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<blockquote data-quote="Chaosmancer" data-source="post: 9327750" data-attributes="member: 6801228"><p>Multiple classes that are, and arguably quite a few that are better. Because rogues have to play by the rules, and are not allowed to cheat.</p><p></p><p></p><p></p><p>So how are the guards detecting magic? That's not a normal thing in the game, so I'm not sure how you are wanting this to work, or why it would work.</p><p></p><p></p><p></p><p>Okay, other than "my guards automatically detect active magical effects within 60ft of them" how does the rogue get better at sneaking around than an invisible rat inside the walls of the castle?</p><p></p><p></p><p></p><p>True, but if your situation is "because magic has made the magical situation untenable" then... your mundane situation isn't actually better, it just isn't currently countered. </p><p></p><p>And do you want to now how to counter a rogue? Well lit, clear hallways with guards posted at the end. Rogues can't hide without cover. Rogues can't hide if they are in plain sight of an enemy. And if your super secure site is already using magical countermeasures to magical stealth, then a few extra torches and stationary guards aren't about to be beyond them.</p><p></p><p></p><p></p><p>Your homebrew isn't really relevant to the current state of the game, and how it currently functions. </p><p></p><p>Also, what is the path of the banner? Why does my fighter follow it? How do they know where I am when we've spent the last six months deep in the forbidden desert and come across none of these people before? Why do they suddenly arrive? What if the game is about political intrigue and stealth, and the party DOESN'T want their deeds spread around for the glory of the fighter to get his own personal brute squad because it gives their enemies too much leverage? </p><p></p><p>There are so many situations where "I'm level 9 now, so I get 100 followers" just does not make any sense whatsoever. Especially if no one else is getting any.</p><p></p><p></p><p></p><p>Most of the fighter subclasses just need a little bit of polish. I could show you what I did for them a few years ago, before One DnD started changing things. Also, prestige classes are a WHOLE other kettle of fish, and unless you are getting prestige class levels on top of your normal levels, they don't seem like they are a better solution than just rewriting the base class. </p><p></p><p>So, I really think working in the base class is the best place to start, because there is a lot of space that can be utilized.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9327750, member: 6801228"] Multiple classes that are, and arguably quite a few that are better. Because rogues have to play by the rules, and are not allowed to cheat. So how are the guards detecting magic? That's not a normal thing in the game, so I'm not sure how you are wanting this to work, or why it would work. Okay, other than "my guards automatically detect active magical effects within 60ft of them" how does the rogue get better at sneaking around than an invisible rat inside the walls of the castle? True, but if your situation is "because magic has made the magical situation untenable" then... your mundane situation isn't actually better, it just isn't currently countered. And do you want to now how to counter a rogue? Well lit, clear hallways with guards posted at the end. Rogues can't hide without cover. Rogues can't hide if they are in plain sight of an enemy. And if your super secure site is already using magical countermeasures to magical stealth, then a few extra torches and stationary guards aren't about to be beyond them. Your homebrew isn't really relevant to the current state of the game, and how it currently functions. Also, what is the path of the banner? Why does my fighter follow it? How do they know where I am when we've spent the last six months deep in the forbidden desert and come across none of these people before? Why do they suddenly arrive? What if the game is about political intrigue and stealth, and the party DOESN'T want their deeds spread around for the glory of the fighter to get his own personal brute squad because it gives their enemies too much leverage? There are so many situations where "I'm level 9 now, so I get 100 followers" just does not make any sense whatsoever. Especially if no one else is getting any. Most of the fighter subclasses just need a little bit of polish. I could show you what I did for them a few years ago, before One DnD started changing things. Also, prestige classes are a WHOLE other kettle of fish, and unless you are getting prestige class levels on top of your normal levels, they don't seem like they are a better solution than just rewriting the base class. So, I really think working in the base class is the best place to start, because there is a lot of space that can be utilized. [/QUOTE]
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