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Story Hour
The Lost Boys vs. The Sunless Citadel (no regional dialect)
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<blockquote data-quote="Goonalan" data-source="post: 3729471" data-attributes="member: 16069"><p>Turn 5.2</p><p></p><p>Up a Level</p><p></p><p>It’s true, all four of them have gained enough experience points to reach level 2, so here they are-</p><p></p><p style="text-align: center">Grand Alf</p><p></p><p>Human Male Sorcerer Level 2 </p><p>NG HP 12 AC 12 Init +6</p><p>Str 8 Dex 14 Con 13 Int 10 Wis 12 Ch 17 </p><p>Saves Fort +1 Ref +2 Will +4</p><p>Shortspear “Pokey” +0 d8-1 </p><p>Lt. Xbow (Mwk) “The Stapler” +4 d8 </p><p>Dagger +0 or +3 d4-1</p><p>Armour: Spangly Robes and Wizard-type conical hat, so none then.</p><p>Feats: Improved Initiative & Toughness </p><p>Skills of note: Bluff +3 Concentrate +5 Diplomacy +3 Disguise +3 Gather Info +3 Intimidate +3 Perform (Sing- Cheesy Pop) +3 Spellcraft +5 Spot +3</p><p></p><p>Spells Level 0 (6) Light, Ghost Sound, Detect Magic, Read Magic Level 1 (5) Sleep, Magic Missile</p><p></p><p>Items of note: Scrolls Sleep (x2), Shield (x2), Magic Missile (x1); Potions Invisibility & Blur.</p><p></p><p style="text-align: center">Dartamor</p><p></p><p>Half-Elf Male Rogue Level 2 </p><p>CN HP 10 AC 16 Init +7</p><p>Str 16 Dex 16 Con 9 Int 18 Wis 13 Ch 11 </p><p>Saves Fort -1 Ref +6 Will +1</p><p>Rapier (Mwk) +5 d6+3 </p><p>Comp. Shortbow (Mwk Mighty (STR 12)) +5 d6+1 </p><p>Silver Edged Dagger +4 or +4 d4+3</p><p>Armour: Black Mwk Studded Leather</p><p>Feats: Improved Initiative Sneak Attack +d6 Evasion</p><p>Skills of note: Appraise +5 Balance +4 Bluff +3 Climb +6 Craft (Hunter) +4 Decipher Script +5 Disable Device +8 Escape Artist +3 Forgery +5 Heal +3 Hide +7 Jump +3 Knowledge (Nature) +5 Listen +6 Move Silently +7 Open Lock +8 Pick Pocket +4 Read Lips +5 Ride (Horse) +4 Search +9 Spot +5 Swim +3 Tumble +5 Use Rope +4</p><p></p><p>Items of note: Silk Climbing Rope, 20 Mwk Arrows, Potions Spider Climb, Hiding & Cure Light (x2).</p><p></p><p style="text-align: center">Aleso Flett</p><p></p><p>Human Male Paladin of Pelor Level 2 </p><p>LG HP 21 AC 15 Init 0</p><p>Str 15 Dex 11 Con 12 Int 10 Wis 12 Ch 18 </p><p>Saves Fort +8 Ref +4 Will +5</p><p>Scimitar (Mwk) +5 d6+2 </p><p>Comp. Longbow +2 d8 </p><p>Dagger +4 or +2 d4+2</p><p>Armour: Shiny Chain Shirt & Sparkling Steel Buckler</p><p>Feats: Power Attack & Cleave; Divine Grace, Detect Evil, Divine Health, Lay on Hands (8 HP/Day), Aura of Courage, Smite Evil</p><p>Skills of note: Bluff +4 Concentration +3 Craft (Carpentry) +3 Diplomacy +6 Disguise +4 Gather Information +4 Handle Animal +5 Heal +4 Intimidate +4 Perform (Sing- Opera) +4</p><p></p><p>Items of note: Potions Bull’s Strength, Cure Moderate & Cure Light (x4).