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The Lost Boys vs The Sunless Citadel
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<blockquote data-quote="Goonalan" data-source="post: 3730012" data-attributes="member: 16069"><p>So, do the kids come up with the dialogue as you recount it, complete with rhymed spells and garbled theology? If so I'm dead impressed. Come to think of it, do kobold love monologues happen in game? Are they accented and how do your players react?</p><p></p><p>The dialogue- not entirely, although it's obviously based on what they do say, I try to improve it a little, perhaps a lot, at times- the gist of it is there, as are the characters actions (antics).</p><p></p><p>Every time some one casts a spell then it has to have a rhyme (Saradomin) to go with it, or a command word, or phrase (Grand Alf). I usually ask them what they say when they're casting the spell, or charging into battle, or whatever.</p><p></p><p>None of the accents are in game, I think I explained that away earlier in the posts, I just liked the idea of Scouser Kobolds, it grew from there- I have done it in other games though, I've also DM'ed players that have tried to do it throughout with their characters. There are a lot of budding Sean Connery-esque sounding adventurers out there, particularly when it gets to the love scenes, Yeaaaaaashhh.</p><p></p><p>The Dartamor and the Kobold Queen love story started, I think, with Grand Alf's player (James) saying, after Isdrayl had just been praising the brave Daratamor, that "she wants to kiss you." For four boys, aged 9-12, this proved to be there most fearsome encounter yet- common consensus went a little like this- "Run."</p><p></p><p>The deal is I'm going to get this printed out, nicely, for them when we're done, as a memento- kind of my first dungeon sort of thing.</p><p></p><p>So I take liberties at times, however the core of what's written here, is all from the game.</p><p></p><p>Thanks for the question.</p><p></p><p>I'm actually nearly out of posts, and no game for a while because work is getting very busy, back to the grind.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3730012, member: 16069"] So, do the kids come up with the dialogue as you recount it, complete with rhymed spells and garbled theology? If so I'm dead impressed. Come to think of it, do kobold love monologues happen in game? Are they accented and how do your players react? The dialogue- not entirely, although it's obviously based on what they do say, I try to improve it a little, perhaps a lot, at times- the gist of it is there, as are the characters actions (antics). Every time some one casts a spell then it has to have a rhyme (Saradomin) to go with it, or a command word, or phrase (Grand Alf). I usually ask them what they say when they're casting the spell, or charging into battle, or whatever. None of the accents are in game, I think I explained that away earlier in the posts, I just liked the idea of Scouser Kobolds, it grew from there- I have done it in other games though, I've also DM'ed players that have tried to do it throughout with their characters. There are a lot of budding Sean Connery-esque sounding adventurers out there, particularly when it gets to the love scenes, Yeaaaaaashhh. The Dartamor and the Kobold Queen love story started, I think, with Grand Alf's player (James) saying, after Isdrayl had just been praising the brave Daratamor, that "she wants to kiss you." For four boys, aged 9-12, this proved to be there most fearsome encounter yet- common consensus went a little like this- "Run." The deal is I'm going to get this printed out, nicely, for them when we're done, as a memento- kind of my first dungeon sort of thing. So I take liberties at times, however the core of what's written here, is all from the game. Thanks for the question. I'm actually nearly out of posts, and no game for a while because work is getting very busy, back to the grind. [/QUOTE]
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