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The Nameless Legion: Templar Lance- Mission #1
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<blockquote data-quote="Dakkareth" data-source="post: 2419352" data-attributes="member: 9928"><p><strong>Shackler</strong></p><p></p><p>As Shackler emerges from the portal and shakes off the enchantment, Sylv and Gyre are already springing into action. <span style="color: royalblue"><em>Of course, too much too ask, an easy crossing ...</em></span> He takes a moment to take stock of the situation and summon any knowledge of beasts such as the one facing the lance. Then, acting quickly, he runs in a 45° angle towards the kelp line until the way between him and the patch of apparently-sentient kelp is clear. Energy races through his mind, welling up from within, and is projected at the creature in a blast of mental static audible even to mundane ears.</p><p></p><p><span style="color: royalblue"><em>There! A few seconds of time to regroup, let's make it count.</em></span></p><p></p><p><span style="font-size: 9px"><span style="color: silver">OOC: Not adhering to post-by-initiative here for the sake of speed.</span></span></p><p><span style="font-size: 9px"><span style="color: silver"></span></span></p><p><span style="font-size: 9px"><span style="color: silver">Knowledge Psionics (<a href="http://invisiblecastle.com/find.py?id=118648" target="_blank">39</a>), Knowledge Arcana (<a href="http://invisiblecastle.com/find.py?id=118649" target="_blank">25</a>)</span></span></p><p><span style="font-size: 9px"><span style="color: silver">Moving into position as to not catch lance members in the cone, then using <em>Psionic Blast</em> (augmented to 7pp, expending focus). The DC to avoid being stunned for two rounds is 24.</span></span></p><p><span style="font-size: 9px"><span style="color: silver"></span></span></p><p><span style="font-size: 9px"><span style="color: silver">If his knowledge indicates, that the creature cannot be stunned or he'd catch others in the cone, Shackler will act differently.</span></span></p></blockquote><p></p>
[QUOTE="Dakkareth, post: 2419352, member: 9928"] [b]Shackler[/b] As Shackler emerges from the portal and shakes off the enchantment, Sylv and Gyre are already springing into action. [color=royalblue][i]Of course, too much too ask, an easy crossing ...[/i][/color] He takes a moment to take stock of the situation and summon any knowledge of beasts such as the one facing the lance. Then, acting quickly, he runs in a 45° angle towards the kelp line until the way between him and the patch of apparently-sentient kelp is clear. Energy races through his mind, welling up from within, and is projected at the creature in a blast of mental static audible even to mundane ears. [color=royalblue][i]There! A few seconds of time to regroup, let's make it count.[/i][/color] [SIZE=1][color=silver]OOC: Not adhering to post-by-initiative here for the sake of speed. Knowledge Psionics ([url=http://invisiblecastle.com/find.py?id=118648]39[/url]), Knowledge Arcana ([url=http://invisiblecastle.com/find.py?id=118649]25[/url]) Moving into position as to not catch lance members in the cone, then using [i]Psionic Blast[/i] (augmented to 7pp, expending focus). The DC to avoid being stunned for two rounds is 24. If his knowledge indicates, that the creature cannot be stunned or he'd catch others in the cone, Shackler will act differently.[/color][/SIZE] [/QUOTE]
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