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<blockquote data-quote="howandwhy99" data-source="post: 6009782" data-attributes="member: 3192"><p>I like that there are NPC adventurers.</p><p>Even high level NPC adventurers can be awesome. Just look at the grandeur of any high level villain. </p><p></p><p>What I don't like is being forced to play second fiddle. </p><p></p><p>I don't think that needs to be the case with Forgotten Realms. It is possible to play with those characters without having them be DM pets (i.e. susceptible to death, failure, not being predetermined adventure plots, and so on). </p><p></p><p>My real issue with the Realms is it is too publicly defined. It lacks mystery for us as players to explore and discover through play. It would be better served with only lightly defined, inspiring areas for DMs to personalize so that later discovery can still take place for players who read the book.</p><p></p><p></p><p>EDIT: Thinking about it more, this might be an issue of just how many high level characters there are. Demographics, especially in starting play areas, really matters in terms of how important players feel their characters are to the goings on of the world. </p><p></p><p>Choosing to pal up with a Ranger Lord who has his or her own missions is one thing when it is your choice. It's leveraging your assets. Having every potential ally you bump into more powerful than you can be disheartening. 1st level fighters are veterans, we begin as potential heroes. I'm not playing to identify with the bootlickers of the world.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6009782, member: 3192"] I like that there are NPC adventurers. Even high level NPC adventurers can be awesome. Just look at the grandeur of any high level villain. What I don't like is being forced to play second fiddle. I don't think that needs to be the case with Forgotten Realms. It is possible to play with those characters without having them be DM pets (i.e. susceptible to death, failure, not being predetermined adventure plots, and so on). My real issue with the Realms is it is too publicly defined. It lacks mystery for us as players to explore and discover through play. It would be better served with only lightly defined, inspiring areas for DMs to personalize so that later discovery can still take place for players who read the book. EDIT: Thinking about it more, this might be an issue of just how many high level characters there are. Demographics, especially in starting play areas, really matters in terms of how important players feel their characters are to the goings on of the world. Choosing to pal up with a Ranger Lord who has his or her own missions is one thing when it is your choice. It's leveraging your assets. Having every potential ally you bump into more powerful than you can be disheartening. 1st level fighters are veterans, we begin as potential heroes. I'm not playing to identify with the bootlickers of the world. [/QUOTE]
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