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The Misleading Scout - The Mislead Spell
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<blockquote data-quote="Ruin Explorer" data-source="post: 8876792" data-attributes="member: 18"><p><strong>First question I have is can this illusion move through solid objects?</strong></p><p></p><p>RAI? Almost certainly not. Sure it comes out of you, but that's not really indicative of whether it's generally intended to pass through solid objects. Whilst there's no hard-and-fast test, in general spells that let you move through solid objects in any way tend to call that out as a specific thing they do. And I feel very confident in saying that because it doesn't and doesn't in any other way indicate that's intended, I'd say RAI is definitely against that. But RAW is 100% unclear. This is entirely up to the DM. Either way would be easy to justify.</p><p></p><p><strong>Second question is how far away from me can it go, and can it leave my line of sight?</strong></p><p></p><p>Generally spells that have limited ranges or LOS limit call them out, so I'd say the easy ruling here would be that neither applies and in fact it can travel for one hour. RAI? Hard to say. Maybe the spell shouldn't have been so vaguely written! But see below re: 2E and 3E versions of the same spell.</p><p></p><p><strong>Third question is can I use my darkvision when looking through its eyes?</strong></p><p></p><p>Unfortunately either way is easy to justify.</p><p></p><p>3E's version is here, with a tiny bit more detail:</p><p></p><p>[URL unfurl="true"]https://www.dandwiki.com/wiki/3e_SRD:Mislead[/URL]</p><p></p><p>The 3E version is massively more limited - it has a very short range, and a much shorter duration. It's also a 6th-level spell for everyone but Bards (who were only half-casters in 3E).</p><p></p><p>[URL unfurl="true"]https://adnd2e.fandom.com/wiki/Mislead#:~:text=The%20spell%20enables%20the%20illusion,illusion%20for%20what%20it%20is.[/URL]</p><p></p><p>The 2E version is even more limited in duration and range.</p><p></p><p>Basically, it looks like, for some unknowable reason, 5E's designers decided to massively buff the duration of Mislead. I suspect the lack of a range limit is just an oversight based on the 2E and 3E versions. Even if they increased the range by the same amount they increased the duration, you'd still expect a limit of like, a few thousand feet at most. Also the whole "touch component" thing is unclear if it's present in the 5E version.</p><p></p><p>Basically the 5E version seems like a very badly-written take on the 3E spell, so it is kind of hard to ascertain intentions. I can say based on the 2E/3E versions I'd just straight-up house-rule it with like a 500ft range limit, no ability to go through walls, a definite touch component, and just basic vision, because the whole "amazing scout" thing seems wildly unintended, and like it would be a crutch, even as a 5th-level spell, because there's no easy way to destroy the illusion.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8876792, member: 18"] [B]First question I have is can this illusion move through solid objects?[/B] RAI? Almost certainly not. Sure it comes out of you, but that's not really indicative of whether it's generally intended to pass through solid objects. Whilst there's no hard-and-fast test, in general spells that let you move through solid objects in any way tend to call that out as a specific thing they do. And I feel very confident in saying that because it doesn't and doesn't in any other way indicate that's intended, I'd say RAI is definitely against that. But RAW is 100% unclear. This is entirely up to the DM. Either way would be easy to justify. [B]Second question is how far away from me can it go, and can it leave my line of sight?[/B] Generally spells that have limited ranges or LOS limit call them out, so I'd say the easy ruling here would be that neither applies and in fact it can travel for one hour. RAI? Hard to say. Maybe the spell shouldn't have been so vaguely written! But see below re: 2E and 3E versions of the same spell. [B]Third question is can I use my darkvision when looking through its eyes?[/B] Unfortunately either way is easy to justify. 3E's version is here, with a tiny bit more detail: [URL unfurl="true"]https://www.dandwiki.com/wiki/3e_SRD:Mislead[/URL] The 3E version is massively more limited - it has a very short range, and a much shorter duration. It's also a 6th-level spell for everyone but Bards (who were only half-casters in 3E). [URL unfurl="true"]https://adnd2e.fandom.com/wiki/Mislead#:~:text=The%20spell%20enables%20the%20illusion,illusion%20for%20what%20it%20is.[/URL] The 2E version is even more limited in duration and range. Basically, it looks like, for some unknowable reason, 5E's designers decided to massively buff the duration of Mislead. I suspect the lack of a range limit is just an oversight based on the 2E and 3E versions. Even if they increased the range by the same amount they increased the duration, you'd still expect a limit of like, a few thousand feet at most. Also the whole "touch component" thing is unclear if it's present in the 5E version. Basically the 5E version seems like a very badly-written take on the 3E spell, so it is kind of hard to ascertain intentions. I can say based on the 2E/3E versions I'd just straight-up house-rule it with like a 500ft range limit, no ability to go through walls, a definite touch component, and just basic vision, because the whole "amazing scout" thing seems wildly unintended, and like it would be a crutch, even as a 5th-level spell, because there's no easy way to destroy the illusion. [/QUOTE]
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