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General Tabletop Discussion
*Dungeons & Dragons
The most damaging 4th edition attack by Class?
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<blockquote data-quote="Mongolia Jones" data-source="post: 4376438" data-attributes="member: 71559"><p>Good point H-smurf, but we play wall of fire a little different than how you described above. We added an <span style="color: Yellow">Attack: Int vs Ref<span style="color: White"> to the power. There is then an attack roll for every creature in the zone for the initial casting. So </span></span><span style="color: Yellow"><span style="color: White">then </span></span><span style="color: Yellow"><span style="color: White">the power </span></span><span style="color: Yellow"><span style="color: White">works just like many of the other zone powers. (this also may have been in the PHB errata as well.)</span></span></p><p></p><p>example:</p><p>1. Wizard casts Wall of Fire, makes attack rolls vs any creatures in AoE zone</p><p>2. Those that are hit take 3d6+int damage (similar to Nec Web mechanics)</p><p>3. Those that are missed take no damage (similar to Nec Web mechanics)</p><p>4. From this point on, creatures will take damage if they start or enter the zone on <span style="color: Yellow"><em>their turn ONLY</em></span>. (like Nec Web but better since Nec Web only causes damage if you start you turn in the zone, not if you move into it).</p><p></p><p>We use the same mechanic on Blade Barrier, Stinking Cloud, Cloudkill, Fire Storm, and Blood Pulse. (i.e. cause damage once on initial cast and zone damage on creatures turns thereafter)</p><p></p><p>Other powers like Evard's, and Astral Storm only cause damage on the casters turn, those power are pretty self explanatory anyway.</p><p></p><p>In the end it all works out pretty good. All "continual" zone damage rolls only happens once per round per target. This balances the powers very nicely and cuts out all the cheese.</p></blockquote><p></p>
[QUOTE="Mongolia Jones, post: 4376438, member: 71559"] Good point H-smurf, but we play wall of fire a little different than how you described above. We added an [COLOR=Yellow]Attack: Int vs Ref[COLOR=White] to the power. There is then an attack roll for every creature in the zone for the initial casting. So [/COLOR][/COLOR][COLOR=Yellow][COLOR=White]then [/COLOR][/COLOR][COLOR=Yellow][COLOR=White]the power [/COLOR][/COLOR][COLOR=Yellow][COLOR=White]works just like many of the other zone powers. (this also may have been in the PHB errata as well.)[/COLOR][/COLOR] example: 1. Wizard casts Wall of Fire, makes attack rolls vs any creatures in AoE zone 2. Those that are hit take 3d6+int damage (similar to Nec Web mechanics) 3. Those that are missed take no damage (similar to Nec Web mechanics) 4. From this point on, creatures will take damage if they start or enter the zone on [COLOR=Yellow][I]their turn ONLY[/I][/COLOR]. (like Nec Web but better since Nec Web only causes damage if you start you turn in the zone, not if you move into it). We use the same mechanic on Blade Barrier, Stinking Cloud, Cloudkill, Fire Storm, and Blood Pulse. (i.e. cause damage once on initial cast and zone damage on creatures turns thereafter) Other powers like Evard's, and Astral Storm only cause damage on the casters turn, those power are pretty self explanatory anyway. In the end it all works out pretty good. All "continual" zone damage rolls only happens once per round per target. This balances the powers very nicely and cuts out all the cheese. [/QUOTE]
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