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The Lost Boys vs The Sunless Citadel
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<blockquote data-quote="Goonalan" data-source="post: 3998936" data-attributes="member: 16069"><p>I'll try to, thanks for that, much appreciated.</p><p></p><p>Bit of a pause before the storm-</p><p></p><p>Turn 8.1: Bush Whackers.</p><p></p><p>Actually the above is patently untrue, its “Bush Whackers” next turn- instead let’s just catch up with the Players stats before the final push.</p><p></p><p style="text-align: center">Grand Alf</p><p></p><p>Human Male Sorcerer Level 2 </p><p>NG HP 12 AC 12 Init +6</p><p>Str 8 Dex 14 Con 13 Int 10 Wis 12 Ch 17 </p><p>Saves Fort +1 Ref +2 Will +4</p><p>Shortspear “Pokey” +0 d8-1 </p><p>Lt. Xbow (Mwk) “The Stapler” +4 d8 </p><p>Dagger +0 or +3 d4-1</p><p>Grand Alf’s Staff of Earth Moving (Spade) -4 d8-1</p><p>Grand Alf’s Fork of Earth Forking (Fork) -4 d8-1</p><p>Armour: Spangly Robes and Wizard-type conical hat, so none then.</p><p>Feats: Improved Initiative & Toughness </p><p>Skills of note: Bluff +3 Concentrate +5 Diplomacy +3 Disguise +3 Gather Info +3 Intimidate +3 Perform (Sing- Cheesy Pop) +3 Spellcraft +5 Spot +4</p><p></p><p>Spells Level 0 (6) Light, Ghost Sound, Detect Magic, Ray of Frost, Read Magic Level 1 (5) Sleep, Magic Missile</p><p></p><p>Items of note: Thunderstone, Scrolls Sleep (x2), Shield (x2, Mage Armour, Spider Climb, Knock; Potions Invisibility & Blur.</p><p></p><p style="text-align: center">Dartamor</p><p></p><p>Half-Elf Male Rogue Level 2 </p><p>CN HP 10 AC 16 Init +7</p><p>Str 16 Dex 16 Con 9 Int 18 Wis 13 Ch 11 </p><p>Saves Fort -1 Ref +6 Will +1</p><p>Rapier (Mwk) +5 d6+3 </p><p>Comp. Shortbow (Mwk Mighty (STR 12)) +5 d6+1 </p><p>Silver Edged Dagger +4 or +4 d4+3</p><p>Armour: Black Mwk Studded Leather</p><p>Feats: Improved Initiative Sneak Attack +d6</p><p>Skills of note: Appraise +5 Balance +4 Bluff +3 Climb +7 Craft (Hunter) +4 Decipher Script +5 Disable Device +8 Escape Artist +3 Forgery +5 Heal +3 Hide +7 Jump +3 Knowldege (Nature) +5 Listen +6 Move Silently +7 Open Lock +8 Pick Pocket +4 Read Lips +5 Ride (Horse) +4 Search +9 Spot +5 Swim +3 Tumble +5 Use Rope +4</p><p></p><p>Items of note: Silk Climbing Rope, 10 Mwk Arrows, Potions Spider Climb, Hiding & Cure Light; Everburning Torch.</p><p></p><p style="text-align: center">Aleso Flett</p><p></p><p>Human Male Paladin of Pelor Level 2 </p><p>LG HP 21 AC 15 Init 0</p><p>Str 15 Dex 11 Con 12 Int 10 Wis 12 Ch 18 </p><p>Saves Fort +8 Ref +4 Will +5</p><p>Scimitar (Mwk) +5 d6+2 </p><p>Comp. Longbow +2 d8 </p><p>Dagger +4 or +2 d4+2</p><p>Armour: Shiny Chain Shirt & Sparkling Steel Buckler</p><p>Feats: Power Attack & Cleave; Divine Grace, Detect Evil, Divine Health, Lay on Hands (8 HP/Day), Aura of Courage (Immune to Fear), Smite Evil 1/Day (+4 To Hit & +2 Damage)</p><p>Skills of note: Bluff +4 Concentration +3 Craft (Carpentry) +3 Diplomacy +6 Disguise +4 Gather Information +4 Handle Animal +5 Heal +4 Intimidate +4 Perform (Sing- Opera) +4</p><p></p><p>Items of note: Potions Bull’s Strength, Cure Moderate & Cure Light (x2).