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The Lost Art of Packing It All In
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<blockquote data-quote="rmcoen" data-source="post: 7733660" data-attributes="member: 6692404"><p>I think this is probably the key issue. When I was a kid, I *loved* the game Payday. I would play it against myself if no one was available! Now that I *live* that life of bills and budgeting, it's not fun at all! Likewise, I have three kids' stuff, friends, and activities to manage, every day. Getting them all into the car in the morning, with their backpacks, lunches, and (currently, hello Michigan) snowgear is quite the logistical challenge every day. I don't then look with expectation and joy on figuring out if my cleric's backpack can handle another week of rations, a coil of rope, or the extra packages of incense for my ritual spells.</p><p></p><p>Having said that, I think handwaving most of the Logistics and calling out extreme or unusual logistics situations can be a good change of pace. Module A4, In the Dungeons of the Slave Lords, drops a party of medium-level characters in a cavern with nothing but loincloths.... how do you make weapons? carry loot? maintain modesty? The proverbial dragon hoard... exactly how do you transport 32000 coins (roughly 640 pounds), numerous art pieces and objects, and weaponry/armor? Or the everpresent problem in Dark Sun - keeping enough water on hand to last the day?</p><p></p><p>D&D provides lots of tools to mitigate this. "Create Food and Water" spells, bags of holding, Leomund's Tiny Chest, and so on. What's more important, carrying every last copper coin (BoH), or having another 50 +1 arrows? Remembering to stock enough rations for the 2 week hike to the dungeon (CF&W), or having another Dispel Magic / Animate Dead / Glyph of Warding?</p><p></p><p>I think Umbran's observation is right, though. We play RPGs to escape reality. PayDay isn't fun anymore, and neither is packing for family trips. Keep them out of my game, please, unless it's an interesting and unique situation that deserves my puzzle-solving attention.</p></blockquote><p></p>
[QUOTE="rmcoen, post: 7733660, member: 6692404"] I think this is probably the key issue. When I was a kid, I *loved* the game Payday. I would play it against myself if no one was available! Now that I *live* that life of bills and budgeting, it's not fun at all! Likewise, I have three kids' stuff, friends, and activities to manage, every day. Getting them all into the car in the morning, with their backpacks, lunches, and (currently, hello Michigan) snowgear is quite the logistical challenge every day. I don't then look with expectation and joy on figuring out if my cleric's backpack can handle another week of rations, a coil of rope, or the extra packages of incense for my ritual spells. Having said that, I think handwaving most of the Logistics and calling out extreme or unusual logistics situations can be a good change of pace. Module A4, In the Dungeons of the Slave Lords, drops a party of medium-level characters in a cavern with nothing but loincloths.... how do you make weapons? carry loot? maintain modesty? The proverbial dragon hoard... exactly how do you transport 32000 coins (roughly 640 pounds), numerous art pieces and objects, and weaponry/armor? Or the everpresent problem in Dark Sun - keeping enough water on hand to last the day? D&D provides lots of tools to mitigate this. "Create Food and Water" spells, bags of holding, Leomund's Tiny Chest, and so on. What's more important, carrying every last copper coin (BoH), or having another 50 +1 arrows? Remembering to stock enough rations for the 2 week hike to the dungeon (CF&W), or having another Dispel Magic / Animate Dead / Glyph of Warding? I think Umbran's observation is right, though. We play RPGs to escape reality. PayDay isn't fun anymore, and neither is packing for family trips. Keep them out of my game, please, unless it's an interesting and unique situation that deserves my puzzle-solving attention. [/QUOTE]
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