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General Tabletop Discussion
D&D Older Editions
The Magic-User: a 4e alternate class
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<blockquote data-quote="Nebulous" data-source="post: 4554671" data-attributes="member: 31465"><p>This is something i've been thinking about. In general i like 4e as a DM, the combat flows smoothly and everyone has something to, albeit much of what the classes do over time is just the same thing reskinned. </p><p></p><p>But the way magic works now...</p><p></p><p>I don't really like it. It can still be fun, yes, but in the name of balance spellcasters have been tampered with to the point that they're nearly like everyone else. Evocative spell descriptions are gone to match all the martial powers. Many classic spells have been removed, some for the better, some for the worse. Looking back over my 2e Wizard Compendiums, the ones with about 1000 spells, i was so glad to see Presper's Moonbow, a spell that can only be cast under the open sky at night and has a myriad of interesting effects that can happen. </p><p></p><p>So I've been wanting to see a 4e book devoted solely to a new class: the Magic-User, balanced for 4e in whatever way necessary, and including their own unique spell list. Basically, this would be an alternate magic system devoted to one class. </p><p></p><p>Does abuse exist for such a class? Possibly. Maybe exploitable loopholes in spells like in past editions? Maybe. But playing a spellcaster to me has always been the greatest challenge in D&D. Spells should be complex and really make you think, or at the very least wrap you up in the fiction of the spell description itself. </p><p></p><p>This thread isn't meant to start any edition war hate, i was just wondering if other people, either those who like 4e or despise 4e, might be interested in a spell system hearkening back to earlier editions, but somehow playable in the 4e combat scheme.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4554671, member: 31465"] This is something i've been thinking about. In general i like 4e as a DM, the combat flows smoothly and everyone has something to, albeit much of what the classes do over time is just the same thing reskinned. But the way magic works now... I don't really like it. It can still be fun, yes, but in the name of balance spellcasters have been tampered with to the point that they're nearly like everyone else. Evocative spell descriptions are gone to match all the martial powers. Many classic spells have been removed, some for the better, some for the worse. Looking back over my 2e Wizard Compendiums, the ones with about 1000 spells, i was so glad to see Presper's Moonbow, a spell that can only be cast under the open sky at night and has a myriad of interesting effects that can happen. So I've been wanting to see a 4e book devoted solely to a new class: the Magic-User, balanced for 4e in whatever way necessary, and including their own unique spell list. Basically, this would be an alternate magic system devoted to one class. Does abuse exist for such a class? Possibly. Maybe exploitable loopholes in spells like in past editions? Maybe. But playing a spellcaster to me has always been the greatest challenge in D&D. Spells should be complex and really make you think, or at the very least wrap you up in the fiction of the spell description itself. This thread isn't meant to start any edition war hate, i was just wondering if other people, either those who like 4e or despise 4e, might be interested in a spell system hearkening back to earlier editions, but somehow playable in the 4e combat scheme. [/QUOTE]
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