</p><p></p><p style="text-align: center">Saradomin</p><p></p><p>Human Male Cleric of St. Cuthbert Level 2 </p><p>LN HP 19 AC 19 Init +3</p><p>Str 16 Dex 16 Con 15 Int 14 Wis 17 Ch 13 </p><p>Saves Fort +5 Ref +3 Will +6</p><p>Heavy Mace (Mwk) +5 d8+3 </p><p>Lt. Xbow +4 d8 </p><p>Club +4 or +4 d6+3</p><p>Armour: Dirty Chainmail & Rusty, slightly bent, Large Steel Shield</p><p>Feats: Extra Turning (8/Day) & Scribe Scroll; Smite 1/Day (To Hit +4 & Damage +2), Strength boost (+2 lasts 2 Minutes)</p><p>Skills of note: Balance +3 Climb +3 Concentration +6 Craft (Armoursmith) +3 Diplomacy +3 Escape Artist +3 Heal +8 Hide +3 Jump +3 Knowledge (Arcane) +3 Knowledge (Religion) +5 Listen +3 Move Silently +3 Perform (Bagpipes) +1 Profession (Scribe) +4 Ride (Horse) +3 Sense Motive +3 Spellcraft +6 Spot +5 Swim +3 Use Rope +3 Wilderness Lore +3</p><p></p><p>Spells; Domains- Strength & Destruction, Level 0 (4), Level 1(3+1)</p><p></p><p>Items of note: Scrolls of- Protection from Elements, Cure Light Wounds, Command, Inflict Light Wounds, Magic Weapon, Slow Poison, Faerie Fire; Potion of Fire Breath & Cure Disease.</p><p></p><p style="text-align: center">Jerky Timbers</p><p></p><p>Gnome Male Cleric of St. Cuthbert Level 1 & Fighter Level 1 </p><p>CG HP 18 AC 14 Init +0</p><p>Str 14 Dex 10 Con 14 Int 10 Wis 15 Ch 12 </p><p>Saves Fort +4 Ref +0 Will +4</p><p>Light Mace +5 d4+2 </p><p>Dagger, Masterwork (As Shortsword) +5 d4+2 </p><p>Armour: Dirty Goblin Leather & Almost Broken Wooden Shield</p><p>Feats: Weapon Focus (Light Mace), Scribe Scroll, Power Attack</p><p>Skills of note: Climb +3 Concentration +6 Diplomacy +3 Heal +4 Jump +3 Listen +4 Spellcraft +3 Spot +5 </p><p>Spells; Domains- Good & Healing, Level 0 (3), Level 1(2+1)</p><p></p><p>Items of note: That’s right, nothing.</p><p></p><p>Next Turn: Bush Whackers 4 Real</p></blockquote><p></p>
[QUOTE="Goonalan, post: 3998936, member: 16069"] I'll try to, thanks for that, much appreciated. Bit of a pause before the storm- Turn 8.1: Bush Whackers. Actually the above is patently untrue, its “Bush Whackers” next turn- instead let’s just catch up with the Players stats before the final push. [CENTER]Grand Alf[/CENTER] Human Male Sorcerer Level 2 NG HP 12 AC 12 Init +6 Str 8 Dex 14 Con 13 Int 10 Wis 12 Ch 17 Saves Fort +1 Ref +2 Will +4 Shortspear “Pokey” +0 d8-1 Lt. Xbow (Mwk) “The Stapler” +4 d8 Dagger +0 or +3 d4-1 Grand Alf’s Staff of Earth Moving (Spade) -4 d8-1 Grand Alf’s Fork of Earth Forking (Fork) -4 d8-1 Armour: Spangly Robes and Wizard-type conical hat, so none then. Feats: Improved Initiative & Toughness Skills of note: Bluff +3 Concentrate +5 Diplomacy +3 Disguise +3 Gather Info +3 Intimidate +3 Perform (Sing- Cheesy Pop) +3 Spellcraft +5 Spot +4 Spells Level 0 (6) Light, Ghost Sound, Detect Magic, Ray of Frost, Read Magic Level 1 (5) Sleep, Magic Missile Items of note: Thunderstone, Scrolls Sleep (x2), Shield (x2, Mage Armour, Spider Climb, Knock; Potions Invisibility & Blur. [CENTER]Dartamor[/CENTER] Half-Elf