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The Magician (a campaign-specific core class)
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<blockquote data-quote="Ciaran" data-source="post: 3054406" data-attributes="member: 756"><p><span style="font-size: 18px">Magician Feats</span></p><p></p><p></p><p><span style="font-size: 12px"><strong>Amplify Spell [Metamagic]</strong></span></p><p>You can cast spells with greater power than normal.</p><p><strong>Benefit:</strong> An amplified spell adds +2 to your caster level for that spell. An amplified spell uses up a spell slot one level higher than the spell’s actual level.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Craft Charged Item [Item Creation]</strong></span></p><p>You can create magical items with multiple charges.</p><p><strong>Prerequisite:</strong> Caster level 5th.</p><p><strong>Benefit:</strong> You can create wands, staves, rods and other charged magical items. This follows the normal item creation rules.</p><p><strong>Note:</strong> This feat wholly replaces the Craft Rod, Craft Staff and Craft Wand feats from the Player’s Handbook.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Craft Expendable Item [Item Creation]</strong></span></p><p>You can create simple single-use magical items.</p><p><strong>Prerequisite:</strong> Caster level 3rd.</p><p><strong>Benefit:</strong> You can create potions, magic arrows, feather tokens and other magical items that can only be used once. This follows the normal item creation rules.</p><p><strong>Note:</strong> This feat wholly replaces the Brew Potion feat from the Player’s Handbook.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Craft Permanent Item [Item Creation]</strong></span></p><p>You can create magical items whose effects never fade.</p><p><strong>Prerequisite:</strong> Caster level 5th, any item creation feat.</p><p><strong>Benefit:</strong> You can create magic weapons, armor, rings and other permanent magical items. This follows the normal item creation rules.</p><p><strong>Note:</strong> This feat wholly replaces the Craft Magic Arms and Armor, Craft Wondrous Item and Forge Ring feats from the Player’s Handbook.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Extra Rune [General]</strong></span></p><p>You can learn one more rune.</p><p><strong>Prerequisite:</strong> Magician level 1st.</p><p><strong>Benefit:</strong> You learn one additional rune of your choice.</p><p><strong>Special:</strong> You can select this feat multiple times. Each time you take the feat, you learn a new rune.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Greater Rune Focus [General]</strong></span></p><p>Choose a rune to which you have already applied the Rune Focus feat. Your spells associated with that rune are now stronger still.</p><p><strong>Prerequisite:</strong> Rune Focus.</p><p><strong>Benefit:</strong> Add +1 to the Difficulty Class for all saving throws against spells associated with the rune you select to focus on. This bonus stacks with the bonus from Rune Focus.</p><p><strong>Special:</strong> You can select this feat multiple times. Each time you take the feat, it applies to a different rune to which you have applied the Rune Focus feat. If a spell has multiple focused runes associated with it, the benefits stack.</p><p><strong>Note:</strong> This feat wholly replaces the Greater Spell Focus feat from the Player’s Handbook.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Metamagic Synergy [General]</strong></span></p><p>You are adept in the use of metamagic.</p><p><strong>Prerequisites:</strong> Any two metamagic feats, Skill Focus (Spellcraft).</p><p><strong>Benefit:</strong> The spell slot modifier of the sum of all the metamagic feats applied to a spell is reduced by one, to a minimum of +1.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Penetrating Spell [Metamagic]</strong></span></p><p>You can cast spells that pierce magic resistance.</p><p><strong>Benefit:</strong> A penetrating spell adds +4 to your caster level check to penetrate spell resistance. A penetrating spell uses up a spell slot one level higher than the spell’s actual level.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Potent Spell [Metamagic]</strong></span></p><p>You can cast spells that are difficult to resist.</p><p><strong>Benefit:</strong> A potent spell adds +2 to its DC. A potent spell uses up a spell slot one level higher than the spell’s actual level.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Rune Focus [General]</strong></span></p><p>Choose a rune that you know. All of your spells associated with that rune are more potent than normal.</p><p><strong>Prerequisite:</strong> Knowledge of the selected rune.</p><p><strong>Benefit:</strong> Add +1 to the Difficulty Class for all saving throws against spells associated with the rune you select to focus on.</p><p><strong>Special:</strong> You can select this feat multiple times. Each time you take the feat, it applies to a different rune. If a spell has multiple focused runes associated with it, the benefits stack.</p><p><strong>Note:</strong> This feat wholly replaces the Spell Focus feat from the Player’s Handbook.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Spell Secret [General]</strong></span></p><p>You have discovered a secret trick for empowering a favorite spell.</p><p><strong>Prerequisite:</strong> Rune Focus associated with the chosen spell.</p><p><strong>Benefit:</strong> The chosen spell is permanently modified by one of the following metamagic feats: Amplify Spell, Enlarge Spell, Extend Spell, Penetrating Spell, Potent Spell, Still Spell or Silent Spell. The spell’s level does not change. You do not need to know the feat you apply to the spell.</p><p><strong>Special:</strong> You can select this feat multiple times. You may choose the same spell to be modified in different ways by multiple Spell Secrets.</p><p><strong>Note:</strong> If your Rune Focus only covers specific variants of the chosen spell, the Spell Secret only applies to those variants. If you later acquire additional Rune Focus feats for runes that apply to other variants of the spell, this extends the Spell Secret to those variants.</p></blockquote><p></p>