</p><p></p><p style="text-align: center">Saradomin</p><p></p><p>Human Male Cleric of St. Cuthbert Level 2 </p><p>LN HP 19 AC 19 Init +3</p><p>Str 16 Dex 16 Con 15 Int 14 Wis 17 Ch 13 </p><p>Saves Fort +5 Ref +3 Will +6</p><p>Heavy Mace (Mwk) +5 d8+3 </p><p>Lt. Xbow +4 d8 </p><p>Club +4 or +4 d6+3</p><p>Armour: Dirty Chainmail & Rusty, slightly bent, Large Steel Shield</p><p>Feats: Extra Turning (8/Day) & Scribe Scroll; Smite (+4/+2) x1, Strength boost (+2)</p><p>Skills of note: Concentration +6 Craft (Armoursmith) +3 Diplomacy +3 Heal +8 Knowledge (Religion) +5 Listen +3 Perform (Bagpipes) +1 Profession (Scribe) +4 Ride (Horse) +3 Sense Motive +3 Spellcraft +6 Spot +4 Use Rope +3 Wilderness Lore +3</p><p></p><p>Spells Level 0 (4) Level 1 (3+1)</p><p>Domains: Destruction & Strength</p><p></p><p>Items of note: Scroll Protection from Elements.</p><p></p><p style="text-align: center">Jerky Timbers</p><p></p><p>Gnome Male Fighter Level 1 Cleric of Pelor Level 1</p><p>CG HP 18 AC 14 Init +0</p><p>Str 14 Dex 10 Con 14 Int 10 Wis 15 Ch 12</p><p>Saves Fort +4 Ref +0 Will +4</p><p>Lt. Mace +5 d4+2 (Goblin-made)</p><p>Armour: Scruffy Goblin Leathers & Small Wooden Shield</p><p>Feats: Turn Undead (4/Day) Weapon Focus (Lt. Mace) Scribe Scroll Power Attack</p><p>Skills of note: Climb +3 Concentration +6 Diplomacy +3 Heal +4 Jump +3 Listen +4 Spellcraft +3 Spot +5</p><p></p><p>Gnome Spells: Dancing Lights, Ghost Sound & Pestidgitation</p><p>Speak with Burrowing Animals</p><p></p><p>Spells Level 0 (3) Level 1 (2+1)</p><p>Domains: Good & Healing</p><p></p><p>And that’s your lot.</p><p></p><p>Next Turn: A Short Story.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3729471, member: 16069"] Turn 5.2 Up a Level It’s true, all four of them have gained enough experience points to reach level 2, so here they are- [CENTER]Grand Alf[/CENTER] Human Male Sorcerer Level 2 NG HP 12 AC 12 Init +6 Str 8 Dex 14 Con 13 Int 10 Wis 12 Ch 17 Saves Fort +1 Ref +2 Will +4 Shortspear “Pokey” +0 d8-1 Lt. Xbow (Mwk) “The Stapler” +4 d8 Dagger +0 or +3 d4-1 Armour: Spangly Robes and Wizard-type conical hat, so none then. Feats: Improved Initiative & Toughness Skills of note: Bluff +3 Concentrate +5 Diplomacy +3 Disguise +3 Gather Info +3 Intimidate +3 Perform (Sing- Cheesy Pop) +3 Spellcraft +5 Spot +3 Spells Level 0 (6) Light, Ghost Sound, Detect Magic, Read Magic Level 1 (5) Sleep, Magic Missile Items of note: Scrolls Sleep (x2), Shield (x2), Magic Missile (x1); Potions Invisibility & Blur. [CENTER]Dartamor[/CENTER] Half-Elf Male Rogue Level 2 CN HP 10 AC 16 Init +7 Str 16 Dex 16 Con 9 Int 