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The Logic (or Lack of) in D&D
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<blockquote data-quote="Feldspar" data-source="post: 3387182" data-attributes="member: 20450"><p>I think logically, giving him the bonus was the *least* you could do. It seems to me that the noises he could be making while flying - change jingling in pockets, spiked chain links rattling, etc - all exist on the ground are equally present when he's walking on the ground. </p><p></p><p>So, if the boots help to cancel those sounds on the ground then they should in the air.</p><p></p><p>The alternative, that the boots merely work to cancel/muffle the sounds of the footfalls implies that those footfalls create quite a bit of noise! At least +10 to a Move Silently DC check, if not more (if the boots don't fully muffle the sound). So if he's no longer taking those steps, because he's flying, he should get a big fat circumstance bonus.</p></blockquote><p></p>
[QUOTE="Feldspar, post: 3387182, member: 20450"] I think logically, giving him the bonus was the *least* you could do. It seems to me that the noises he could be making while flying - change jingling in pockets, spiked chain links rattling, etc - all exist on the ground are equally present when he's walking on the ground. So, if the boots help to cancel those sounds on the ground then they should in the air. The alternative, that the boots merely work to cancel/muffle the sounds of the footfalls implies that those footfalls create quite a bit of noise! At least +10 to a Move Silently DC check, if not more (if the boots don't fully muffle the sound). So if he's no longer taking those steps, because he's flying, he should get a big fat circumstance bonus. [/QUOTE]
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The Logic (or Lack of) in D&D
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