[QUOTE="Ciaran, post: 3054406, member: 756"] [SIZE=5]Magician Feats[/SIZE] [SIZE=3][b]Amplify Spell [Metamagic][/b][/SIZE] You can cast spells with greater power than normal. [b]Benefit:[/b] An amplified spell adds +2 to your caster level for that spell. An amplified spell uses up a spell slot one level higher than the spell’s actual level. [SIZE=3][b]Craft Charged Item [Item Creation][/b][/SIZE] You can create magical items with multiple charges. [b]Prerequisite:[/b] Caster level 5th. [b]Benefit:[/b] You can create wands, staves, rods and other charged magical items. This follows the normal item creation rules. [b]Note:[/b] This feat wholly replaces the Craft Rod, Craft Staff and Craft Wand feats from the Player’s Handbook. [SIZE=3][b]Craft Expendable Item [Item Creation][/b][/SIZE] You can create simple single-use magical items. [b]Prerequisite:[/b] Caster level 3rd. [b]Benefit:[/b] You can create potions, magic arrows, feather tokens and other magical items that can only be used once. This follows the normal item creation rules. [b]Note:[/b] This feat wholly replaces the Brew Potion feat from the Player’s Handbook. [SIZE=3][b]Craft Permanent Item [Item Creation][/b][/SIZE] You can create magical items whose effects never fade. [b]Prerequisite:[/b] Caster level 5th, any item creation feat. [b]Benefit:[/b] You can create magic weapons, armor, rings and other permanent magical items. This follows the normal item creation rules. [b]Note:[/b] This feat wholly replaces the Craft Magic Arms and Armor, Craft Wondrous Item and Forge Ring feats from the Player’s Handbook. [SIZE=3][b]Extra Rune [General][/b][/SIZE] You can learn one more rune. [b]Prerequisite:[/b] Magician level 1st. [b]Benefit:[/b] You learn one additional rune of your choice. [b]Special:[/b] You can select this feat multiple times. Each time you take the feat, you learn a new rune. [SIZE=3][b]Greater Rune Focus [General][/b][/SIZE] Choose a rune to which you have already applied the Rune Focus feat. Your spells associated with that rune are now stronger still. [b]Prerequisite:[/b] Rune Focus. [b]Benefit:[/b] Add +1 to the Difficulty Class for all saving throws against spells associated with the rune you select to focus on. This bonus stacks with the bonus from Rune Focus. [b]Special:[/b] You can select this feat multiple times. Each time you take the feat, it applies to a different rune to which you have applied the Rune Focus feat. If a spell has multiple focused runes associated with it, the benefits stack. [b]Note:[/b] This feat wholly replaces the Greater Spell Focus feat from the Player’s Handbook. [SIZE=3][b]Metamagic Synergy [General][/b][/SIZE] You are adept in the use of metamagic. [b]Prerequisites:[/b] Any two metamagic feats, Skill Focus (Spellcraft). [b]Benefit:[/b] The spell slot modifier of the sum of all the metamagic feats applied to a spell is reduced by one, to a minimum of +1. [SIZE=3][b]Penetrating Spell [Metamagic][/b][/SIZE] You can cast spells that pierce magic resistance. [b]Benefit:[/b] A penetrating spell adds +4 to your caster level check to penetrate spell resistance. A penetrating spell uses up a spell slot one level higher than the spell’s actual level. [SIZE=3][b]Potent Spell [Metamagic][/b][/SIZE] You can cast spells that are difficult to resist. [b]Benefit:[/b] A potent spell adds +2 to its DC. A potent spell uses up a spell slot one level higher than the spell’s actual level. [SIZE=3][b]Rune Focus [General][/b][/SIZE] Choose a rune that you know. All of your spells associated with that rune are more potent than normal. [b]Prerequisite:[/b] Knowledge of the selected rune. [b]Benefit:[/b] Add +1 to the Difficulty Class for all saving throws against spells associated with the rune you select to focus on. [b]Special:[/b] You can select this feat multiple times. Each time you take the feat, it applies to a different rune. If a spell has multiple focused runes associated with it, the benefits stack. [b]Note:[/b] This feat wholly replaces the Spell Focus feat from the Player’s Handbook. [SIZE=3][b]Spell Secret [General][/b][/SIZE] You have discovered a secret trick for empowering a favorite spell. [b]Prerequisite:[/b] Rune Focus associated with the chosen spell. [b]Benefit:[/b] The chosen spell is permanently modified by one of the following metamagic feats: Amplify Spell, Enlarge Spell, Extend Spell, Penetrating Spell, Potent Spell, Still Spell or Silent Spell. The spell’s level does not change. You do not need to know the feat you apply to the spell. [b]Special:[/b] You can select this feat multiple times. You may choose the same spell to be modified in different ways by multiple Spell Secrets. [b]Note:[/b] If your Rune Focus only covers specific variants of the chosen spell, the Spell Secret only applies to those variants. If you later acquire additional Rune Focus feats for runes that apply to other variants of the spell, this extends the Spell Secret to those variants. [/QUOTE]
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The Magician (a campaign-specific core class)
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