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The Lost Citadel: a new apocalyptic 5E setting from Green Ronin
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<blockquote data-quote="Nikchick" data-source="post: 7156209" data-attributes="member: 344"><p>Hi guys,</p><p></p><p>For game support we have the core book designed for 5E, the double-sided poster map of the city, the intro adventure, and the GM screen, with the stretch goal for additional content on martial disciplines still on the table (and an AGE system hack, which was the #1 requested at the start of the campaign). Since the Kickstarter is funding the development of the rpg materials (with a projected delivery date of next year), it's not possible to show off systems or answer specific design questions about exactly how things like the low magic or the features of the Dead are going to play out. Those are post-funding level updates which WILL come but this is a setting book and we expected to be asked to focus on the features of the setting which we've tried to convey through art, fiction, and general description. We posted an example race and mocked up book spread example for people interested in seeing how the book is intended to be put together.</p><p></p><p><a href="https://greenronin.com/image/lost-citadel-sample_page-ghul.jpg" target="_blank">Sample spread: The Ghul</a></p><p></p><p>We made two short stories from the anthology available for free in an attempt to help convey the feel of the setting and some of the politics and cultural conflict that you will see there:</p><p></p><p>“<a href="https://freeronin.com/fiction/Bone-Shakers_Daughter.pdf" target="_blank">The Bone-Shaker’s Daughter</a>” by <a href="https://abrokenlaptop.com/" target="_blank">Mercedes M. Yardley</a>. </p><p></p><p>"<a href="http://freeronin.com/fiction/Requiem-in-Bells-Marmel.pdf" target="_blank">Requiem, In Bells</a>" by <a href="http://mouseferatu.com/" target="_blank">Ari Marmell</a>. </p><p></p><p>It's entirely true that we took a chance on deciding to go with the transmedia aspects of the property with this Kickstarter and include fiction and music in addition to the straight game material. In fact, that's one of the key reasons we took it to Kickstarter in the first place: to offer people the chance to buy in on the whole package across the various platforms and we created the add-on tiers so that people could really pick and choose what they were most interested in. </p><p></p><p>I'm sorry you feel that communication was "lacking" from us. I tried to answer every question that had a specific answer and tried to explain those points that didn't we didn't have the ability to address in specific when they came up. We even addressed some of the existing backer questions in the video we made with co-creators Jaym Gates and C.A. Suleiman at Origins (Ari, sadly, wasn't able to join us) and posted that while we were still at the convention so backers and potential backers could take a look at it and have time to digest the info or follow up with more queries.</p><p></p><p><a href="https://youtu.be/2aNzX863118" target="_blank">https://youtu.be/2aNzX863118</a></p><p></p><p>While I don't have mechanical examples to share to entice people, I had rather hoped that the quality of our previous work and the people chosen for the design team might provide reassurance for people that we're going to do this city setting right. Freeport City of Adventure has been at the heart of Green Ronin's business since our inception and currently exists as a 544-page full color hardback. We've produced both Freedom City and Emerald City as Mutants & Masterminds sourcebooks (Freedom City for 3E M&M is coming out this summer!). We did 5E development work for Wizards of the Coast on both the Sword Coast Adventurer's Guide and Out of the Abyss, which were well-received by the 5E community. In addition to the work CA and Ari have done for Green Ronin in the past (on our Hamunaptra boxed set, on our Thieves' World license), CA also worked on the Stormreach city book for Eberron. In short (?), we like city books and we have a lot of enthusiasm for bringing them out and bringing them out RIGHT. </p><p></p><p>Regards,</p><p>Nicole</p></blockquote><p></p>
[QUOTE="Nikchick, post: 7156209, member: 344"] Hi guys, For game support we have the core book designed for 5E, the double-sided poster map of the city, the intro adventure, and the GM screen, with the stretch goal for additional content on martial disciplines still on the table (and an AGE system hack, which was the #1 requested at the start of the campaign). Since the Kickstarter is funding the development of the rpg materials (with a projected delivery date of next year), it's not possible to show off systems or answer specific design questions about exactly how things like the low magic or the features of the Dead are going to play out. Those are post-funding level updates which WILL come but this is a setting book and we expected to be asked to focus on the features of the setting which we've tried to convey through art, fiction, and general description. We posted an example race and mocked up book spread example for people interested in seeing how the book is intended to be put together. [URL="https://greenronin.com/image/lost-citadel-sample_page-ghul.jpg"]Sample spread: The Ghul[/URL] We made two short stories from the anthology available for free in an attempt to help convey the feel of the setting and some of the politics and cultural conflict that you will see there: “[URL="https://freeronin.com/fiction/Bone-Shakers_Daughter.pdf"]The Bone-Shaker’s Daughter[/URL]” by [URL="https://abrokenlaptop.com/"]Mercedes M. Yardley[/URL]. "[URL="http://freeronin.com/fiction/Requiem-in-Bells-Marmel.pdf"]Requiem, In Bells[/URL]" by [URL="http://mouseferatu.com/"]Ari Marmell[/URL]. It's entirely true that we took a chance on deciding to go with the transmedia aspects of the property with this Kickstarter and include fiction and music in addition to the straight game material. In fact, that's one of the key reasons we took it to Kickstarter in the first place: to offer people the chance to buy in on the whole package across the various platforms and we created the add-on tiers so that people could really pick and choose what they were most interested in. I'm sorry you feel that communication was "lacking" from us. I tried to answer every question that had a specific answer and tried to explain those points that didn't we didn't have the ability to address in specific when they came up. We even addressed some of the existing backer questions in the video we made with co-creators Jaym Gates and C.A. Suleiman at Origins (Ari, sadly, wasn't able to join us) and posted that while we were still at the convention so backers and potential backers could take a look at it and have time to digest the info or follow up with more queries. [url]https://youtu.be/2aNzX863118[/url] While I don't have mechanical examples to share to entice people, I had rather hoped that the quality of our previous work and the people chosen for the design team might provide reassurance for people that we're going to do this city setting right. Freeport City of Adventure has been at the heart of Green Ronin's business since our inception and currently exists as a 544-page full color hardback. We've produced both Freedom City and Emerald City as Mutants & Masterminds sourcebooks (Freedom City for 3E M&M is coming out this summer!). We did 5E development work for Wizards of the Coast on both the Sword Coast Adventurer's Guide and Out of the Abyss, which were well-received by the 5E community. In addition to the work CA and Ari have done for Green Ronin in the past (on our Hamunaptra boxed set, on our Thieves' World license), CA also worked on the Stormreach city book for Eberron. In short (?), we like city books and we have a lot of enthusiasm for bringing them out and bringing them out RIGHT. Regards, Nicole [/QUOTE]
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