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<blockquote data-quote="Rabbitbait" data-source="post: 8727462" data-attributes="member: 60100"><p>Definitely not Dragon Heist. I have played it, but we had a TPK fairly early on. I only play adventures that grab my imagination and I'm not really a fan of the forgotten realms. The ones set in the Realms that I have run tend not to be lore heavy or can be easily converted to another world.</p><p></p><p>Official 5e adventures I have run</p><p></p><ul> <li data-xf-list-type="ul">Lost Mines of Phandelver - Absolutely brilliant, although a little wobbly at the end.</li> <li data-xf-list-type="ul">Princes of the Apocalypse, converted to Eberron and broken up to components - Good with a lot of DM work to make it good, but still better than many older edition modules.</li> <li data-xf-list-type="ul">Tomb of Annihilation - hands down the best D&D module I have run - even better than Red Hand of Doom for 3.</li> </ul><p>3rd party</p><p></p><ul> <li data-xf-list-type="ul">A bunch of 'Across Eberron' and other Eberron short modules fused together for a Sharn city-based campaign. Pretty good. Some weak links, but overall made one of the best campaigns I have run. So much so that I have relaunched this campaign with the same characters 35 years later.</li> <li data-xf-list-type="ul">Empire of the Ghouls - Set in Midgard which gives a good 'old school' feel. Running this one now.</li> </ul><p></p><p>In terms of the official stuff, I think there are some weak offerings (such as Dragon Heist), but overall it's the best selection of adventures of every edition. Lots of them are not for me, but that's because they are aiming at different play styles.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 8727462, member: 60100"] Definitely not Dragon Heist. I have played it, but we had a TPK fairly early on. I only play adventures that grab my imagination and I'm not really a fan of the forgotten realms. The ones set in the Realms that I have run tend not to be lore heavy or can be easily converted to another world. Official 5e adventures I have run [LIST] [*]Lost Mines of Phandelver - Absolutely brilliant, although a little wobbly at the end. [*]Princes of the Apocalypse, converted to Eberron and broken up to components - Good with a lot of DM work to make it good, but still better than many older edition modules. [*]Tomb of Annihilation - hands down the best D&D module I have run - even better than Red Hand of Doom for 3. [/LIST] 3rd party [LIST] [*]A bunch of 'Across Eberron' and other Eberron short modules fused together for a Sharn city-based campaign. Pretty good. Some weak links, but overall made one of the best campaigns I have run. So much so that I have relaunched this campaign with the same characters 35 years later. [*]Empire of the Ghouls - Set in Midgard which gives a good 'old school' feel. Running this one now. [/LIST] In terms of the official stuff, I think there are some weak offerings (such as Dragon Heist), but overall it's the best selection of adventures of every edition. Lots of them are not for me, but that's because they are aiming at different play styles. [/QUOTE]
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