheee). </p><p></p><p>As a DM my intelligent monsters are incredibly frustrating for my players. My dumb ones are just walk overs though, hehe.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5194229, member: 86312"] Can't take OAs on your own turn. Because Readying an Action is a Standard, but the Action goes off as an Immediate Reaction. Since you cannot take Immediate Reactions on your own turn, you are clearly taking it on someone else's turn. So "These five guys ready a charge, when their leader goes, they'll go." Leader rushes off, Fighter gets an OA on the leader (or not, up to the Fighter) then all five guys, still on the boss guys turn, charge as an Immediate Reaction. Bam, six guys move on the same turn, you only get one OA. This defeats stuff like Visions of Avarice, as well. Ready an action to walk out of the burst if you pass your save vs Immobilize (which is why clever Wizards also slow the enemies, wheee). As a DM my intelligent monsters are incredibly frustrating for my players. My dumb ones are just walk overs though, hehe. [/QUOTE]
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The logic of OAs
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