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General Tabletop Discussion
*TTRPGs General
The Modern History of the Fantasy Fireball
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 7718655" data-attributes="member: 53082"><p>The rebound effect of lightning bolt might have mudered a few parties early on but by the time people were playing AD&D a wizard with any amount of practical experience knew it for what it was: an easy way to double the damage from that spell, particularly in the universal 10' wide dungeon corridor and smallish dungeon rooms. "BAM!" - there's 20 points - "RE-BAM!" and there's another 20 points. It worked in the gold box games too.</p><p></p><p>Computing the true volume of a fireball spell - that was what tended to far exceed the party's eyeball estimates. It could get really ridiculous, for both the math needed to figure it in an irregular space often with unstated ceiling heights, and then with the re-calculated effective area of the spell. If your DM was a stickler for it, it became a much less commonly used spell in my experience. In the outdoors though, it was still great.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7718655, member: 53082"] The rebound effect of lightning bolt might have mudered a few parties early on but by the time people were playing AD&D a wizard with any amount of practical experience knew it for what it was: an easy way to double the damage from that spell, particularly in the universal 10' wide dungeon corridor and smallish dungeon rooms. "BAM!" - there's 20 points - "RE-BAM!" and there's another 20 points. It worked in the gold box games too. Computing the true volume of a fireball spell - that was what tended to far exceed the party's eyeball estimates. It could get really ridiculous, for both the math needed to figure it in an irregular space often with unstated ceiling heights, and then with the re-calculated effective area of the spell. If your DM was a stickler for it, it became a much less commonly used spell in my experience. In the outdoors though, it was still great. [/QUOTE]
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