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<blockquote data-quote="renau1g" data-source="post: 5521041" data-attributes="member: 54810"><p>I like that my non-combat options are now not competing directly with (in all likelihood) superior combat-related options. Profession was great...except outside of your PC I didn't see any others spend more than 1 point on it. Great for background, but why do I need to spend a point on it? </p><p></p><p>I like saying, before I took up the sword, my hero was a blacksmith, but after the goblins invaded his town and slew his family, Reginald took arms and after some training became a Fighter. The DM looks at the sheet "Oh, sorry, you didn't take Profession (Blacksmith)" </p><p></p><p>I guess profession was potentially marginally useful in 3e while you had to wait for spellcasters to craft/scribe their stuff to pick up a handful of gold. </p><p></p><p>Again, I find that by removing a lot of the really focused, specified skills, it actually opened things up more and feels less restrictive. Outside of Perform/Profession I think all the skills ended up in 4e just somewhat grouped (and even PF did that).</p><p></p><p>Spot/Listen/Search -> Perception</p><p>Balance/Tumble -> Acrobatics</p><p>Jump/Climb -> Athletics</p><p></p><p>Etc, etc.</p></blockquote><p></p>
[QUOTE="renau1g, post: 5521041, member: 54810"] I like that my non-combat options are now not competing directly with (in all likelihood) superior combat-related options. Profession was great...except outside of your PC I didn't see any others spend more than 1 point on it. Great for background, but why do I need to spend a point on it? I like saying, before I took up the sword, my hero was a blacksmith, but after the goblins invaded his town and slew his family, Reginald took arms and after some training became a Fighter. The DM looks at the sheet "Oh, sorry, you didn't take Profession (Blacksmith)" I guess profession was potentially marginally useful in 3e while you had to wait for spellcasters to craft/scribe their stuff to pick up a handful of gold. Again, I find that by removing a lot of the really focused, specified skills, it actually opened things up more and feels less restrictive. Outside of Perform/Profession I think all the skills ended up in 4e just somewhat grouped (and even PF did that). Spot/Listen/Search -> Perception Balance/Tumble -> Acrobatics Jump/Climb -> Athletics Etc, etc. [/QUOTE]
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