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*Pathfinder & Starfinder
The Magician (a campaign-specific core class)
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<blockquote data-quote="Ciaran" data-source="post: 3085577" data-attributes="member: 756"><p><span style="font-size: 12px"><strong>Rune Secret [General]</strong></span></p><p>You have unlocked a rune’s most esoteric mysteries.</p><p><strong>Prerequisite</strong>: Caster level 8+, Greater Rune Focus.</p><p><strong>Benefit</strong>: The benefits of each Rune Secret are unique to the chosen rune. Consult your DM for details.</p><p><strong>Special</strong>: You can select this feat multiple times. You may choose the same rune to be modified in different ways by multiple Rune Secrets.</p><p></p><p>----</p><p></p><p>This will allow magicians to customize their magical abilities with a sufficient investment of feats. It should also encourage specialization; feats devoted to racking up Rune Secrets are feats not spent on expanding one's spell repertoire by purchasing Extra Runes.</p><p></p><p>Some sample Rune Secrets:</p><p></p><p><strong>Rune Secret (Æsir)</strong>: You may <em>turn undead</em> as a cleric.</p><p><strong>Rune Secret (Æsir)</strong>: You may <em>turn evil outsiders</em> as a good cleric turns undead.</p><p><strong>Rune Secret (Æsir)</strong>: You permanently gain the benefits of <em>detect evil</em>.</p><p><strong>Rune Secret (Æsir)</strong>: You permanently gain the benefits of <em>protection from evil</em>.</p><p><strong>Rune Secret (Æsir)</strong>: When calling celestials with <em>planar ally</em> spells, halve the bargaining cost.</p><p><strong>Rune Secret (Æsir)</strong>: Each celestial creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.</p></blockquote><p></p>
[QUOTE="Ciaran, post: 3085577, member: 756"] [SIZE=3][B]Rune Secret [General][/B][/SIZE] You have unlocked a rune’s most esoteric mysteries. [B]Prerequisite[/B]: Caster level 8+, Greater Rune Focus. [B]Benefit[/B]: The benefits of each Rune Secret are unique to the chosen rune. Consult your DM for details. [B]Special[/B]: You can select this feat multiple times. You may choose the same rune to be modified in different ways by multiple Rune Secrets. ---- This will allow magicians to customize their magical abilities with a sufficient investment of feats. It should also encourage specialization; feats devoted to racking up Rune Secrets are feats not spent on expanding one's spell repertoire by purchasing Extra Runes. Some sample Rune Secrets: [B]Rune Secret (Æsir)[/B]: You may [I]turn undead[/I] as a cleric. [B]Rune Secret (Æsir)[/B]: You may [I]turn evil outsiders[/I] as a good cleric turns undead. [B]Rune Secret (Æsir)[/B]: You permanently gain the benefits of [I]detect evil[/I]. [B]Rune Secret (Æsir)[/B]: You permanently gain the benefits of [I]protection from evil[/I]. [B]Rune Secret (Æsir)[/B]: When calling celestials with [I]planar ally[/I] spells, halve the bargaining cost. [B]Rune Secret (Æsir)[/B]: Each celestial creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it. [/QUOTE]
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The Magician (a campaign-specific core class)
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