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<blockquote data-quote="Clint_L" data-source="post: 9336073" data-attributes="member: 7035894"><p>Not for me, no. For me that's way into superhero territory. Not unless the character has magic, an item, or some other supernatural gift. Gamma radiation. Born on Krypton. Radioactive spider.</p><p></p><p>I don't know what to tell you. For me, things like that would turn non-supernatural characters into something I don't like in my fantasy RPG. It would totally wreck immersion for me. I strongly suspect that I am in the large majority here.</p><p></p><p>For me, the cool thing about some classes is that they can do amazing things without magic. A champion fighter kicks all kind of butt, a battle master is more often then not the MVP in the combat pillar, and so on. Have you <em>seen</em> what the updated berserker barbarian does? And, of course, there <em>are</em> supernatural options for those players who want to add supernatural elements. Eldritch knights are a thing. Psi warriors. Echo knights. Rune knights. Arcane archers (I mean, the last one sucks, but that's an implementation issue). And that's before multi-classing. </p><p></p><p>The underlying issue is that you are pitching a class fantasy that seems to be very much in the minority. That doesn't make you wrong, but you keep trying to argue as if your subjective opinion is the logically correct one. It's not. It's just your taste.</p><p></p><p>It's also not going to happen anytime soon. We already know what the 2024 fighter looks like. Most folks think it's pretty good! If it still isn't what you need, then that's fine. Time to home-brew up something better. But telling everyone over and over that they are wrong to like what they like isn't going anywhere, IMO.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9336073, member: 7035894"] Not for me, no. For me that's way into superhero territory. Not unless the character has magic, an item, or some other supernatural gift. Gamma radiation. Born on Krypton. Radioactive spider. I don't know what to tell you. For me, things like that would turn non-supernatural characters into something I don't like in my fantasy RPG. It would totally wreck immersion for me. I strongly suspect that I am in the large majority here. For me, the cool thing about some classes is that they can do amazing things without magic. A champion fighter kicks all kind of butt, a battle master is more often then not the MVP in the combat pillar, and so on. Have you [I]seen[/I] what the updated berserker barbarian does? And, of course, there [I]are[/I] supernatural options for those players who want to add supernatural elements. Eldritch knights are a thing. Psi warriors. Echo knights. Rune knights. Arcane archers (I mean, the last one sucks, but that's an implementation issue). And that's before multi-classing. The underlying issue is that you are pitching a class fantasy that seems to be very much in the minority. That doesn't make you wrong, but you keep trying to argue as if your subjective opinion is the logically correct one. It's not. It's just your taste. It's also not going to happen anytime soon. We already know what the 2024 fighter looks like. Most folks think it's pretty good! If it still isn't what you need, then that's fine. Time to home-brew up something better. But telling everyone over and over that they are wrong to like what they like isn't going anywhere, IMO. [/QUOTE]
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