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The longer I play Baldur's Gate 3 ...
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<blockquote data-quote="jgsugden" data-source="post: 9243266" data-attributes="member: 2629"><p>While they could drop something like this on the DM Guild in a much shorter window, it would not be a great idea. While the video game does a great job of giving players an RPG like experience - it is not an RPG experience and the balance of the items in the game is different than in RPG. There are a lot of items that are outstanding in the game - but implementing them in real time in an RPG would be a nightmare for DMs and players.</p><p></p><p><em>DM: "The skeleton mindlessly charges towards you and steps into your Spirit Guardians radius... and fails the save."</em></p><p><em></em></p><p><em>Player: "12 radiant. That triggers Radiating Orb from my Luminous Armor to each creating in 10 feet and 2 Radiating Orbs to the Skeleton because of the Luminous Gloves. As this is spell damage, my Coruscating Ring triggers and applies 2 more Radiating Orbs. I think that also triggers my Callous Glow Ring ..."</em></p><p><em></em></p><p><em>DM: "Nope. That only triggers on attacks. And I'm not so sure about the Coruscating Ring triggering ... where is the light source?"</em></p><p><em></em></p><p><em>Player: "You said there was sunlight streaming through a hole in the ceiling. I thoughts I was in it....?</em></p><p><em></em></p><p><em>DM: "Nope, but you would have been if you were over there. Let's just move you and the skeleton to say you went there on your last turn...."</em></p><p><em></em></p><p><em>Player: "Oh, OK ... but I think I'd have made a different choice if I knew I'd be so close to the giant yeti skeletons, too. Regardless ... So was that ... 4 Radiating Orbs on the skeleton and 1 on everything else within 10 feet. Right? But wait, now the ogre zombies are not within the 10 foot radius!" </em></p><p></p><p>That type of accounting and fine details was intentionally limited (but not entirely avoided) in the design of 5E. Imagine the above scenario with a bunch of monsters with flyby attack diving in and out of the Spirit Guardians. Additionally, the game is angled to up your power level dramatically over a typical 5E PC as you go above 8th level and towards 12th. </p><p></p><p>Dropping a few iconic pieces from BG3 into RPG in the next edition would be a fun nod - but the overall design of BG3 isn't quite right for tabletop.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9243266, member: 2629"] While they could drop something like this on the DM Guild in a much shorter window, it would not be a great idea. While the video game does a great job of giving players an RPG like experience - it is not an RPG experience and the balance of the items in the game is different than in RPG. There are a lot of items that are outstanding in the game - but implementing them in real time in an RPG would be a nightmare for DMs and players. [I]DM: "The skeleton mindlessly charges towards you and steps into your Spirit Guardians radius... and fails the save." Player: "12 radiant. That triggers Radiating Orb from my Luminous Armor to each creating in 10 feet and 2 Radiating Orbs to the Skeleton because of the Luminous Gloves. As this is spell damage, my Coruscating Ring triggers and applies 2 more Radiating Orbs. I think that also triggers my Callous Glow Ring ..." DM: "Nope. That only triggers on attacks. And I'm not so sure about the Coruscating Ring triggering ... where is the light source?" Player: "You said there was sunlight streaming through a hole in the ceiling. I thoughts I was in it....? DM: "Nope, but you would have been if you were over there. Let's just move you and the skeleton to say you went there on your last turn...." Player: "Oh, OK ... but I think I'd have made a different choice if I knew I'd be so close to the giant yeti skeletons, too. Regardless ... So was that ... 4 Radiating Orbs on the skeleton and 1 on everything else within 10 feet. Right? But wait, now the ogre zombies are not within the 10 foot radius!" [/I] That type of accounting and fine details was intentionally limited (but not entirely avoided) in the design of 5E. Imagine the above scenario with a bunch of monsters with flyby attack diving in and out of the Spirit Guardians. Additionally, the game is angled to up your power level dramatically over a typical 5E PC as you go above 8th level and towards 12th. Dropping a few iconic pieces from BG3 into RPG in the next edition would be a fun nod - but the overall design of BG3 isn't quite right for tabletop. [/QUOTE]
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