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<blockquote data-quote="Alphastream" data-source="post: 4444174" data-attributes="member: 11365"><p>Glad you guys like it, and thanks to Kunimatyu for sharing the story. You never know how many people dig the same monster until you post something! </p><p></p><p>The DMG is not very clear on what value terrain should have, and even the designers confess to adding advantageous terrain to an encounter without adjusting difficulty. Hazards have a level, but it is easy to place non-damaging terrain as a low level vs. really accounting for the difficulty based on the monsters. Thus, I kind of felt like it should be the same difficulty regardless of whether the ant lion's terrain is part of it or not. And you aren't going to find an ant lion outside of this terrain. Therefore, I was either going to design a hazard and then lower the level of the ant lion or make it one of its powers.</p><p></p><p>I have recycled my draft list of ideas, but I had a number of powers I was going to use. One of the ones that I almost used was the idea that the Bugbear Strangler has - you use the grabbed opponent as a shield, interrupting an attack and causing it to hit the grabbed foe. That's just an awesome power from an RP perspective. I also thought of having some sort of 'stomp' power where the ant lion could cause the whole cone to vibrate, causing everyone in it and within 5' of the edge to make a skill check or fall prone (and slide). In the end I went with the pit being part of the monster, for the mentioned reasons. You could substitute one of these instead if you prefer to make the terrain a hazard. However, you should probably then increase the XP value/level of the encounter.</p><p></p><p>Thanks for the positive feedback. I hope to make some more soon.</p><p></p><p>Teos</p></blockquote><p></p>
[QUOTE="Alphastream, post: 4444174, member: 11365"] Glad you guys like it, and thanks to Kunimatyu for sharing the story. You never know how many people dig the same monster until you post something! The DMG is not very clear on what value terrain should have, and even the designers confess to adding advantageous terrain to an encounter without adjusting difficulty. Hazards have a level, but it is easy to place non-damaging terrain as a low level vs. really accounting for the difficulty based on the monsters. Thus, I kind of felt like it should be the same difficulty regardless of whether the ant lion's terrain is part of it or not. And you aren't going to find an ant lion outside of this terrain. Therefore, I was either going to design a hazard and then lower the level of the ant lion or make it one of its powers. I have recycled my draft list of ideas, but I had a number of powers I was going to use. One of the ones that I almost used was the idea that the Bugbear Strangler has - you use the grabbed opponent as a shield, interrupting an attack and causing it to hit the grabbed foe. That's just an awesome power from an RP perspective. I also thought of having some sort of 'stomp' power where the ant lion could cause the whole cone to vibrate, causing everyone in it and within 5' of the edge to make a skill check or fall prone (and slide). In the end I went with the pit being part of the monster, for the mentioned reasons. You could substitute one of these instead if you prefer to make the terrain a hazard. However, you should probably then increase the XP value/level of the encounter. Thanks for the positive feedback. I hope to make some more soon. Teos [/QUOTE]
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