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The most damaging 4th edition attack by Class?
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<blockquote data-quote="Goumindong" data-source="post: 4374556" data-attributes="member: 70874"><p>A large creature inhabits a 2x2 area on the grid. I.E. it inhabits 4 squares. When it moves laterally or longitudinally it leaves two squares. When it moves diagonally it leaves 3 squares.</p><p></p><p>A huge creature inhabits a 3x3 area on the grid, so it leaves 3 when moving laterally or longitudinally and 5 when moving diagonally.</p><p></p><p>A gargantuan creature inhabits a 4x4 area on the grid, and so it leaves 4 squares when moving laterally or longitudinally and 7 when moving diagonally.</p><p></p><p>Blood Pulse does 1d6 damage for each square that an enemy leaves. Now, lets assume a +4 implement and that is 1d6+4 for each square an enemy leaves. Lets assume that you can thunderwave for 8 squares of movement(and many other movement powers are even stronger, like that warlock one which is something like 5+int, if the attack wasn't cha based it would be a great multi-class combo for wizards). So you hit a gargantuan creature and then move it 8 squares diagonally.</p><p></p><p>It takes average 7.5 damage per square it leaves and leaves 56 squares for 420 damage(plus the thunderwave damage). BONK! Oh, and blood pulse is still running so anyone else with push, pull, and slide powers can take advantage of it and continue to ream the large monster horribly.</p><p></p><p>Now, if the power means you get xd6 damage where x is the number of squares the target moves its a lot more sensible, now you only do 56d6 + 4 damage(200 avg) before the thunderwave. Which is still a boat load of hit points. But not so much that its going to ruin the game since it doesn't scale to smaller enemies.</p><p></p><p>Its even worse since the effect applies on a hit and is part of the hit language, which means that if you crit on the blood wave, all the movement does max damage. A crit on a blood wave and pushing a gargantuan creature 8 squares means it takes 1344 damage if you have a +4 implement[6+4+4d6 per square at 56 squares=560+226d6])</p><p></p><p>The total damage you can do with a blood wave at level 30 with a +6 weapon is thousands of damage, 532 average per 8 square move, 1848 damage on a crit per 8 square move.</p><p></p><p>Assume that everyone in your party of 5 stacks on the push/pull/slide powers and you can reliably one round Orcus if you hit with the blood wave, especially if you have a fighter and Warlord in the party, since they get powers that auto hit enemies and enforce slide/pulls.</p><p></p><p>Assume the warlord slides 8 and then the fighter pulls Orcus right back, then a wizard or warlock push Orcus away again. That is 24 squares of movement at 7 squares left each, for (168d6+1008) 1565 average damage. If the blood wave was a crit you are looking at (1008+1008+1008d6) for 5544 average damage.</p><p></p><p>I.E. if you land a blood wave against large creatures in a party with lots of push/pull powers you might as well just not bother rolling damage. That is, unless you fix the damage to be xd6 where x is the number of squares left.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4374556, member: 70874"] A large creature inhabits a 2x2 area on the grid. I.E. it inhabits 4 squares. When it moves laterally or longitudinally it leaves two squares. When it moves diagonally it leaves 3 squares. A huge creature inhabits a 3x3 area on the grid, so it leaves 3 when moving laterally or longitudinally and 5 when moving diagonally. A gargantuan creature inhabits a 4x4 area on the grid, and so it leaves 4 squares when moving laterally or longitudinally and 7 when moving diagonally. Blood Pulse does 1d6 damage for each square that an enemy leaves. Now, lets assume a +4 implement and that is 1d6+4 for each square an enemy leaves. Lets assume that you can thunderwave for 8 squares of movement(and many other movement powers are even stronger, like that warlock one which is something like 5+int, if the attack wasn't cha based it would be a great multi-class combo for wizards). So you hit a gargantuan creature and then move it 8 squares diagonally. It takes average 7.5 damage per square it leaves and leaves 56 squares for 420 damage(plus the thunderwave damage). BONK! Oh, and blood pulse is still running so anyone else with push, pull, and slide powers can take advantage of it and continue to ream the large monster horribly. Now, if the power means you get xd6 damage where x is the number of squares the target moves its a lot more sensible, now you only do 56d6 + 4 damage(200 avg) before the thunderwave. Which is still a boat load of hit points. But not so much that its going to ruin the game since it doesn't scale to smaller enemies. Its even worse since the effect applies on a hit and is part of the hit language, which means that if you crit on the blood wave, all the movement does max damage. A crit on a blood wave and pushing a gargantuan creature 8 squares means it takes 1344 damage if you have a +4 implement[6+4+4d6 per square at 56 squares=560+226d6]) The total damage you can do with a blood wave at level 30 with a +6 weapon is thousands of damage, 532 average per 8 square move, 1848 damage on a crit per 8 square move. Assume that everyone in your party of 5 stacks on the push/pull/slide powers and you can reliably one round Orcus if you hit with the blood wave, especially if you have a fighter and Warlord in the party, since they get powers that auto hit enemies and enforce slide/pulls. Assume the warlord slides 8 and then the fighter pulls Orcus right back, then a wizard or warlock push Orcus away again. That is 24 squares of movement at 7 squares left each, for (168d6+1008) 1565 average damage. If the blood wave was a crit you are looking at (1008+1008+1008d6) for 5544 average damage. I.E. if you land a blood wave against large creatures in a party with lots of push/pull powers you might as well just not bother rolling damage. That is, unless you fix the damage to be xd6 where x is the number of squares left. [/QUOTE]
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