Male Rogue Level 2 CN HP 10 AC 16 Init +7 Str 16 Dex 16 Con 9 Int 18 Wis 13 Ch 11 Saves Fort -1 Ref +6 Will +1 Rapier (Mwk) +5 d6+3 Comp. Shortbow (Mwk Mighty (STR 12)) +5 d6+1 Silver Edged Dagger +4 or +4 d4+3 Armour: Black Mwk Studded Leather Feats: Improved Initiative Sneak Attack +d6 Skills of note: Appraise +5 Balance +4 Bluff +3 Climb +7 Craft (Hunter) +4 Decipher Script +5 Disable Device +8 Escape Artist +3 Forgery +5 Heal +3 Hide +7 Jump +3 Knowldege (Nature) +5 Listen +6 Move Silently +7 Open Lock +8 Pick Pocket +4 Read Lips +5 Ride (Horse) +4 Search +9 Spot +5 Swim +3 Tumble +5 Use Rope +4 Items of note: Silk Climbing Rope, 10 Mwk Arrows, Potions Spider Climb, Hiding & Cure Light; Everburning Torch. [CENTER]Aleso Flett[/CENTER] Human Male Paladin of Pelor Level 2 LG HP 21 AC 15 Init 0 Str 15 Dex 11 Con 12 Int 10 Wis 12 Ch 18 Saves Fort +8 Ref +4 Will +5 Scimitar (Mwk) +5 d6+2 Comp. Longbow +2 d8 Dagger +4 or +2 d4+2 Armour: Shiny Chain Shirt & Sparkling Steel Buckler Feats: Power Attack & Cleave; Divine Grace, Detect Evil, Divine Health, Lay on Hands (8 HP/Day), Aura of Courage (Immune to Fear), Smite Evil 1/Day (+4 To Hit & +2 Damage) Skills of note: Bluff +4 Concentration +3 Craft (Carpentry) +3 Diplomacy +6 Disguise +4 Gather Information +4 Handle Animal +5 Heal +4 Intimidate +4 Perform (Sing- Opera) +4 Items of note: Potions Bull’s Strength, Cure Moderate & Cure Light (x2). [CENTER]Saradomin[/CENTER] Human Male Cleric of St. Cuthbert Level 2 LN HP 19 AC 19 Init +3 Str 16 Dex 16 Con 15 Int 14 Wis 17 Ch 13 Saves Fort +5 Ref +3 Will +6 Heavy Mace (Mwk) +5 d8+3 Lt. Xbow +4 d8 Club +4 or +4 d6+3 Armour: Dirty Chainmail & Rusty, slightly bent, Large Steel Shield Feats: Extra Turning (8/Day) & Scribe Scroll; Smite 1/Day (To Hit +4 & Damage +2), Strength boost (+2 lasts 2 Minutes) Skills of note: Balance +3 Climb +3 Concentration +6 Craft (Armoursmith) +3 Diplomacy +3 Escape Artist +3 Heal +8 Hide +3 Jump +3 Knowledge (Arcane) +3 Knowledge (Religion) +5 Listen +3 Move Silently +3 Perform (Bagpipes) +1 Profession (Scribe) +4 Ride (Horse) +3 Sense Motive +3 Spellcraft +6 Spot +5 Swim +3 Use Rope +3 Wilderness Lore +3 Spells; Domains- Strength & Destruction, Level 0 (4), Level 1(3+1) Items of note: Scrolls of- Protection from Elements, Cure Light Wounds, Command, Inflict Light Wounds, Magic Weapon, Slow Poison, Faerie Fire; Potion of Fire Breath & Cure Disease. [CENTER]Jerky Timbers[/CENTER] Gnome Male Cleric of St. Cuthbert Level 1 & Fighter Level 1 CG HP 18 AC 14 Init +0 Str 14 Dex 10 Con 14 Int 10 Wis 15 Ch 12 Saves Fort +4 Ref +0 Will +4 Light Mace +5 d4+2 Dagger, Masterwork (As Shortsword) +5 d4+2 Armour: Dirty Goblin Leather & Almost Broken Wooden Shield Feats: Weapon Focus (Light Mace), Scribe Scroll, Power Attack Skills of note: Climb +3 Concentration +6 Diplomacy +3 Heal +4 Jump +3 Listen +4 Spellcraft +3 Spot +5 Spells; Domains- Good & Healing, Level 0 (3), Level 1(2+1) Items of note: That’s right, nothing. Next Turn: Bush Whackers 4 Real [/QUOTE]
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