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Story Hour
The Lost Boys vs The Sunless Citadel
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<blockquote data-quote="Goonalan" data-source="post: 3648513" data-attributes="member: 16069"><p>Hatchling Dragon-</p><p></p><p>I have to ask, how much of the dialog is actual 'round-the-table' player chatter, vs some DM/Author 'interpretation of actions'?</p><p></p><p>I fill in the gaps, and go upmarket with the language when needed, the best bit is these guys have no idea what their characters are capable of- hence Alex playing the Paladin doesn't want to get him scratched at times, while James playing Grand Alf wants to get dirty all the time, although I've had to (in-game) try and filter out some of the craziness. Saradomin, played by Pat is sensible, into everything but fond of letting others take the lead; whereas Jake, who plays Dartamor, is a one-man-band with a steady stream of what to do next.</p><p></p><p>As to the play, everything is more-or-less as it happened.</p><p></p><p>The problem is we only get to play every so often, probably once a month, or every three weeks or so. The next game is not for another week or more so I'm filling in the gaps a little- there's only been three sessions so far, I just break them down into snippets and write them up when I get a chance.</p><p></p><p>As for the brit-ness, can't be helped, I know no other way- glad you're sticking with it though, and thanks for the plaudits.</p><p></p><p>I have got two other games going, or rather, my brother and his wife Jules just popped down and completed Dungeon Crawl Classics #1 Idylls of the Rat King, with some strange characters I conjured at a moment’s notice- I may write that up. I'll not say too much in case I do get round to writing it, just that the characters are called Auntie Edie and The Professor.</p><p></p><p>Also there's another game which I'm definitely going to write up, six characters, funny-ish (I hope), they're all 0th level and the players each have twenty plus years gaming experience (except one, another newbie). Hopefully this one will take off, get played more often, and make it easier for me; some of them are already typecast and eminently quotable.</p><p></p><p>As to the Forge of Fury, I love it- it'd be excellent but my first job is hook these critters in with The Sunless Citadel, the object is to get to the end and print it up for James, Alec, Jake & Pat- spiral bound, that kind of thing, a memento of their first adventure. Fingers-crossed some time in the future they'll want some more.</p><p></p><p>Thanks again, I'll post this and see if the Sig thing works, I really am a computer idiot, I love this box of lights but can I remember how to make it do stuff- can I heck.</p><p></p><p>Oh and some of the dialogue, the accented stuff- Kobolds and Goblins, so far, is done through an on-line translator. Kobolds are scousers (sons and daughters of Liverpool), while the Goblins are from Yorkshire.</p><p></p><p><a href="http://www.whoohoo.co.uk/main.asp" target="_blank">http://www.whoohoo.co.uk/main.asp</a></p><p></p><p>Courtesy of the above site.</p><p></p><p>Again, thanks.</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3648513, member: 16069"] Hatchling Dragon- I have to ask, how much of the dialog is actual 'round-the-table' player chatter, vs some DM/Author 'interpretation of actions'? I fill in the gaps, and go upmarket with the language when needed, the best bit is these guys have no idea what their characters are capable of- hence Alex playing the Paladin doesn't want to get him scratched at times, while James playing Grand Alf wants to get dirty all the time, although I've had to (in-game) try and filter out some of the craziness. Saradomin, played by Pat is sensible, into everything but fond of letting others take the lead; whereas Jake, who plays Dartamor, is a one-man-band with a steady stream of what to do next. As to the play, everything is more-or-less as it happened. The problem is we only get to play every so often, probably once a month, or every three weeks or so. The next game is not for another week or more so I'm filling in the gaps a little- there's only been three sessions so far, I just break them down into snippets and write them up when I get a chance. As for the brit-ness, can't be helped, I know no other way- glad you're sticking with it though, and thanks for the plaudits. I have got two other games going, or rather, my brother and his wife Jules just popped down and completed Dungeon Crawl Classics #1 Idylls of the Rat King, with some strange characters I conjured at a moment’s notice- I may write that up. I'll not say too much in case I do get round to writing it, just that the characters are called Auntie Edie and The Professor. Also there's another game which I'm definitely going to write up, six characters, funny-ish (I hope), they're all 0th level and the players each have twenty plus years gaming experience (except one, another newbie). Hopefully this one will take off, get played more often, and make it easier for me; some of them are already typecast and eminently quotable. As to the Forge of Fury, I love it- it'd be excellent but my first job is hook these critters in with The Sunless Citadel, the object is to get to the end and print it up for James, Alec, Jake & Pat- spiral bound, that kind of thing, a memento of their first adventure. Fingers-crossed some time in the future they'll want some more. Thanks again, I'll post this and see if the Sig thing works, I really am a computer idiot, I love this box of lights but can I remember how to make it do stuff- can I heck. Oh and some of the dialogue, the accented stuff- Kobolds and Goblins, so far, is done through an on-line translator. Kobolds are scousers (sons and daughters of Liverpool), while the Goblins are from Yorkshire. [url]http://www.whoohoo.co.uk/main.asp[/url] Courtesy of the above site. Again, thanks. Paul [/QUOTE]
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