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<blockquote data-quote="Chaosmancer" data-source="post: 9333549" data-attributes="member: 6801228"><p>Only in part. </p><p></p><p>See, there is a fundamental problem still. You are kind of a jerk if you insist on going on, while the wizard has 6 hp left. I don't do many sport things, but I imagine if I was hiking, and one of my friends was sweating buckets, gasping for air, and barely able to go on... I'm not going to insist we keep going another three miles without resting because then I'll hit my groove. </p><p></p><p>Additionally, any time you set up a goal, like "we need to keep going to prevent [X] from [Y]"... then the spellcaster players aren't going to use all of their resources. They are going to save resources for the massive threat they know is coming. So, you might get the middle section of a long series of fights and encounters where the fighter or rogue is catching up, but then they are left weakened and hurting for hp by the time you get to the final encounter. And the caster still has their prepared nuclear options because they didn't use them until it was time for the important fight. </p><p></p><p>I really just don't see anyway to make asymmetrical resource expenditure work over a 10 to 12 combat day. Human nature and human cooperation are just not going to allow for things to follow a math formula here.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9333549, member: 6801228"] Only in part. See, there is a fundamental problem still. You are kind of a jerk if you insist on going on, while the wizard has 6 hp left. I don't do many sport things, but I imagine if I was hiking, and one of my friends was sweating buckets, gasping for air, and barely able to go on... I'm not going to insist we keep going another three miles without resting because then I'll hit my groove. Additionally, any time you set up a goal, like "we need to keep going to prevent [X] from [Y]"... then the spellcaster players aren't going to use all of their resources. They are going to save resources for the massive threat they know is coming. So, you might get the middle section of a long series of fights and encounters where the fighter or rogue is catching up, but then they are left weakened and hurting for hp by the time you get to the final encounter. And the caster still has their prepared nuclear options because they didn't use them until it was time for the important fight. I really just don't see anyway to make asymmetrical resource expenditure work over a 10 to 12 combat day. Human nature and human cooperation are just not going to allow for things to follow a math formula here. [/QUOTE]
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