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<blockquote data-quote="el-remmen" data-source="post: 8245751" data-attributes="member: 11"><p>Ah, okay. . . I guess in my experience DMs (including myself) mostly. .. well, hand-waved might be too strong a term. . . but applied that stuff as needed and just kept a vague sense of time passing to keep track of what other monsters/npcs might be doing in the rest of the dungeon, come to that area, or hear something is up. . . etc. . .</p><p></p><p>All of that stuff still exists in my games just not in the same prescriptive form. Regularly in dungeon environment, when the party encounters a room of interest, the party sets the best searchers to search, the warrior who might not be so good at searching but has a decent perception score to stand guard, while the wizard examines the strange runes or whatever and as DM I tell them how much time is passing and what if anything they hear/see while this is happening. The result is the same in my eyes.</p><p></p><p></p><p></p><p>I'll check this out when I get a chance. Thanks!</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8245751, member: 11"] Ah, okay. . . I guess in my experience DMs (including myself) mostly. .. well, hand-waved might be too strong a term. . . but applied that stuff as needed and just kept a vague sense of time passing to keep track of what other monsters/npcs might be doing in the rest of the dungeon, come to that area, or hear something is up. . . etc. . . All of that stuff still exists in my games just not in the same prescriptive form. Regularly in dungeon environment, when the party encounters a room of interest, the party sets the best searchers to search, the warrior who might not be so good at searching but has a decent perception score to stand guard, while the wizard examines the strange runes or whatever and as DM I tell them how much time is passing and what if anything they hear/see while this is happening. The result is the same in my eyes. I'll check this out when I get a chance. Thanks! [/QUOTE]
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