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The Master Alchemist
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<blockquote data-quote="Baron Opal" data-source="post: 1957665" data-attributes="member: 10433"><p>OK, folks, here’s the plan:</p><p></p><p>I am looking to make an alchemist or natural philosopher class. I have or have on order the Eberron Campaing Guide (for the Artificer), the Medieval Player’s Manual, and Alchemy and Herbalism by Bastion Press. I am looking for a class that does not have a list of “spells” in solid form like the artificer. I would be more interested in something like the Compleat Alchemist by Bard Games where they had a certain number of activations per day, almost like the runethane from Arcana Unearthed. Ideally, I would like to have a class that could have a number of alchemical items functional each day, say two elixirs, one energized stone, and a zodiacal amulet, or something like that. I want to avoid a “wet” class like the Master Alchemist who’s a magician in disguise from FRCS.</p><p></p><p>A part of the theme is that this is magic from manipulation of natural, prime material forces. As the energy is not channeled from other planes like magic is they will function in an anti-magic shell and be impervious to a dispel magic. As a side note, I would use the psionics is different option if I had it available in my campaign. But I find the XPH too mechanically similar to magic for my tastes. IF anyone has a good skill / feat system for psionics, please let me know.</p><p></p><p>What I’m asking the list for is any other suggestions for resources. Also, as I develop what I’m going to use I’ll post it here so you can point out any horrific abuses before my players discover them.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 1957665, member: 10433"] OK, folks, here’s the plan: I am looking to make an alchemist or natural philosopher class. I have or have on order the Eberron Campaing Guide (for the Artificer), the Medieval Player’s Manual, and Alchemy and Herbalism by Bastion Press. I am looking for a class that does not have a list of “spells” in solid form like the artificer. I would be more interested in something like the Compleat Alchemist by Bard Games where they had a certain number of activations per day, almost like the runethane from Arcana Unearthed. Ideally, I would like to have a class that could have a number of alchemical items functional each day, say two elixirs, one energized stone, and a zodiacal amulet, or something like that. I want to avoid a “wet” class like the Master Alchemist who’s a magician in disguise from FRCS. A part of the theme is that this is magic from manipulation of natural, prime material forces. As the energy is not channeled from other planes like magic is they will function in an anti-magic shell and be impervious to a dispel magic. As a side note, I would use the psionics is different option if I had it available in my campaign. But I find the XPH too mechanically similar to magic for my tastes. IF anyone has a good skill / feat system for psionics, please let me know. What I’m asking the list for is any other suggestions for resources. Also, as I develop what I’m going to use I’ll post it here so you can point out any horrific abuses before my players discover them. [/QUOTE]
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