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<blockquote data-quote="Chaosmancer" data-source="post: 9328532" data-attributes="member: 6801228"><p>But you aren't getting my point. I also don't necessarily care about the exact footage of the jump. </p><p></p><p>Is a 40 foot jump possible for the character to make? That is a legit question that depends on what the rules are. If your rules say that a check can double my distance, it is possible, but hard. If your rules say you are merely adding 5 to 10 ft to the distance, then it is impossible.</p><p></p><p>Here, I'll give another example. </p><p></p><p>Can a player catch a galloping horse and tackle the rider from the horse? Now, if we look at the rules as written... no, it is impossible for most players (barring high level monks). The horse dashes to make it 120 ft per round, and the player is going to be moving half that speed. Will the player ask to roll an athletics check to catch up with the horse?</p><p></p><p>Not can they ask. Not what are the rules that you would use... will they even ask? They know how far the horse went, especially if they end up asking. They know their own speed. They can do simple math. </p><p></p><p>Now, at my table, if they remember my rules (which they may not) then the rogue might go "Huh, I can move 90 ft if I double dash. I know I can go faster if I roll athletics... this might work" and then they will ask if they have a chance to do it. But if they don't think the rules will allow them to move faster with an athletics roll, even if you as the DM would allow it IF THEY ASKED, they are not going to ask. So you can't tell them it is possible.</p><p></p><p></p><p>This is the point I'm trying to get across. The lack of solid rules makes it harder for me as the DM, because I don't know if the chasm is too large or not if I don't know my player's capabilities. And it is worse for the players, because if they don't know what the rules are, they are going to picture what THEY think is reasonable, and while you are expecting they might find a narrow part of the chasm and be able to make it with a high roll... they are thinking "I doubt my noodly character can jump 5ft, there is no way I could ever make that jump" and so they will cut off all consideration of that solution. </p><p></p><p>We don't need hard numbers for everything, but we need benchmark numbers, so everyone is on the same page of what a character is capable of.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9328532, member: 6801228"] But you aren't getting my point. I also don't necessarily care about the exact footage of the jump. Is a 40 foot jump possible for the character to make? That is a legit question that depends on what the rules are. If your rules say that a check can double my distance, it is possible, but hard. If your rules say you are merely adding 5 to 10 ft to the distance, then it is impossible. Here, I'll give another example. Can a player catch a galloping horse and tackle the rider from the horse? Now, if we look at the rules as written... no, it is impossible for most players (barring high level monks). The horse dashes to make it 120 ft per round, and the player is going to be moving half that speed. Will the player ask to roll an athletics check to catch up with the horse? Not can they ask. Not what are the rules that you would use... will they even ask? They know how far the horse went, especially if they end up asking. They know their own speed. They can do simple math. Now, at my table, if they remember my rules (which they may not) then the rogue might go "Huh, I can move 90 ft if I double dash. I know I can go faster if I roll athletics... this might work" and then they will ask if they have a chance to do it. But if they don't think the rules will allow them to move faster with an athletics roll, even if you as the DM would allow it IF THEY ASKED, they are not going to ask. So you can't tell them it is possible. This is the point I'm trying to get across. The lack of solid rules makes it harder for me as the DM, because I don't know if the chasm is too large or not if I don't know my player's capabilities. And it is worse for the players, because if they don't know what the rules are, they are going to picture what THEY think is reasonable, and while you are expecting they might find a narrow part of the chasm and be able to make it with a high roll... they are thinking "I doubt my noodly character can jump 5ft, there is no way I could ever make that jump" and so they will cut off all consideration of that solution. We don't need hard numbers for everything, but we need benchmark numbers, so everyone is on the same page of what a character is capable of. [/QUOTE]
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