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<blockquote data-quote="Remathilis" data-source="post: 6414674" data-attributes="member: 7635"><p>WotC DOES have a story. It always has. Its a vague story, but its a story. Its a story of chromatic dragons, Vancian (or neo-Vancian) magic, of elves and gnomes and dragonborn. Its a story where Mordenkainen and Tenser gave their names to spells, or Ehlonna and Boccob to magic items. Its a game that doesn't feel quite right without the Hand and Eye of Vecna (a story if there ever was one) isn't in the DMG. (Its been there, five editions strong). Its a story that pulled the Vampire section from Ravenloft, the Death Knight section from Krynn, the Blights section from the Asharadon AP, Demi-liches from Oerth, the Giths from Spelljammer and the Drow from the Realms and because that was what people think of. It gave us a huge swath of demon lords and archdevils because they've been the villains of campaigns for decades now. And you know what? It did it without ruining Dark Sun, Eberron, Ravenloft, Dragonlance, or any other setting because I can choose to allow those setting's unique flavors to override the default core. </p><p></p><p>D&D is a beautiful, chaotic mess of tropes, cliches, plastic monster toys, and its own blend of unique crap that has been brewed for over 40 years. Why do we want to separate back into its base elements with dozens of versions of the same core books, or worse sterilize it into just cold, unfeeling stat blocks that can accommodate every possible permeation? Do we really want WotC to write-and-rewrite the same monsters? To have a half-dozen variants of kobolds? </p><p></p><p>You're not providing a common point, you're proposing chopping D&D up into dozens of tinier D&Ds, each its own walled garden, and then selling a sterilized "core" that is broad and generic enough to accommodate Sword & Sorcery, High Fantasy, Gothic Horror, Fantasy Space, Oriental and Arabian adventures, and Planar Dystopia. No thanks. I'll take my blended option.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6414674, member: 7635"] WotC DOES have a story. It always has. Its a vague story, but its a story. Its a story of chromatic dragons, Vancian (or neo-Vancian) magic, of elves and gnomes and dragonborn. Its a story where Mordenkainen and Tenser gave their names to spells, or Ehlonna and Boccob to magic items. Its a game that doesn't feel quite right without the Hand and Eye of Vecna (a story if there ever was one) isn't in the DMG. (Its been there, five editions strong). Its a story that pulled the Vampire section from Ravenloft, the Death Knight section from Krynn, the Blights section from the Asharadon AP, Demi-liches from Oerth, the Giths from Spelljammer and the Drow from the Realms and because that was what people think of. It gave us a huge swath of demon lords and archdevils because they've been the villains of campaigns for decades now. And you know what? It did it without ruining Dark Sun, Eberron, Ravenloft, Dragonlance, or any other setting because I can choose to allow those setting's unique flavors to override the default core. D&D is a beautiful, chaotic mess of tropes, cliches, plastic monster toys, and its own blend of unique crap that has been brewed for over 40 years. Why do we want to separate back into its base elements with dozens of versions of the same core books, or worse sterilize it into just cold, unfeeling stat blocks that can accommodate every possible permeation? Do we really want WotC to write-and-rewrite the same monsters? To have a half-dozen variants of kobolds? You're not providing a common point, you're proposing chopping D&D up into dozens of tinier D&Ds, each its own walled garden, and then selling a sterilized "core" that is broad and generic enough to accommodate Sword & Sorcery, High Fantasy, Gothic Horror, Fantasy Space, Oriental and Arabian adventures, and Planar Dystopia. No thanks. I'll take my blended option. [/QUOTE]
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