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Character Builds & Optimization
The Most Annoying Wizard Ever- A Bladesinger Build
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<blockquote data-quote="Z. H. Darkstar" data-source="post: 6890715" data-attributes="member: 6746780"><p>You don't become a Bladesinger until 2nd level, so your part about Mage Armor granting 19 AC needs to be changed. MA would give you 16 AC at 1st level.</p><p></p><p>Also, the default race options are both Elves and Half-Elves. This allows for the Half-Elf variants to come into play to give some adaptability for different campaigns. Here are the point buys that would be ideal for both High Elves and Half-Elves.</p><p></p><p>High Elf</p><p>Str 8</p><p>Dex 16 (14+2)</p><p>Con 14</p><p>Int 16 (15+1)</p><p>Wis 12</p><p>Cha 8</p><p></p><p>Half-Elf</p><p>Str 8</p><p>Dex 16 (15+1)</p><p>Con 14</p><p>Int 16 (15+1)</p><p>Wis 10</p><p>Cha 10 (8+2)</p><p></p><p>If you're looking for a Bladesinger build that is melee-focused and has annoying written all over it, go with Bladesinger 5/Arcane Trickster 15. This build sacrifices the spellcasting potential of Wizard 20 for slightly more HP, a massive increase in weapon damage potential by combining Sneak Attack with GFB/BB, and a bevy of increases to your defenses and skills. The level progression that I would go with is Rogue 2/Wizard 2/R 5/W 5/R 15. It might be a slow starter in terms of spell and ASI progression, but you'll have 19 AC and do up to 2d8+1d6+3 damage via rapier+SA+BB at 4th level. Your at-will damage potential would then go up to 3d8+2d6+3 at 5th. The one thing that might really turn off spellcasting aficionados is the fact that you're going to be limited to 3rd level spells and 5th level slots, so curating a spell list for this build is going to require taking this into consideration.</p></blockquote><p></p>
[QUOTE="Z. H. Darkstar, post: 6890715, member: 6746780"] You don't become a Bladesinger until 2nd level, so your part about Mage Armor granting 19 AC needs to be changed. MA would give you 16 AC at 1st level. Also, the default race options are both Elves and Half-Elves. This allows for the Half-Elf variants to come into play to give some adaptability for different campaigns. Here are the point buys that would be ideal for both High Elves and Half-Elves. High Elf Str 8 Dex 16 (14+2) Con 14 Int 16 (15+1) Wis 12 Cha 8 Half-Elf Str 8 Dex 16 (15+1) Con 14 Int 16 (15+1) Wis 10 Cha 10 (8+2) If you're looking for a Bladesinger build that is melee-focused and has annoying written all over it, go with Bladesinger 5/Arcane Trickster 15. This build sacrifices the spellcasting potential of Wizard 20 for slightly more HP, a massive increase in weapon damage potential by combining Sneak Attack with GFB/BB, and a bevy of increases to your defenses and skills. The level progression that I would go with is Rogue 2/Wizard 2/R 5/W 5/R 15. It might be a slow starter in terms of spell and ASI progression, but you'll have 19 AC and do up to 2d8+1d6+3 damage via rapier+SA+BB at 4th level. Your at-will damage potential would then go up to 3d8+2d6+3 at 5th. The one thing that might really turn off spellcasting aficionados is the fact that you're going to be limited to 3rd level spells and 5th level slots, so curating a spell list for this build is going to require taking this into consideration. [/QUOTE]
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