Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
The Magical Martial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zubatcarteira" data-source="post: 9330094" data-attributes="member: 7025705"><p>In all seriousness though, non-magical 5e martials can get pretty crazy, but mostly due to general rules of the system, not their own class abilities. When you can survive <a href="https://i.imgur.com/yW7b5u6.png" target="_blank">being bitten by a moon-sized monster</a>, or shrug off an explosion <a href="https://i.imgur.com/WFz6XHi.png" target="_blank">that's like a small nuke</a>, it's hard to say you aren't powerful, but the moment to moment gameplay still ends up being walk over to an enemy and beat them up until they die. There are some abilities like Evasion and Deflect Missiles that let you do crazy things like grabbing a bullet out of the air or dodging lightning, it'd be cool to have more of that.</p><p></p><p>There are some subclasses with more options like Rune and Echo Knight, but non-magical ones could get some more evocative abilities, Battlemaster always felt too limited to me. </p><p></p><p>Been playing D&D 3.5 for a bit, and I'm not a big fan of it, but the martials there have some cool abilities. Our Fighter can walk up to an enemy and shatter their steel weapons with a single blow, another one could crit nonstop, we had a Barbarian that bullied large bosses by just tripping them repeatedly (which you can do in 5e as well, but being tripped in the system is less of a problem than in 3.5). </p><p></p><p>In PF2, you can trip and grapple huge creatures from level 1, intimidate people with a stare, and even kill them with a word at high-levels, resurrect people with just your medicine skill, squeeze through solid walls, stomp to create an earquake and steal someone's underwear without them noticing. </p><p></p><p>In PF2, I've found it pretty balanced between martials and casters once you leave the first few levels. 3.5 casters feel so busted that my 8 con, 7 dex, 12 wis Druid was the MVP for a while. In 5e, I think it's mostly fine if the casters aren't optimizing much, but just giving martials some cooler abilities would help a lot.</p></blockquote><p></p>
[QUOTE="Zubatcarteira, post: 9330094, member: 7025705"] In all seriousness though, non-magical 5e martials can get pretty crazy, but mostly due to general rules of the system, not their own class abilities. When you can survive [URL='https://i.imgur.com/yW7b5u6.png']being bitten by a moon-sized monster[/URL], or shrug off an explosion [URL='https://i.imgur.com/WFz6XHi.png']that's like a small nuke[/URL], it's hard to say you aren't powerful, but the moment to moment gameplay still ends up being walk over to an enemy and beat them up until they die. There are some abilities like Evasion and Deflect Missiles that let you do crazy things like grabbing a bullet out of the air or dodging lightning, it'd be cool to have more of that. There are some subclasses with more options like Rune and Echo Knight, but non-magical ones could get some more evocative abilities, Battlemaster always felt too limited to me. Been playing D&D 3.5 for a bit, and I'm not a big fan of it, but the martials there have some cool abilities. Our Fighter can walk up to an enemy and shatter their steel weapons with a single blow, another one could crit nonstop, we had a Barbarian that bullied large bosses by just tripping them repeatedly (which you can do in 5e as well, but being tripped in the system is less of a problem than in 3.5). In PF2, you can trip and grapple huge creatures from level 1, intimidate people with a stare, and even kill them with a word at high-levels, resurrect people with just your medicine skill, squeeze through solid walls, stomp to create an earquake and steal someone's underwear without them noticing. In PF2, I've found it pretty balanced between martials and casters once you leave the first few levels. 3.5 casters feel so busted that my 8 con, 7 dex, 12 wis Druid was the MVP for a while. In 5e, I think it's mostly fine if the casters aren't optimizing much, but just giving martials some cooler abilities would help a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Magical Martial
Top