Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Long Arm of Lauto 1: Algarezh Hoofchew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4598496" data-attributes="member: 46559"><p>[sblock=surprise round actions summary]</p><p></p><p>Here's what I've got. Correct me if I'm wrong. As you can see, there's a few bits missing, most importantly input from Merenwen and Kilbeth. See comments below. </p><p></p><p>Vashik</p><p> * initiative: 18</p><p> * starting position: ?</p><p> * surprise round action: ?</p><p> * comment: If you want to hit Hoofchew with acid arrow, you'll have line of sight after the doors are open from CC16, among other squares. He'll have cover from the bar, but you'll have combat advantage.</p><p>Kruk</p><p> * initiative: 14</p><p> * starting position: BB12</p><p> * surprise round action: break down door, str check 22 succeeds</p><p>Balth</p><p> * initiative: 18</p><p> * starting position: EE12</p><p> * SRA: twin strike vs. O5, hits AC 21 and 24 for 1 and 2 damage. </p><p>Kilbeth</p><p> * initiative: ?</p><p> * starting position: ?</p><p> * surprise round: ?</p><p>Cross</p><p> * initiative: 13</p><p> * starting position: AA12</p><p> * surprise round action: move to W12 and stealth check 18 (includes -2 for movement)</p><p> * comment: A couple of things. First, like it or not (I don't), stealth errata are in effect for L4W, which means you'll need improved cover or total concealment for stealth. The bar will give you cover from the people behind it; to get total cover you'd need to do something like dropping prone. Even that won't hide you from the rest of the orcs in the room who aren't behind the bar. Second, you may have noticed that so far no one else has actually entered the room yet. The folks breaking down the door won't be able to move in very far. Do you really want to be first through the door? If you want to, you can; I just want to make sure you know what you're doing. </p><p></p><p>Les</p><p> * initiative: ?</p><p> * starting position: D6</p><p> * surprise round: break down front door, str check 11 fails</p><p> * comment: You realize that as of now, you're alone in the front of the building, yes? </p><p>Merenwen</p><p> * initiative: ?</p><p> * starting position: ?</p><p> * surprise round: ?</p><p>Raiyek</p><p> * initiative: 19</p><p> * starting position: BB13</p><p> * surprise round: assist with str check to break down door, 1d20+3=9, fail</p><p>Larinza</p><p> * initiative: 18</p><p> * starting position: BB11</p><p> * surprise round action: ?</p><p></p><p></p><p>I'm loath to NPC anyone in the surprise round, since the initial positions at least will affect the rest of the fight. On the other hand, I won't wait forever. If you guys want to suggest tactics for Meren and Kilbeth, that would be better than me making something up, should we not hear from them soon.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4598496, member: 46559"] [sblock=surprise round actions summary] Here's what I've got. Correct me if I'm wrong. As you can see, there's a few bits missing, most importantly input from Merenwen and Kilbeth. See comments below. Vashik * initiative: 18 * starting position: ? * surprise round action: ? * comment: If you want to hit Hoofchew with acid arrow, you'll have line of sight after the doors are open from CC16, among other squares. He'll have cover from the bar, but you'll have combat advantage. Kruk * initiative: 14 * starting position: BB12 * surprise round action: break down door, str check 22 succeeds Balth * initiative: 18 * starting position: EE12 * SRA: twin strike vs. O5, hits AC 21 and 24 for 1 and 2 damage. Kilbeth * initiative: ? * starting position: ? * surprise round: ? Cross * initiative: 13 * starting position: AA12 * surprise round action: move to W12 and stealth check 18 (includes -2 for movement) * comment: A couple of things. First, like it or not (I don't), stealth errata are in effect for L4W, which means you'll need improved cover or total concealment for stealth. The bar will give you cover from the people behind it; to get total cover you'd need to do something like dropping prone. Even that won't hide you from the rest of the orcs in the room who aren't behind the bar. Second, you may have noticed that so far no one else has actually entered the room yet. The folks breaking down the door won't be able to move in very far. Do you really want to be first through the door? If you want to, you can; I just want to make sure you know what you're doing. Les * initiative: ? * starting position: D6 * surprise round: break down front door, str check 11 fails * comment: You realize that as of now, you're alone in the front of the building, yes? Merenwen * initiative: ? * starting position: ? * surprise round: ? Raiyek * initiative: 19 * starting position: BB13 * surprise round: assist with str check to break down door, 1d20+3=9, fail Larinza * initiative: 18 * starting position: BB11 * surprise round action: ? I'm loath to NPC anyone in the surprise round, since the initial positions at least will affect the rest of the fight. On the other hand, I won't wait forever. If you guys want to suggest tactics for Meren and Kilbeth, that would be better than me making something up, should we not hear from them soon. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Long Arm of Lauto 1: Algarezh Hoofchew
Top