18 Wis 13 Ch 11 Saves Fort -1 Ref +6 Will +1 Rapier (Mwk) +5 d6+3 Comp. Shortbow (Mwk Mighty (STR 12)) +5 d6+1 Silver Edged Dagger +4 or +4 d4+3 Armour: Black Mwk Studded Leather Feats: Improved Initiative Sneak Attack +d6 Evasion Skills of note: Appraise +5 Balance +4 Bluff +3 Climb +6 Craft (Hunter) +4 Decipher Script +5 Disable Device +8 Escape Artist +3 Forgery +5 Heal +3 Hide +7 Jump +3 Knowledge (Nature) +5 Listen +6 Move Silently +7 Open Lock +8 Pick Pocket +4 Read Lips +5 Ride (Horse) +4 Search +9 Spot +5 Swim +3 Tumble +5 Use Rope +4 Items of note: Silk Climbing Rope, 20 Mwk Arrows, Potions Spider Climb, Hiding & Cure Light (x2). [CENTER]Aleso Flett[/CENTER] Human Male Paladin of Pelor Level 2 LG HP 21 AC 15 Init 0 Str 15 Dex 11 Con 12 Int 10 Wis 12 Ch 18 Saves Fort +8 Ref +4 Will +5 Scimitar (Mwk) +5 d6+2 Comp. Longbow +2 d8 Dagger +4 or +2 d4+2 Armour: Shiny Chain Shirt & Sparkling Steel Buckler Feats: Power Attack & Cleave; Divine Grace, Detect Evil, Divine Health, Lay on Hands (8 HP/Day), Aura of Courage, Smite Evil Skills of note: Bluff +4 Concentration +3 Craft (Carpentry) +3 Diplomacy +6 Disguise +4 Gather Information +4 Handle Animal +5 Heal +4 Intimidate +4 Perform (Sing- Opera) +4 Items of note: Potions Bull’s Strength, Cure Moderate & Cure Light (x4). [CENTER]Saradomin[/CENTER] Human Male Cleric of St. Cuthbert Level 2 LN HP 19 AC 19 Init +3 Str 16 Dex 16 Con 15 Int 14 Wis 17 Ch 13 Saves Fort +5 Ref +3 Will +6 Heavy Mace (Mwk) +5 d8+3 Lt. Xbow +4 d8 Club +4 or +4 d6+3 Armour: Dirty Chainmail & Rusty, slightly bent, Large Steel Shield Feats: Extra Turning (8/Day) & Scribe Scroll; Smite (+4/+2) x1, Strength boost (+2) Skills of note: Concentration +6 Craft (Armoursmith) +3 Diplomacy +3 Heal +8 Knowledge (Religion) +5 Listen +3 Perform (Bagpipes) +1 Profession (Scribe) +4 Ride (Horse) +3 Sense Motive +3 Spellcraft +6 Spot +4 Use Rope +3 Wilderness Lore +3 Spells Level 0 (4) Level 1 (3+1) Domains: Destruction & Strength Items of note: Scroll Protection from Elements. [CENTER]Jerky Timbers[/CENTER] Gnome Male Fighter Level 1 Cleric of Pelor Level 1 CG HP 18 AC 14 Init +0 Str 14 Dex 10 Con 14 Int 10 Wis 15 Ch 12 Saves Fort +4 Ref +0 Will +4 Lt. Mace +5 d4+2 (Goblin-made) Armour: Scruffy Goblin Leathers & Small Wooden Shield Feats: Turn Undead (4/Day) Weapon Focus (Lt. Mace) Scribe Scroll Power Attack Skills of note: Climb +3 Concentration +6 Diplomacy +3 Heal +4 Jump +3 Listen +4 Spellcraft +3 Spot +5 Gnome Spells: Dancing Lights, Ghost Sound & Pestidgitation Speak with Burrowing Animals Spells Level 0 (3) Level 1 (2+1) Domains: Good & Healing And that’s your lot. Next Turn: A Short Story. [/QUOTE]
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