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The Mysterious Isle & Eye of Xxiphu - Time Travel Query
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<blockquote data-quote="AnotherGuy" data-source="post: 9259236" data-attributes="member: 7029930"><p>For those not familiar with the 5e AL 2-part module - the party is meant to travel from Waterdeep to a mysterious island, which island is under the effects of powerful disruptive magic. At the end of the first part, party is forcefully transported via portal back to Waterdeep, but a whole tenday (FR week) earlier. The portal is kept open with assistance for approximately 12-hours. What is known is the portal transports you immediately to the current timeline (where no meaningful time has passed since you left).</p><p></p><p><strong>My situation</strong></p><p>Party squabbled, Two PCs made it through before the 12-hour cut off, Two PCs waited a whole tenday and followed the (new) original party when they first travelled to the mysterious island (trailing 1+ hours after them), hoping to find the Two PCs that used the portal a tenday earlier.</p><p>I had the 4 meet up, after a few interesting encounters on both sides.</p><p></p><p>The culmination of the 2nd-part of the adventure sees the party in combat with quite a force (trolls, wyverns, cloud giants, airship etc). We are in the midst of this combat.</p><p>I'm of the idea that if any (or both) of the two PCs that used the portal die, which is a possibility, the surviving PCs will find their <em>doubles</em> alive, bound and unconscious on the airship.</p><p>i.e. The Two PCs who waited a tenday actually met up with the Two later selves and not the Two PCs whom they had travelled with.</p><p></p><p>Does it work?</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9259236, member: 7029930"] For those not familiar with the 5e AL 2-part module - the party is meant to travel from Waterdeep to a mysterious island, which island is under the effects of powerful disruptive magic. At the end of the first part, party is forcefully transported via portal back to Waterdeep, but a whole tenday (FR week) earlier. The portal is kept open with assistance for approximately 12-hours. What is known is the portal transports you immediately to the current timeline (where no meaningful time has passed since you left). [B]My situation[/B] Party squabbled, Two PCs made it through before the 12-hour cut off, Two PCs waited a whole tenday and followed the (new) original party when they first travelled to the mysterious island (trailing 1+ hours after them), hoping to find the Two PCs that used the portal a tenday earlier. I had the 4 meet up, after a few interesting encounters on both sides. The culmination of the 2nd-part of the adventure sees the party in combat with quite a force (trolls, wyverns, cloud giants, airship etc). We are in the midst of this combat. I'm of the idea that if any (or both) of the two PCs that used the portal die, which is a possibility, the surviving PCs will find their [I]doubles[/I] alive, bound and unconscious on the airship. i.e. The Two PCs who waited a tenday actually met up with the Two later selves and not the Two PCs whom they had travelled with. Does it work? [/QUOTE]
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